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Celerity

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I just wanted to say that my recent paper in discourse linguistics was accepted to be published! The fun part is that I used MUDs as an example of the evolution of online discourse.

Although this is not the real title, the effect is similar:

Multiple Context Fluidity in an Emerging Semi-Synchronous Modality

Who said that this game doesn't have real life applications? :D Way to go gamers for being on the forefront of yet another field. :D

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A fancy way to say that there are multiple simultaneous, flexible communicative contexts in (this type of) communication that are neither asynchronous (delay: letters, email) or synchronous (instant: voice chat)---like MUDs, where you are in constant contact (synchronous) but not constantly communicating (somewhat delayed). Texting is similar, but has a somewhat different set of rules than what I'm focusing on. My main point is that MUDs (objective-driven) evolved from chatrooms (communication-driven), just as application-based social networks (objective-driven) evolved from communication-driven social networks, and all of this is a function of being able to handle fluid contexts.

Modality just means a channel of communication, like voice chat, email/letter, etc.

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