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Rotdeath items and Rare-crumbles on death


Mmm Coffee

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When you die, if you have rotdeath items, do they count towards the three rares that crumble? For instance, if you had a full suit of rares, and three of those items were rotdeath, would you only lose those three or would you lose six?

Edit: guess this should go in the newbie section

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I don't think he managed to explain his question very well, so I shall give it a shot. Here is the rule:

09/05/11 If you have more than five rares and are ruthless, two will randomly crumble on each death. Cabal, oownered, malformed, and mana-charged items are not affected.

Question 1: If you have 7 rares in total - 5 random normal rares and 2 rotdeath (lets say wristbands), when you die, will the rule fire off, or you will just lose the 2 rotdeath items?

Question 2: If you have 10 rares in total - 8 random normal rares and 2 rotdeath (lets say wristbands), when you die, what are you going to lose? Only the two rotdeath items, or the two rotdeath + 2 other rare items?

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I can see why this was implemented. To improve rare circulation. The only real trouble I see is it does nothing actually improve weaker char/players ability. It only ensures that when they die fighting Anamus that they are even weaker than when they went in. While Anamus on the other hand?

So my suggestion? Armor, weapons, all of it slowly degrades. Sure Vorpal sword is sweet, but after using it for 3-4 years it is gonna have some nicks, and cuts. Espescially if you hit hard.

So why not have armor degrade over time. Have it based on the damage you don't take BECAUSE of that high AC? I mean platemail is awesome and protects you heavily, but it requires alot of upkeep to keep it usable, otherwise your going to end up with a cheese grater strapped to your chest.

This is going to improve rare circulation drastically, as it does not require a player to actually die for it to happen ;)

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My suggestion is to not improve rare circulation by making players suffer the brunt.

This is a game mechanic, and its been engineered in such a way as to make players pay for the fix.

Fix rare circulation by adding more rares. Not by punishing players.

I rarely even login anymore these days, everything is just to stressful at 50. Losing rares everytime you die, on top of looting, and waiting days to make progress on your character, why commit to it. Equipping is just as difficult as it ever was, the only thing rarer than the gear are other players. The time to get anywhere is 10 times what it is on other muds and other games, the risk to lose what you worked for is just as inflated.

I really think the staff has taken a bad direction here, but it is "their" game it seems.

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I can see why this was implemented. To improve rare circulation. The only real trouble I see is it does nothing actually improve weaker char/players ability. It only ensures that when they die fighting Anamus that they are even weaker than when they went in. While Anamus on the other hand?

If you wanna do something about Anamus, then kill him. You don't even have to do it the "honorable" way. The real problem here is not that he is strong, but that he is decked, holding a L position while playing the minimum hours required.

So my suggestion? Armor, weapons, all of it slowly degrades. Sure Vorpal sword is sweet, but after using it for 3-4 years it is gonna have some nicks, and cuts. Espescially if you hit hard.

So why not have armor degrade over time. Have it based on the damage you don't take BECAUSE of that high AC? I mean platemail is awesome and protects you heavily, but it requires alot of upkeep to keep it usable, otherwise your going to end up with a cheese grater strapped to your chest.

This is going to improve rare circulation drastically, as it does not require a player to actually die for it to happen ;)

This has to be the worst suggestion ever. Not only because it makes players suffer not only when they die, but when they live too, but also because it won't change anything.

So, my adeptus is degrading, I will wait till 3 cabal mates show up, then we all sac our degrading armor from gear right before a shift and then we do nice trip and gather it back. Rinse and repeat for deso and you are set.

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My suggestion is to not improve rare circulation by making players suffer the brunt.

This is a game mechanic, and its been engineered in such a way as to make players pay for the fix.

Fix rare circulation by adding more rares. Not by punishing players.

I rarely even login anymore these days, everything is just to stressful at 50. Losing rares everytime you die, on top of looting, and waiting days to make progress on your character, why commit to it. Equipping is just as difficult as it ever was, the only thing rarer than the gear are other players. The time to get anywhere is 10 times what it is on other muds and other games, the risk to lose what you worked for is just as inflated.

I really think the staff has taken a bad direction here, but it is "their" game it seems.

Bingo.

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Consider this a warning:

No one here looks to "punish" players. This is not our policy. Our policy does include listening to players. Yes, we ultimately make the decisions, but it's with great weight towards listening to all input, player and IMM alike.

Any further implied Immortal bashing will not be tolerated. Choose your words carefully.

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Consider this a warning:

No one here looks to "punish" players. This is not our policy. Our policy does include listening to players. Yes, we ultimately make the decisions, but it's with great weight towards listening to all input, player and IMM alike.

Any further implied Immortal bashing will not be tolerated. Choose your words carefully.

I see nothing in my post that was bashing. I highlighted an issue, described its impact and explained how it is percieved by players.

The staff taking offense when criticized, and censoring discussion by quarentining it all in the prayer forum, is an issue in and of itself.

I did not say you looked to punish players, or that it was your intent. I said players are being punished. Instead of looking for opportunities to moderate, you should address the issues.

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  • Implementor

I think such posts as this here are a great example why we seldom have newbies who keep playing the game for a long time. If you get told all is bad all of the time, why even try.

The staff has always taken great efforts to make the game better. If we make a decision, we do it for the good of the mud as a whole. No matter what we do, it will never be the case that everyone likes it.

I agree with El here though, there is a vast difference between polite constructive criticism and simply whining about anything that may come up as a topic, starting it all off with a statement like "I don't play here much anymore anyway BUT..."

Then add the usual "the imms censor everything" whine, and you have the typical stereotype complainer post, that does not do anything to improve things. Funnily enough, these posts are always posted by vets and usually do not touch any topic that even concerns them personally, like someone complaining about rare crumbling who 1) says they do not play and 2) usually very rarely dies anyway.

Another favorite vet-complaining post of mine is: "Why has ... happened to a buddy of mine, this is so unfair!!" where the player typically knows only about half of the facts and is not really interested in an answer anyway.

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