Jump to content

Ultimate MUSHclient roller


electroglyph

Recommended Posts

Features: Roller automatically sets target roll based on race and class. Roller initializes variables on character creation and will automatically disable itself after target roll reached.

Max rolls based on my own research, see the included 'rolls.txt' for details. As of version 1.8 all maximum rolls should be accurate.

Version 1.0 - initial release

Version 1.1 - added total rolls

Version 1.2 - human bard changed to 23, werebeast updated to 23 for all classes

Version 1.3 - halfling changed to flat 24 as it was definitely low, will update further as needed (halfling thief 24 confirmed by me)

Version 1.4 - halfling rolls finalized, they range from 22 to 24

Version 1.5 - storm rolls finalized, duergar rolls finalized (no change), fire giant rolls finalized (no change), feral rolls finalized (no change)

Version 1.6 - gnome rolls finalized, stone rolls finalized, illithid rolls finalized, minotaur rolls finalized (no change), ogre rolls finalized (no change)

Version 1.7 - half-elf rolls finalized, werebeast rolls finalized (no change), human rolls finalized, avian rolls finalized, dwarf rolls finalized

Version 1.8 - slith rolls finalized (no change), drow rolls finalized, faerie rolls finalized, elf rolls finalized, all max rolls should be pretty accurate, forgot to update human rolls and half-elf rolls - fixed, missing 'end' statement - fixed

How to install:

Unzip and place in your "plugins" folder.

File -> Plugins -> Add...

Select FL_Stat_Roller.xml

How to use:

Just create a character like normal. Roller will be enabled automatically and then disabled automatically after max roll is reached. Check back periodically while rolling to make sure you don't idle out. I won't be adding in a keep-alive command.

Link to comment
Share on other sites

I did look at that script, which is very close to what's listed in jibber's thread, however some things are different. For instance you have a default of 24 for werebeasts, but according to the latest post in the thread it seems like 23 is more accurate.

You also have a flat 22 for fire giants, but I confirmed that 19 is the likely max for clerics.

I'm sure there are more differences but that should satisfy you that it's not just a rip.

edit: besides, after we get all the numbers perfect all rollers will be a copy of each other to some extent

Link to comment
Share on other sites

  • 3 weeks later...

Rolling stats for werebeast ranger.:

Target set to: 23

Max: Str: 21 Int: 19 Wis: 19 Dex: 21 Con: 20

Cur: Str: 14 Int: 14 Wis: 14 Dex: 14 Con: 14

[17] Cmds: help, end, roll, add, rem>

Max roll: 22 , Total rolls: 1680

roll

Rolling stats for werebeast ranger.:

Target set to: 23

Max: Str: 21 Int: 19 Wis: 19 Dex: 21 Con: 20

Cur: Str: 14 Int: 14 Wis: 14 Dex: 14 Con: 14

[23] Cmds: help, end, roll, add, rem>

Done! Roller disabled, it's safe to add stats.

Rolling stats for werebeast ranger.:

Max: Str: 21 Int: 19 Wis: 19 Dex: 21 Con: 20

Cur: Str: 14 Int: 14 Wis: 14 Dex: 14 Con: 14

[16] Cmds: help, end, roll, add, rem>

Rolling stats for werebeast ranger.:

Max: Str: 21 Int: 19 Wis: 19 Dex: 21 Con: 20

Cur: Str: 14 Int: 14 Wis: 14 Dex: 14 Con: 14

[16] Cmds: help, end, roll, add, rem>

This is what your roller did twice. It kept going about 30 rolls after.

Link to comment
Share on other sites

There is if you put it in for Mushclient in general though Filth. I used to have a bad habit of spam training, and if you do too many of the same command it just boots you from the game. And having 'where' be input every 5 of the same commands allows people like me to survive very easily, in which case if I see an enemy on my where, I stop spamming and wait for them to attempt to attack or I go and attack to get the jump on them depending on my character and their RP.

And Dizz, you can just quit rolling for the character and log off and then recreate again with the same name unless you already completed making the character. Then you can delete and rename them the same thing as long as you don't go passed level 30 I believe. Otherwise you get an illegal entry for the name you want.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...