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lightning bolt


Polk

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the spell lightning bolt should have a paralysis affect? No? Is there really any use at all of this spell other than low ranking and maybe to a druid? I don't see ever really using it at all, so whats the point of training the spell really?:confused:

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A DK that can paralyze? Don't think that'd be a good idea.

I've always found it funny how people refuse ideas so fast without even hearing the details.

"Oh a DK that can paralyze, it's the end of the world!"

Is it? You realize there are DKs who can paralyze very easily already + some more nifty bonuses?

Also, you haven't even considered the details, like the paralyze can be one that lands somewhat harder and lasts 0 ticks?

"No man, that's way too op..."

:rolleyes:

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Let's not turn this into an argument, something that seems to happen far too often when you post, F0xx.

As for the idea, given all the benefits DKs have, even with the details supplied, I still don't think it would be balanced. DKs do not need more of an edge. We have had two DKs, Nashmurlan and Myrtaal, do extremely well with what they have. Why continue to focus on those classes?

Aim our attention at more unique ideas like making more classes customizable. Just a thought.

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I like how people say, "Lets not turn this into an argument", and then argue.

Anyway, I just liked the idea of making a useless spell a bit more useful, but everyone screamed op. Noone even mentioned any rate at which it would work. Hell, what does it matter that it would paralyze if it's chance to work is like 20% and lasts 0 ticks?

I don't see how this is OP and a certain warder spell isn't... but what do I know.

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Back on topic of making the spell more useful:

1. Simply up the damage from the current setting when cast.

2. Make it dependent on the weather a la call lightning or thunderstorm and up the damage from the spell.

3. Make it's damage more dependent on the weather. Clear skies=weak damage. Cloudy skies=moderate damage. Flashing lightning=severe damage.

4. Some combination of all of the above.

5. Leave it alone and use other spells at lvl 50.

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There will always be useless spells, simply because there are spells that work far better than others and are better than others to be used in combat.There is no way to use all of your spells anyway.

If you make shocking grasp to cause paralyze, then for example veil of darkness will become useless.

The game is meant to be this way, the more you grow up the more powerful and useful spells you get.Think of it this way:

An apprentice witch in his young ages have learned the spell to cause light wounds to his enemies.Then the witch grows in power, he is no longer apprentice and learns how to cause serious wounds to his enemies.Why the heck he has to use the less powerful spell that he has learned in his young ages, when he can use the more effective one-that of his peak?

Not every spell or skills has to be useful, it is the same in every PC game.Name me one RPG game in which you are using all of your spells?Major revamp of the spells\skills is completely useless.

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I'm just surprised that this has even come up. Lightning bolt was always a low level stop-gap spell, used to make leveling a little bit easier for DKs and Invokers. It was never intended to be a spell that would retain significant usefulness at level 50.

In ten years, I've never heard anyone question the usefulness of spells like this one, shocking grasp, chill touch, burning hands, etc. They are simply leveling spells.

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celerity had a skill revamp thread a few months ago that addressed issues like this. basically a spell like lightning would be a 'basic tier' spell, which you would be able to advance to more powerful spells, although focusing on one spell would come at the expense of other spells. it was an idea i liked.

http://forum.theforsakenlands.org/showthread.php?t=22050

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I too was a big fan of Celerity's idea. I also realize the incredible amount of work and testing that would be required to make it happen. I would certainly be willing to help in any such a capacity, but it is a very large endeavor. And FL would certainly become a very different game, which may not be what all those concerned want. Lightning bolt is certainly usable in pk, as your opponent gets low, they are already dirted and you do not want to use an area damage spell due to pulling others into combat. It's damage is not too high to be used all the time, but enough so to make it a very viable option at the end for that extra damage.

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Putting it in would be easy once the coder had a design written out--doesn't need any new skill/affect stuff. It's just the balancing that would be tricky. Benefit > costx100 in my book. It would breathe much needed fresh air into our game.

I should bump it up just to annoy f0xx. :D Or maybe work on a new version of it and repost it, hmm hmm.

Integrated paths (link in other post) and cabal reorganization (link below) are my favorite ideas:

http://forum.theforsakenlands.org/showthread.php?t=18428

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I want to point out that Cel's cabal reorganization idea is straight up AMAZING! Integrated paths seems a little less... interesting just because you can become something drastically different than your base class dictates in the current game, but maybe that would be good for us. No more X trumps Y just because.

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I should bump it up just to annoy f0xx. :D Or maybe work on a new version of it and repost it, hmm hmm.

To be honest... the more I think about it... the more I start to somewhat like the idea.

It's just an enormous amount of work without any guaranteed result, and most probably we will just end in a situation where people would be picking the same skills...

Boy that's some off topic I did here, I deserve an infraction.

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