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You are all very talented


sarcon

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If you stick around after they blind you long enough for them to disarm you, that is your fault. Don't do it. Hit and run, attrition them down - just like you do to every other melee. Yes, they outmelee a paladin - just like other melees outmelee a paladin. The tactics aren't that different.

And the sabre/ember is to frustrate through blinding and set up for a charge - not to outfight. I'd stick to a cursed polearm (or staff if you happen to have one) for the best melee against a blm.

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flamestrike? Dispel evil? They can only predicte one spell at a time. Even if they're neutral...dispel evil should get you in the door' date=' without eating a counter.[/quote']

Hehe.

You can't predict (spell kill) communing spells. You don't need to predict a spell to counter it at the start. If you wield a polearm, you will counter (snakespeed) every opening spell, no matter casted or communed, unless it is an area spell.

So, to sum it up, flamestrike and dispel evil are not a good advise, because they will still be countered. The forsaken is right, there is no real effective way to engage a blademaster, unless he is dual wielding or blind.

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Wooo! It's good to be right once in a while! Even though I had the wrong skill name. I've never played a blm to be honest. Can't even tell you the majority of their skills. I just know my paladins can't open vs one period without taking damage considering just class skills. This leaves the blademaster actually winning any attrition. Sure, paladin can heal, but a blademaster can just sit, or meditate, or whatever, knowing that the paladin will never be able to open with any damage. All they have to do is flee and rest/meditate/whatever some more.

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And the blademaster isn't doing anything to the paladin during that time either. Leaving a stalemate - unless the blademaster is willing to play things on the paladin's terms.

Also, the snakespeed damage from opening with a flamestrike is pretty minimal - I found it quite easy to soak that to get the blm into combat if I needed them to be.

Don't get me wrong - if both parties play things cautiously, the result is a stalemate (as is always the result when both sides are playing cautiously in a matchup where neither can effectively lag the other). But over the long run, when one side needs to win, the paladin has the edge. For instance, the paladin can much more easily spend time attacking the blm's cabal guard and can much more easily heal up damage from doing so than a blm can while attacking the paladin's cabal guard.

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Wooo! It's good to be right once in a while! Even though I had the wrong skill name. I've never played a blm to be honest. Can't even tell you the majority of their skills. I just know my paladins can't open vs one period without taking damage considering just class skills. This leaves the blademaster actually winning any attrition. Sure' date=' paladin can heal, but a blademaster can just sit, or meditate, or whatever, knowing that the paladin will never be able to open with any damage. All they have to do is flee and rest/meditate/whatever some more.[/quote']

I've complained about that as well.

All kinds of counters (except predict) should have timers, just as charge, if not longer, against PCs.

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And the blademaster isn't doing anything to the paladin during that time either. Leaving a stalemate - unless the blademaster is willing to play things on the paladin's terms.

Also, the snakespeed damage from opening with a flamestrike is pretty minimal - I found it quite easy to soak that to get the blm into combat if I needed them to be.

Don't get me wrong - if both parties play things cautiously, the result is a stalemate (as is always the result when both sides are playing cautiously in a matchup where neither can effectively lag the other).

By stalemate you mean the paladin running away? Blademasters can open with their criticals without being countered. And depending on anatomy masteries I'm pretty sure a blademaster can lag a paladin. The only way for a paladin to lag a blademaster is to open with charge, take a double counter, and lag the blademaster for one round of which he most likely won't even hit them in melee.

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Then I either suck at paladins (quite possible) or you guys are fighting newbie blademasters.

I find playing paladins to be a helluva lot of fun. I've fought some pretty big characters (giant warriors, blademasters etc) with my paladins. I've never really had a big problem.. except perhaps titan-sized bashing warriors (which I can usually get away from).

Definitely not newbie blademasters. :P

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By stalemate you mean the paladin running away? Blademasters can open with their criticals without being countered. And depending on anatomy masteries I'm pretty sure a blademaster can lag a paladin. The only way for a paladin to lag a blademaster is to open with charge' date=' take a double counter, and lag the blademaster for one round of which he most likely won't even hit them in melee.[/quote']

If the blademaster opens with a critical, you've got two rounds of a blademaster stuck in the fight for you to start wearing down (again, that a blm outmelees a paladin during normal fighting is about as relevant as the fact that a warrior outmelees a paladin during normal fighting - it is something the paladin has to work around). Yes, blms with the right anatomy can lag a paladin, but note my use of the term "reliably" in the previous post - I've never been laglocked by a blm on any character. If the blm's dual wielding for dual counter, then open with a spell because he can't snakespeed (if he's using a two-hander, then open with a flamestrike and soak the devastate-level damage). Also, paladin charge lags the target for two rounds - and works just fine on blms once you blind them.

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A well-played blm has a large advantage over a well-played paladin, but it is a moot argument without considering cabal abilities.

Even in terms of attrition, the blm can wear down the paladin faster than the reverse.

On the other hand, if EQ, prep, or skill are lacking (assuming equality on both sides), the paladin is far better.

If we had no cabals to consider, paladins would be an excellent class all round, but as their current design stands, they gain relatively little (as compared to other classes for the cabals they can join) from cabal skills, eq, and services.

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If we had no cabals to consider' date=' paladins would be an excellent class all round, but as their current design stands, they gain relatively little (as compared to other classes for the cabals they can join) from cabal skills, eq, and services.[/quote']

This has always been my only real problem with the class - all the cabals a paladin can join have their powers based around a charmy.

I do not agree that a blm is better at attrition than a paladin, however. The only classes I'd rate as better attrition fighters than a paladin are clerics, healers and shamans.

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I've been laglocked by blademasters before. Diaphram is it? Can't remember. But it was nasty. You're not going to convince me that a paladin can overcome a decently played blademaster easily.

Better question is, why can't paladins be in Savant? Clerics can. Hrmmph. I want a Savant Paladin.

*shrug* My experiences contradict yours, then. Sure, killing the blm is very tough, but I never had trouble fighting them off. And I seem to lead a charmed life when it comes to laglocks, so that may have something to do with it.

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