Implementor Anume Posted July 9, 2012 Implementor Report Share Posted July 9, 2012 Just WOW!! Great work. Link to comment Share on other sites More sharing options...
Icor Posted July 9, 2012 Author Report Share Posted July 9, 2012 Oh my god, what have I gotten myself into... ... Link to comment Share on other sites More sharing options...
f0xx Posted July 9, 2012 Report Share Posted July 9, 2012 Icor has taken mapping into a whole new level Link to comment Share on other sites More sharing options...
F-3000 Posted July 9, 2012 Report Share Posted July 9, 2012 Somehow I find that alias familiar... Link to comment Share on other sites More sharing options...
Raargant Posted July 9, 2012 Report Share Posted July 9, 2012 You, sir, are a mapping GOD. Link to comment Share on other sites More sharing options...
Drokmar Posted July 9, 2012 Report Share Posted July 9, 2012 Talk about making the game to life. WOW oh WOW! Icor, you are awesome! Link to comment Share on other sites More sharing options...
tassinvegeta Posted July 10, 2012 Report Share Posted July 10, 2012 No way. Looks like you're on your way to create the whole map. Its amazing to actually see what I've had in my head for years. Link to comment Share on other sites More sharing options...
Icor Posted July 10, 2012 Author Report Share Posted July 10, 2012 Linking things up is beginning to pose a huge challenge. It is enjoyable trying to figure out how to get stuff to connect, though. The goal is to keep it looking "MUD"y. Hamlet almost zoned, Shipwreck is started, Bath House is started, link from Haon Dor to Shipwreck is that bright-green line. Waterfall is shaping up. Link to comment Share on other sites More sharing options...
Pali Posted July 10, 2012 Report Share Posted July 10, 2012 *blink* Link to comment Share on other sites More sharing options...
f0xx Posted July 10, 2012 Report Share Posted July 10, 2012 Speechless... and it's growing so fast too. Link to comment Share on other sites More sharing options...
Icor Posted July 11, 2012 Author Report Share Posted July 11, 2012 1st: Tombs from underneath. 2nd, 3rd: inside the tombs. 4th: Thalos, Eastern Road (half of it), starting Elderwood + Forward Keep, nearing the Centaur Camp. Part of Ofcol can be seen on the left. I had to do some transplant surgery for things to fit... Ofcol now has a north gate which connects to the south gate of Val Miran. Then, out the south of Ofcol is the original entrance to Drkshtyre. Where Ofcol originally was will be the music box house. The smaller dwarf forest where those Drow Scouts are now goes south to the waterfall that connects to the Eastern Eridani instead of going north (in the game, it creates a figure eight shape where a paths overlap). Link to comment Share on other sites More sharing options...
Sandbox Posted July 11, 2012 Report Share Posted July 11, 2012 can i have your babies? Link to comment Share on other sites More sharing options...
Icor Posted July 11, 2012 Author Report Share Posted July 11, 2012 One more tonight. Busy tomorrow. Elderwood, Elium, Forward Keep getting zoned. Link to comment Share on other sites More sharing options...
The-Nameless Posted July 11, 2012 Report Share Posted July 11, 2012 My god. Icor this is *amazing* work. Link to comment Share on other sites More sharing options...
Aulian Posted July 11, 2012 Report Share Posted July 11, 2012 Nice work. On a side note... I never got the point of mindcraft? Link to comment Share on other sites More sharing options...
Twinblades713 Posted July 11, 2012 Report Share Posted July 11, 2012 Knowing what it's called is the first step... Minecraft Link to comment Share on other sites More sharing options...
Magick Posted July 11, 2012 Report Share Posted July 11, 2012 Either way, that's impressive. In a word: Damn. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted July 11, 2012 Report Share Posted July 11, 2012 very impressive Link to comment Share on other sites More sharing options...
Icor Posted July 12, 2012 Author Report Share Posted July 12, 2012 The Hamlet is beginning to look pretty. Festival Circle was very fun to make... plus a new plugin makes it really easy to make cool looking trees. Third picture is facing west, and you can see the Crystalmir Sea over there, unfinished yet. Last picture shows the Rowdy Bar on the right, plus the Practice Room, which has a view of the Festival Circle (this is stuff I couldn't have thought of unless I visualized the game in 3D first. It's crazy how many little things like that pop up -- for instance, the Quivering Palm in Val Miran has support beams that go down into the Western Eridani, making it a "floating" bar). Link to comment Share on other sites More sharing options...
Icor Posted July 12, 2012 Author Report Share Posted July 12, 2012 Here's a shot that shows how everything is hollow and elevated for those pesky down-exists. The tombs which are underground can be seen to the left a bit, and the Waterfall basin further over still (where the Troll Village Eridani escape connects to the river itself... the river actually runs under the waterfall like an underground river... otherwise, it would have to wrap way around to the south). Link to comment Share on other sites More sharing options...
Pali Posted July 12, 2012 Report Share Posted July 12, 2012 Dude... the pace you are at is insane. Do not burn out on us! Link to comment Share on other sites More sharing options...
Icor Posted July 16, 2012 Author Report Share Posted July 16, 2012 Forward Keep has been the most enjoyable monster of an area to remake thus far. All the different floors lie on top of one another in unique ways which allow windows and indoor balconies to look up or down to other parts of the building. Link to comment Share on other sites More sharing options...
Icor Posted July 16, 2012 Author Report Share Posted July 16, 2012 The Bath House... being creepy. Link to comment Share on other sites More sharing options...
Spark215 Posted July 16, 2012 Report Share Posted July 16, 2012 No phrase but "no phrase can describe how great this is" will be appropriate here; so, no phrase can describe how great this is. Link to comment Share on other sites More sharing options...
Aulian Posted July 16, 2012 Report Share Posted July 16, 2012 Knowing what it's called is the first step... Minecraft Its a typo ffs Answer THE DAMN QUESTION Link to comment Share on other sites More sharing options...
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