crackwilly21 Posted March 5, 2012 Report Share Posted March 5, 2012 I was wondering how this is calculated. I've got a piece of equipment with this affect on it. Affects hitgain by 5. I was curious if it was like 5hp a tick, or 5% more hp per tick, or...what. Link to comment Share on other sites More sharing options...
The-Nameless Posted March 5, 2012 Report Share Posted March 5, 2012 well I don't think it is +5 hp a tic. I have had 3 of those items on at once, and got 12 hp in a tick. So that blew that theory away. Link to comment Share on other sites More sharing options...
f0xx Posted March 5, 2012 Report Share Posted March 5, 2012 I've always wondered how hit/mana/move gained worked. Still curious to find out. Link to comment Share on other sites More sharing options...
jibber Posted March 5, 2012 Report Share Posted March 5, 2012 5% more hitpoint regeneration per tick. (ie: 100% would be double, etc.) Link to comment Share on other sites More sharing options...
crackwilly21 Posted March 6, 2012 Author Report Share Posted March 6, 2012 5% more hitpoint regeneration per tick. (ie: 100% would be double' date=' etc.)[/quote'] That's what I was thinking. Link to comment Share on other sites More sharing options...
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