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Diablo III


Deykari

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man, you should...they literally fixed the entire game.

4x drop rate on all creatures in inferno

things like this...for wizard as an example

•Skill Rune - Arcane Destruction•Weapon damage increased from 450% to 1600%

Witch doctors now have pets that can survive in inferno...they added lvling beyond 60 through this paragon system.

Complete face lift of the game, instead of nerfing, they finally listened to pbase and buffed everything.

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Well, there doesn't seem to be much difference from level 0 paragon and level 100.

You will gain 300% Magic find and gold find.

300 base attribute

200 vitality

100 at both of the other attributes.

Which is a tiny advantage over level 0 paragon (PvP wise).

Which means that each level you will gain 3% MF and GF and gain a rank (attribute wise), but no additional skills.

The MF and GF thing is a response to gear swapping.

What I find interesting is that they are not nerfing the skills that are dominant, but hugely boosting the weaker and less used skills instead.

Still, the lack of PvP is a huge negative. The game will never get any speed until it is implemented.

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Yeah, but with WOWpretty much on farm for me in cata, and mists expansion looming. lvling my d3 champs is a nice alternative for when mining/famring raids gets boring.

Its a nice change, Foxx, to see blizzard not nerfing the viable options...but buffing all other options to make them viable.

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Well, there doesn't seem to be much difference from level 0 paragon and level 100.

You will gain 300% Magic find and gold find.

300 base attribute

200 vitality

100 at both of the other attributes.

Which is a tiny advantage over level 0 paragon (PvP wise).

Which means that each level you will gain 3% MF and GF and gain a rank (attribute wise), but no additional skills.

I think the main difference is that whilst a level 100 paragon has only marginally better stats (assuming all EQ equal), a level 100 paragon doesn't have to wear any MF/GF eq as they are already at the cap, meaning they don't have to compromise and can select the best equipment for their class. Sure, that doesn't matter much in PvP but it's a good difference for PvE.

Dey

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I think the main difference is that whilst a level 100 paragon has only marginally better stats (assuming all EQ equal), a level 100 paragon doesn't have to wear any MF/GF eq as they are already at the cap, meaning they don't have to compromise and can select the best equipment for their class. Sure, that doesn't matter much in PvP but it's a good difference for PvE.

Dey

Yeah, that's their way of dealing with EQ swaps before boss kills.

Still, PvP the advantage is VERY little, especially consider paragon levels don't count towards "real" levels (resistances work worse against opponents of higher rank).

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So your speculating about gears effect on a portion of the game tyat you havent even seen yet' date=' and you truly have no clue how gear will impact pvp and in what way.[/quote']

Do you even follow my posts lol? I was talking about the paragon levels, not gear.

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Those who play Demon Hunters, Dey and H&R, please try the reworked rune for the VAULT skill - Trail of ciders and tell me what you think about it.

Trail of Cinders

Leave a trail of fire in your wake that inflicts 1500% weapon damage as Fire over 3 seconds.

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Hah, they are nerfing (fixing) the trail of cinders rune next patch.

They said it was never intended to do 1500% damage over 3 ticks, and it was a bug, despite the patch notes and skill tooltip saying otherwise :P

Those guys are starting to look like clowns...

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