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No wonder there are so many melee


Archbishop Monk

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Well, I have to say, I see why there are far more melee than there are cc types. I've had four chars since I've been back, and all but one of them had ~30 aff/men/mal saves, not including svs. Even the melee types were able to maintain that and about 45/45 hr/dr. So, cut some saves out or max in the ones you'll be fighting, stack hr/dr and cream the heck out of the CC's. I guess either I'm the only one going for these things, or these protective rares got a boost.

Either way, back and having fun. Guess it's going to be interesting considering most of what I play are mages.

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That's the point. When your fighting a melee that has even half those saves and 60/60 hr/dr, good luck finding those marble rings and other hp stuff to survive long enough. I'm just noticing a ton of saves eq out there. Meaning a lot of melee's will have enough saves and still get their dr/hr up there. One example, I seen 3 chars with the chainskirts from Crunch. I'm betting there is still another one there. All of them new to 50.

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The numbers I quoted first ~45/45 was what one of my chars had. I was still wearing around 5 pieces of non-rare eq. Mind you, my saves for -mal was in the low 20s, but still. Never went on a trip to Gear, Deso, Dischord. That's all rare stuff found out of those quest-type areas. I did hit Steel, but I consider it common now. If I can do that solo, then so can other people. I've no problem with melee's getting the eq they need. Only problem I have is when caster -ac/hp eq seems lacking.

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As a...? That's the big question for me. Cleric? Ok...well you have bless and frenzy. Paladin? Bless and heroism...Warrior/Zerk? Well berserk and warcry help you out. I'd just like to know what classes you guys are using, and what buffs alongside those....and if any of those buffs are from outside sources, i.e. drugs/pills/staves and such.

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I don't think melees are necessarily too strong, but I think the abundence of easy to gather preps closed the gap between melees and caster/communers. I mean, black leaves and bowls of herbs, duration wise, are close to what casters get. Anyone can get cure critical (although the supply is limited) with no trouble, which used to be the benefit of having a communer in your group.

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I am still waiting to see an actual score sheet' date=' affect list and EQ list of this melee, dressed in [b']common rares having ~45 hit/dam and ~30 saves across.

Define "common rares", please. If you're ruling out things along the lines of titanium fullplates, moonstone pendants, mask of reflecting, etc., then no, it isn't doable.

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Common rares would be more along the lines of things that have ~10 or more of at any given time no matter the character. So like an Elemental Bracelet would be a common rare. If you can get an Invoker to enchant a weapon for you you could at least boost your hit/dam that way as well as your AC. Moonstone Pendants are far too rare anymore to be considered 'common' since I never see them anymore. I think the most I had was on a Monk recently and that was with uncommon rares and that was something along the lines of 50/30 and 10 of that was from prayer beads. Even in my non-rare suit I was sitting at something like 35/25 so I don't think it's really possible without some buffs and such.

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Define "common rares"' date=' please. If you're ruling out things along the lines of titanium fullplates, moonstone pendants, mask of reflecting, etc., then no, it isn't doable.[/quote']

There can be FOUR titanium fullplates in total in the lands. I don't see how that is a common rare, Pali.

Next thing you will say is the helm of spell turning is a common rare too...

Just because it is not located in Gear/Deso doesn't mean it is easy to obtain.

Titanium fullplate and that helm are some of the best items for those slots, I really don't see how one can consider those as common rares.

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Woah Woah! I said nothing about common rares. I simply said you could get them solo. Fullplate you can get solo and the same with the pendants. And 45/45 takes into account spell buffs as well. The point being, with consumables being easier to come by, that the ease of use CC's once had is no longer that great. So 45/45 is with frenzy/bless or warcry/berserk. Not to mention the saves come from bless/warcry and protection. So I'm not talking unbuffed here.

The point I was trying to make was that it is possible and doable solo. Yes the items have to be in, but you can still solo them as certain classes. The example I gave of Crunch was just one. I'll post a log as soon as I ask for a denial.

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