Kyzarius Posted August 21, 2012 Report Share Posted August 21, 2012 yeah, this patch will pretty much change the end game completly. I am looking forward to seeing how my wizard plays out. Link to comment Share on other sites More sharing options...
Akoz Posted August 21, 2012 Report Share Posted August 21, 2012 Makes me want to bring my barb back out, was into act 2 within the first week but like a brick wall haha. havnt played since. Link to comment Share on other sites More sharing options...
Kyzarius Posted August 21, 2012 Report Share Posted August 21, 2012 man, you should...they literally fixed the entire game. 4x drop rate on all creatures in inferno things like this...for wizard as an example •Skill Rune - Arcane Destruction•Weapon damage increased from 450% to 1600% Witch doctors now have pets that can survive in inferno...they added lvling beyond 60 through this paragon system. Complete face lift of the game, instead of nerfing, they finally listened to pbase and buffed everything. Link to comment Share on other sites More sharing options...
f0xx Posted August 21, 2012 Report Share Posted August 21, 2012 Well, there doesn't seem to be much difference from level 0 paragon and level 100. You will gain 300% Magic find and gold find. 300 base attribute 200 vitality 100 at both of the other attributes. Which is a tiny advantage over level 0 paragon (PvP wise). Which means that each level you will gain 3% MF and GF and gain a rank (attribute wise), but no additional skills. The MF and GF thing is a response to gear swapping. What I find interesting is that they are not nerfing the skills that are dominant, but hugely boosting the weaker and less used skills instead. Still, the lack of PvP is a huge negative. The game will never get any speed until it is implemented. Link to comment Share on other sites More sharing options...
Kyzarius Posted August 21, 2012 Report Share Posted August 21, 2012 Yeah, but with WOWpretty much on farm for me in cata, and mists expansion looming. lvling my d3 champs is a nice alternative for when mining/famring raids gets boring. Its a nice change, Foxx, to see blizzard not nerfing the viable options...but buffing all other options to make them viable. Link to comment Share on other sites More sharing options...
Akoz Posted August 21, 2012 Report Share Posted August 21, 2012 can we give fox the forum title mister negative lol edit box = fox Yes aimed at you =p Link to comment Share on other sites More sharing options...
f0xx Posted August 21, 2012 Report Share Posted August 21, 2012 can we give box the forum title mister negative lol Was that aimed at me? :confused: Link to comment Share on other sites More sharing options...
The Forsaken Posted August 22, 2012 Report Share Posted August 22, 2012 Oh WTH, my heros won't transfer across servers. You guys have fun. Link to comment Share on other sites More sharing options...
f0xx Posted August 22, 2012 Report Share Posted August 22, 2012 Oh WTH' date=' my heros won't transfer across servers. You guys have fun.[/quote'] Yep, different servers have different AHs and characters don't transfer. Link to comment Share on other sites More sharing options...
Deykari Posted August 22, 2012 Author Report Share Posted August 22, 2012 Well, there doesn't seem to be much difference from level 0 paragon and level 100. You will gain 300% Magic find and gold find. 300 base attribute 200 vitality 100 at both of the other attributes. Which is a tiny advantage over level 0 paragon (PvP wise). Which means that each level you will gain 3% MF and GF and gain a rank (attribute wise), but no additional skills. I think the main difference is that whilst a level 100 paragon has only marginally better stats (assuming all EQ equal), a level 100 paragon doesn't have to wear any MF/GF eq as they are already at the cap, meaning they don't have to compromise and can select the best equipment for their class. Sure, that doesn't matter much in PvP but it's a good difference for PvE. Dey Link to comment Share on other sites More sharing options...
f0xx Posted August 23, 2012 Report Share Posted August 23, 2012 I think the main difference is that whilst a level 100 paragon has only marginally better stats (assuming all EQ equal), a level 100 paragon doesn't have to wear any MF/GF eq as they are already at the cap, meaning they don't have to compromise and can select the best equipment for their class. Sure, that doesn't matter much in PvP but it's a good difference for PvE. Dey Yeah, that's their way of dealing with EQ swaps before boss kills. Still, PvP the advantage is VERY little, especially consider paragon levels don't count towards "real" levels (resistances work worse against opponents of higher rank). Link to comment Share on other sites More sharing options...
Mali Posted August 25, 2012 Report Share Posted August 25, 2012 I played a character to level 9 then lost interest. Link to comment Share on other sites More sharing options...
Kyzarius Posted August 25, 2012 Report Share Posted August 25, 2012 Is there pvp in the game yet? Link to comment Share on other sites More sharing options...
f0xx Posted August 25, 2012 Report Share Posted August 25, 2012 Not yet. It's expected around christmas. Link to comment Share on other sites More sharing options...
Sandbox Posted August 25, 2012 Report Share Posted August 25, 2012 meh guild wars 2 it is then, tired of waiting for pvp Link to comment Share on other sites More sharing options...
Kyzarius Posted August 25, 2012 Report Share Posted August 25, 2012 Not yet. It's expected around christmas. So your speculating about gears effect on a portion of the game tyat you havent even seen yet, and you truly have no clue how gear will impact pvp and in what way. Link to comment Share on other sites More sharing options...
f0xx Posted August 25, 2012 Report Share Posted August 25, 2012 So your speculating about gears effect on a portion of the game tyat you havent even seen yet' date=' and you truly have no clue how gear will impact pvp and in what way.[/quote'] Do you even follow my posts lol? I was talking about the paragon levels, not gear. Link to comment Share on other sites More sharing options...
Deykari Posted August 26, 2012 Author Report Share Posted August 26, 2012 Found 3 legendaries since 1.0.4, and I know many others have reported 'better' drop rates. Dey Link to comment Share on other sites More sharing options...
f0xx Posted August 27, 2012 Report Share Posted August 27, 2012 Those who play Demon Hunters, Dey and H&R, please try the reworked rune for the VAULT skill - Trail of ciders and tell me what you think about it. Trail of Cinders Leave a trail of fire in your wake that inflicts 1500% weapon damage as Fire over 3 seconds. Link to comment Share on other sites More sharing options...
H&R Posted August 27, 2012 Report Share Posted August 27, 2012 Pretty cool, but I still rather use smoke screen. Link to comment Share on other sites More sharing options...
Deykari Posted August 28, 2012 Author Report Share Posted August 28, 2012 Pretty cool' date=' but I still rather use smoke screen.[/quote'] This. The damage is great and all, but vault isn't as reliable as smokescreen as your "oh ****" button and having both is just taking up another valuable item slot. Dey Link to comment Share on other sites More sharing options...
Kyzarius Posted August 28, 2012 Report Share Posted August 28, 2012 Ironically the new change doesnt change my wizard much. I know they reduced the rate of procing critical mass, but i didnt even notice a difference. Still use the same build. Link to comment Share on other sites More sharing options...
f0xx Posted September 1, 2012 Report Share Posted September 1, 2012 Hah, they are nerfing (fixing) the trail of cinders rune next patch. They said it was never intended to do 1500% damage over 3 ticks, and it was a bug, despite the patch notes and skill tooltip saying otherwise Those guys are starting to look like clowns... Link to comment Share on other sites More sharing options...
Deykari Posted September 1, 2012 Author Report Share Posted September 1, 2012 *shrug* 1.0.4 has restored some enjoyment for me, with the majority of the skill changes and the fact that decent loot is more common now. Dey Link to comment Share on other sites More sharing options...
f0xx Posted January 17, 2013 Report Share Posted January 17, 2013 Well, those who still haven't heard, the game director of Diablo 3, Jay Wilson, is leaving the Diablo 3 project. The news come after a couple of days since basic PvP has been released for play on PTR. Who still playes Diablo 3? I haven't logged in for a month now.... Link to comment Share on other sites More sharing options...
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