Mattamue Posted April 12, 2006 Report Share Posted April 12, 2006 forsakenlandsroller.50megs.com: scroll down and get the tick timer. Like I say in the plug's description: Get out your favorite text editor and open up the plugin file. You'll need to change some of the code for this plugin to work with your own personal prompt. The prompt will need to have the hour listed somewhere. If you don't know how to list the hour in your prompt you're already in trouble. Ask on the forums and you should get friendly hugs and help. It works this way because the timer watches the hour in your promt, stores it as a variable, and resets the timer when the hour changes. You don't need one-hundred thousand "You rub the dirt out of your eyes." triggers to reset the timer. Because of this, though, your promt won't work unless it's like mine or unless I show you how to change the bits in the plugin's text that you need to change. If you just want to give it a test run with my own prompt first, save yours!, then do: prompt %n%p%C[%h/%H %m/%M %v/%V %X %g %i %t] And damnit, wouldn't you know I did "prompt show" to see what my current prompt was and I got "show" as a prompt. There goes all the fancy coloring. Meh, it's good enough for you to see how the ticker works before you worry about changing around triggers and stuff in the xml file. I tried to comment the script file with the things you'll need to change. It might be towards the middle of the xml file since the plugin puts triggers, timers, and script all in one bundle for the plugins. If you have experience opening up Mushclient bits in text editors and know a bit about regualr expressions you might be able to do it without my help. Otherwise I'll help a few people and that should be enough for other people to see what needs to be done. It still isn't a perfect timer. With the randomized ticks in FL you will never have one. Right now the timer is set to let you know when it's been twenty-five seconds since the last tick. If you go a long time without your promt being reset by an echo or a spell dropping the 25s warnings will start coming real late. You can change when the timer fires the warning by going into the xml file and finding the 'offset' and setting it back say, five seconds more to 10 seconds, and just making the world.note say twenty since or something. Link to comment Share on other sites More sharing options...
Mister E Posted April 12, 2006 Report Share Posted April 12, 2006 thats seems like a lot of work when in fact many of us have a pretty decent 30 second timer in our heads. Dunno about you but I often sleep just before a tick goes, I dont know how much all that would really help. Link to comment Share on other sites More sharing options...
random_clown Posted April 12, 2006 Report Share Posted April 12, 2006 I remember making this exact timer the same day back on AR when they allowed us to put the time in our prompt. Its very, very easy to do and is certainly a nice add-on. Certainly a good bit to have on any client mod. I posted a short list of what all you can get from the mod I have made for FL. Though I decided not to post it publically. The newest addition is about to be put in, which I find rather useful. I'll post it here, why not. It's called simply 'Scribe' within my zmud Mod. What it will do is open a text box and it will parse this text into note/app/description format and auto-input them into the mud so you don't have to cut/paste from any other files...or if you do, you can do it all at once. It will auto-formate for app, note, and descriptions and makes putting text files into those forms easy and quick. Say goodbye to typing App +, and Desc edit, or Note +... Yay...small cheer for myself and probably yet another mod no one will use but me, lol. Link to comment Share on other sites More sharing options...
Tantangel Posted May 9, 2007 Report Share Posted May 9, 2007 Bump. This might be helpful for some people now. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 9, 2007 Report Share Posted May 9, 2007 in wintin you just take fixed events and have the timer reset and turn on everytime they occur, the sun rising, the tower bells in towns, the shift notices the sun setting, and any weather effect. like so.. #action {Lightning flashes in the sky.} {#tickon;#ticksize 30;#tickset} {5} #action {The blizzard has slowed down.} {#tickon;#ticksize 30;#tickset} {5} #action {The clouds disappear.} {#tickon;#ticksize 30;#tickset} {5} #action {The day has begun.} {#tickon;#ticksize 30;#tickset} {5} #action {The lightning has stopped.} {#tickon;#ticksize 30;#tickset} {5} #action {The night has begun.} {#tickon;#ticksize 30;#tickset} {5} #action {The rain stopped.} {#tickon;#ticksize 30;#tickset} {5} #action {The sky is getting cloudy.} {#tickon;#ticksize 30;#tickset} {5} #action {The sun rises in the east.} {#tickon;#ticksize 30;#tickset} {5} #action {The sun slowly disappears in the west.} {#tickon;#ticksize 30;#tickset} {5} not only does this set your timer, but it recalibrates it at LEAST two or more times every mud day. Dont do it on spell effects fading though, as you will get dispeled and your timer will go whacko. I am sure you can do a similar thing in zmud or any other client that lets you manually reset the timer, but i like wintin so Link to comment Share on other sites More sharing options...
elfdude Posted May 9, 2007 Report Share Posted May 9, 2007 psh, you play enough and you get a sense of when the next tic'll be Link to comment Share on other sites More sharing options...
Tantangel Posted May 9, 2007 Report Share Posted May 9, 2007 I don't want the tick thing. I wanted the other various things in there that were helpful. Link to comment Share on other sites More sharing options...
Kyzarius Posted May 9, 2007 Report Share Posted May 9, 2007 oh, you only mentioned the tic timer in the op and the prompting off of spells is a horrible flaw if you want it to be accurate at all. Link to comment Share on other sites More sharing options...
HBwillie Posted May 10, 2007 Report Share Posted May 10, 2007 hey matt, haven't heard from you in a long time. Link to comment Share on other sites More sharing options...
Tantangel Posted May 10, 2007 Report Share Posted May 10, 2007 That's because this post is over a year old. Link to comment Share on other sites More sharing options...
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