Akoz Posted April 27, 2012 Report Share Posted April 27, 2012 am I missing it or are there just no really goodd whips for goodies? Link to comment Share on other sites More sharing options...
Bimpni Posted April 27, 2012 Report Share Posted April 27, 2012 There's like one, maybe two good whips for goodies. Link to comment Share on other sites More sharing options...
jibber Posted April 27, 2012 Report Share Posted April 27, 2012 48 whip fire whip Rare fire 3 7d6 (average 24) hitroll +4, damroll -1, flame arrow +25 glow hum The Northern Passage on an Elven Companion 50 whip tail manticore whip Rare iron 7 8d6 (average 28) whip +3, hitroll +3, damroll +3 evil magic bless noremove Everwild on Imbessar 45 torture whip whip Rare flesh 8 7d5 (average 21) hitroll +2, damroll +3, disarm +5 glow hum evil magic antigood Gasterides Fortress on the Master Torturer 50 A Cat of Nine Tails whip Rare snakes 0 6d7 (average 24) none dark evil invis antigood noremove The Blasted Plains on the priestess 52 string kelp whip whip Unique (1) kelp 10 5d9 (average 25) disarm +3, offhand disarm +3, shield disarm +3, hitroll +4, damroll +2 glow hum evil nodrop antigood noremove nonmetal Sea Elven Cay on Sahaugin lord 50 whip magi whip Unique (3) leather 0 11d4 (average 27) spelllearn +5, hp +20, hitroll +4, damroll +4, savingspell -1 glow hum bless burnproof Winter on Iggilwiv 45 whip divine power whip Unique (2) leather 5 8d6 (average 28) hitroll +2 hum nodrop anitevil noremove Temple of Sreyb on Drawoc Link to comment Share on other sites More sharing options...
Bimpni Posted April 27, 2012 Report Share Posted April 27, 2012 hehe, see I only consider the last two mentioned, as good whips edit: the manticore's tail, thought it was evil/neut only Link to comment Share on other sites More sharing options...
f0xx Posted April 27, 2012 Report Share Posted April 27, 2012 You don't consider the tail of manticore as good whip? Jeez... Link to comment Share on other sites More sharing options...
Bimpni Posted April 27, 2012 Report Share Posted April 27, 2012 The o.p. asked for good whips, for GOODIES. I didn't realize goods could use the manticore's tail. If so, its definetly a good whip. But I don't consider the whip of fire a good whip, maybe decent for an offhand weapon depending who you're fighting. Cat of nine tails, torture whip, and kelp whip are all anti-good, so they don't apply to the question asked. For a good, if they can use the manticore's tail, I'd go for that or the whip of divine power, whip of fire situational, whip of magi is a good offhand weapon too, situational. I just prefer noremove/nodrop weapons, but even then, I'd rather have a discordant fiber over the whip of magi, if you're talking whips in general, but again, doesn't apply to this thread. Link to comment Share on other sites More sharing options...
jibber Posted April 27, 2012 Report Share Posted April 27, 2012 My bad. Someone can edit my post for me if it's inappropriate and doesn't apply to this thread. Link to comment Share on other sites More sharing options...
Akoz Posted April 27, 2012 Author Report Share Posted April 27, 2012 Comparetivly, the top whips are evil. Also I guess in my head im thinking whips for like a whip warrior. So Kelp + Tortue would be killer whip warrior combo, but for evil only. Nothing simular for goodies. I see that alot. Link to comment Share on other sites More sharing options...
f0xx Posted April 27, 2012 Report Share Posted April 27, 2012 The o.p. asked for good whips' date=' for GOODIES. I didn't realize goods could use the manticore's tail.[/quote'] Haven't played goodies much, ID says evil but not antigood, so I guess they can use it? Link to comment Share on other sites More sharing options...
Bimpni Posted April 27, 2012 Report Share Posted April 27, 2012 Yea, thats what made me think goods couldn't use it, its been a while since I played a good that used a whip. Goods can indeed use the manticore's tail. Edit: Its easy for an evil to get to avg 27 or better whips, alot harder for goodies to get avg 27, let alone, better whips. Manticore tail and divine power are the strongest choices, avg damage wise, but also, both are noremove, which makes them good choices imo. Granted some classes can't disarm you, there's plenty of classes that can, so I'd rather be prepared for them, like I would use the whip of fire in a pinch, but only long enough to get a better whip. Edit 2: Thats kinda been the trade off, goodies have less top tier eq to work with, but alot of it they can request. And having the whole good align to help them get the ones they can't. Evils get a bit better eq, but the evils that are helping them, they also have to watch out for a backstab from them at some point. Link to comment Share on other sites More sharing options...
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