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Skyrim Vampire/werewolfs


Kyzarius

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if its close to oblivion, I used to go dumar or whatever the drow are called since they had resist fire for my char before becoming a vamp, it helped a bit, think you end up with like a 25 % weakness to fire instead of 100, or could enchant your armor to take a normal amount of damage. Then again, I don't recall vampires having a weakness to fire in oblivion, just sunlight I think it was.

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Got wolfed with my first guy, who was already more melee-oriented... which, later on, kind of sucks, because other than the speed boost I was WAY stronger outside of wolf form than in it.

On the other hand, from what I know, vamps in Skyrim were somewhat nerfed compared to those in Oblivion. I guess I'll find out more when I get vamped during my next play through as a mage type.

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Here's my current Skyrim build. I play him as a stealth assassin, primarily using backstab sneak attacks or archery. He's level 60 at the moment and I still have a few perks to spend.

Race:

Breton

-25% magic resistance is key for fighting dragons and other mages

Subrace:

Vampire

-25% harder to detect while sneaking (stealth improved)

-25% stronger illusion magic (invisibilty/muffle spells fool more enemies)

-100% poison resistance

-100% disease resistance

-25% to 100% frost resistance (dependent on stage of vampire infection)

Perk Distribution:

Alchemy

-5 perks in alchemist

-1 perk in physician

-1 perk in benefactor

-1 perk in poisoner

-1 perk in concentrated poison

Archery

-5 perks in overdraw

-3 perks in critical shot

-1 perk in eagle eye

-2 perks in steady hand

-1 perk in power shot

Conjuration

-1 perk in novice conjuration

-1 perk in mystic binding

-1 perk in soul stealer

Enchanting

-5 perks in enchanter

-1 perk in insightful enchanter

-1 perk in corpus enchanter

-1 perk in extra effect

Illusion

-1 perk in novice illusion

-1 perk in animage

-1 perk in kindred mage

-1 perk in quiet casting

Light Armor

-5 perks in agile defender

-1 perk in custom fit

One-handed

-5 perks in armsman

-1 perk in dual flurry

-1 perk in dual savagery

Sneak

-5 perks in stealth

-1 perk in backstab

-1 perk in deadly aim

-1 perk in assassin's blade

Smithing

-1 perk in steel smithing

-1 perk in arcane blacksmith

-1 perk in elven smithing

Between my alchemy, enchanting, and smithing perks I can create legendary armors, weapons and potions/poisons. Wearing my smithing equipment and quaffing a fortify smithing potion allows me to easily hit the armor ceiling without having to spend more perks on the smithing tree. This makes my elven armor just as effective as dragonscale. Adding two enchantment effects on each piece of equipment/weapon is also huge in increasing my sneak, archery, and one-handed abilities to even more staggering levels. I also enchanted my helm and torso piece to lower the cost of my illusion magics so I didn't have to pump too many levels into raising my magicka energy. This permitted me to focus more on health and stamina, helping me a great deal in the end-game. Wearing my alchemy gear (five pieces at +29% to alchemy each-falmer helmet, ring, necklace, circlet, gloves) crafts some nasty nasty poisons and powerful resistance potions. The poisons only adds insult to injury, as I haven't found a character (outside of a dragon) that I can't simply kill in one backstab. When it comes to magic, I love invisibility and muffle (illusion school of magic) and the bound bow (conjuration school of magic.) The bound bow can be poisoned and shoots 100 daedric arrows. I was using it by level 5! Talk about an overpowered bow at that point in the game. I also tacked on an additional 15% resistance to magic by adding the "Agent of Mara" affect from completing a questline in Riften. When I use my lingering health poison (370 damage over 10 seconds) I'm able to kill an ancient dragon in two shots of my bow. Both being sneak attacks of course at three times the damage. Loving this insane stealth build.

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Wouldn't it be way more fun to play with a weaker' date=' hard build? That makes the game sound really boring to me.[/quote']

I've personally never played Skyrim or any of the Elder Scroll series, but eh?

The fun comes from the fact that you've managed to achieve a build that allows to kill so-and-so badass mob with 2 hits :)

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Wouldn't it be way more fun to play with a weaker' date=' hard build? That makes the game sound really boring to me.[/quote']

Each character starts out weak. It's how you distribute the perks that makes or breaks your character. I find it more exciting to improve my character over my previous builds. Skyrim is single player so I'm ultimately competing against myself. I find it more exciting to see just how far I can push the envelope and how powerful each dovahkiin I create can become.

The fun come from the fact that you've managed to achieve a build that allows to kill so-and-so badass mob with 2 hits :)

To me, yes. I enjoy the planning that goes into each character and then watching to see if it works out as well as I looked on paper.

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My guy's in the late 40s... has enchanting and smithing maxed out, every piece of armor and every weapon double-enchanted and insanely upgraded. Primarily uses two-handed weapons, and swings for about 400 damage a hit. Has an armor rating of around 1100, and armor is enchanted heavily against magic. The guy's a tank... sits in the middle of a group of deathlords and shrugs off their attacks. I love it.

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Wouldn't it be way more fun to play with a weaker' date=' hard build? That makes the game sound really boring to me.[/quote']

being a vampire actually does make the game immensly tougher. You have to break into homes at night to feed or you reach a stage of vampirism that has every gurd chasing you.

Just having to break in can get you caught and bountied in the cities.

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being a vampire actually does make the game immensly tougher. You have to break into homes at night to feed or you reach a stage of vampirism that has every gurd chasing you.

Just having to break in can get you caught and bountied in the cities.

Speaking of which Kyzarius... If I have enough extra perks from training other skill trees I wanted to 'test' some ideas I had with illusion magic. Wondering if a vampire can 'calm' the guards effectively between the "Illusion Dual Casting" and "Hypnotic Gaze" perks. That would make it a little less bothersome to feed at stage four vampirism.

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Illusion is great for a vamp. I stay at level 4 and never ever feed. Use the master level illusion spell Harmony to calm towns and people if you absolutely need to. Otherwise I sneak around.

Also, get the necromage perk from Restoration. The one that makes all spells beneficial vs undead. Guess what, vamps are undead. With necromage you get yet another boost to your spells, enchanting, etc.

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Illusion is great for a vamp. I stay at level 4 and never ever feed. Use the master level illusion spell Harmony to calm towns and people if you absolutely need to. Otherwise I sneak around.

Also, get the necromage perk from Restoration. The one that makes all spells beneficial vs undead. Guess what, vamps are undead. With necromage you get yet another boost to your spells, enchanting, etc.

hahah awesome.

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Illusion is great for a vamp. I stay at level 4 and never ever feed. Use the master level illusion spell Harmony to calm towns and people if you absolutely need to. Otherwise I sneak around.

Also, get the necromage perk from Restoration. The one that makes all spells beneficial vs undead. Guess what, vamps are undead. With necromage you get yet another boost to your spells, enchanting, etc.

Sweet! Thanks for the tip!

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I was a bit of a skeptic at first. Thoughonce I started playing, man, very awesome game. All of the voice acting is pro, graphics on my tv are movie esque. The dragons are very well done, the way the show up circling. I would say I am a fan now, definatly.

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I played for an hour last night. Did a bit of destruction / one handed skill talents. Still unsure how to EXACTLY play but I'm enjoying it. (Especially the part where you cut down the thief from the spider web and the bitch thinks he can run away. Ahahaha.)

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Master level destruction magic is pimp. But being the necromancer that I am' date=' I love master level conjuration for dead thrall.[/quote']

Yeah, i am taking the conjuration route as well. The pets are pretty wicked and you can really set up great distractions to stealth and the crit.

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