Jump to content

Tips?


Recommended Posts

Ok ok, here is a real tip:

Use alias's for herbs or spells.

#alias {f} {c fireball}

#alias {bowl} {open back; get bowl back; smoke bowl}

#alias {c} {charge @target}

#trigger {@target limps north} {n; c}

#alias {run} {w; w; w; w; w; w; w; w; w; w; w; s; w; w; w; s; s; w; w; s; w; n; open d; d; close u; d; s;...}

#alias {gy} {quaff gyvel}

#alias {drool} {em drools all over himself while looking at the pretty girls.}

Link to comment
Share on other sites

It's also a good idea when you're in a fight where you expect to have to do a bit of chasing, to figure out what your usual opener is and quickly "alias k ". Being able to start the fight with a quick, instinctive command that requires all of two keystrokes makes far more of a difference than you might think... for any character with melee skills, by default I have murder aliased to k often before level 10 since murder will still target mobs. ;)

I'm not a fan of triggers, though... they can get you into some serious trouble if you forget to turn them off at the right time.

Link to comment
Share on other sites

Now you're just being cynical. That isn't what he wrote. He wrote find a viable combo that you wanna stick with and learn. Don't gimp yourself on purpose (as a suggestion). Because RP isn't as fun if you keep getting pk'd because you can't stand up to people.

So find a combo you wanna pk with, then build an rp around it. You can do it the other way. But put a filter in. Come up with an RP, but if you can't find a viable pk combo to fit the rp, tweak the rp until you can.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...