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Dwarf Fortress


Celerity

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Does anyone else play this game? It is a great thing to do while training.

It is a single-player, offline, sandbox simulation-type game where you organize a colony of dwarves, doing your best to survive.

It was the inspiration for minecraft, which I see has recently been popular on the forums.

It isn't the easiest game, but I think it suits people who like FL well. I really like it.

And best of all, it continues to be regularly updated!

http://www.bay12games.com/dwarves/

I also recommend the quickstart guide/wiki to help out in the beginning.

http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide

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Good game, but to complex for the menus it has.

I hope they release a Tiles version with mouse interface.

It could be as good as Dungeon Crawl (a rogue like). Whose Tiles version, Stone Soup, is a masterpiece.

http://crawl.develz.org/wordpress/

They even made a WebTile versions, that you can play online and have other players watch. Amasing. I can't wait the day Dwarf Fortess rises to this challenge.

WebTiles:

https://tiles.crawl.develz.org/

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On your download link, there are 2 versions. SDL and Legacy.

Legacy is the only one i can go full screen in Win7.

Can you use the mouse to control stuff?

Know of a good youtube newbie starting guide, just the basics to start building stuff. I completely forgot all from my previous Dfortresses.

Also, Tiles is everything. Sure ASCII were a necessity of time of creation, but they convey little information that can be related to non DF experiences.

Tiles allow that, faster interface brain-game. Also GUI has little mouse support from what I have seen.

It's like having a F1 engine and a bicicle steering wheel.

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Dam you Celerity!!!

Been playing DF til 3:30 am.

Anyhow found that F11, is full screen in the SDL version. Which means that my Dwarvens halls from the Legacy version is getting scraped.

This video actually explained me the basic stuff to get started, and the wikie sure helps more detailed stuff.

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Found something even more important.

Lack of food...

How to I convert outdoor grass areas to dirt so i can build farms.

Or do I really have to find soil kind of terrain?

Also, dam stones, they are everywhere. Half my fortress is a massive stone depot. Good thing I can use it to make floor tiles.

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Most of your food should come from underground layers. I bring extra seeds on embark (plump helmet spawn, etc.). By the end of the first year, I have about 6 5x5 farm plots, and that will provide enough plants for quite some time.

You can build surface farms anywhere, but you may have to chop down trees/remove boulders first. If it allows you to build the plot, it will work. Ignore the mud/soil message--if there is no soil, you won't be able to build the plot at all.

The best for surface farms is to channel down an area, cover it with floors, and build your farms. Then you can have the security of being underground with the benefit of surface-type crops. Once a tile has been exposed to sunlight, it is marked as surface-farmable, so you can cover it with floors without any trouble.

In the very early game, set up a single 5x5 plump helmet farm in an underground area (make sure you set it to grow them every season using 'q'). Make sure you have a food stockpile somewhere for your dwarves to bring the food to.

You should use all that stone to build doors, cabinets, coffers, pots, tables, thrones and assorted other things that you may need. If you have nothing you need now, have them build 'rock blocks', which is a more efficient way of building constructions (walls, fortifications, floors, etc.). Conserve your wood as much as possible. Use it for beds, wooden bins, wheelbarrows, cages, barrels, and other stuff you can't make out of rock.

Don't make your stone stockpile too big or all your dwarves will spend all day hauling stuff to it.

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Madness!!!

They all gone insane and now cannot, sow the farms i built.

Teeth everywhere, rotting corpses, miasma.

They all Mad and dropping like flies.

It's quite fun.

Gess I will start anew, and build the farms from the start. Found out you can build farms in Clay...

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I'm working on a fortress in an area with two towers (necromancers) near the embark zone...and living above ground in a wasteland. I'm going to try to build houses and shop buildings for my dwarves. Let's see if I can survive as a town with zombie armies coming. :) It is a race to get a defensive siege works up before they arrive...my last fortress with necromancers had three zombie sieges at the same time, resulting in 300 zombies that reanimated when slain. Each single zombie isn't bad, but soon I'm stuck fighting the zombie's two arms, half a leg, his head, and some hair--independently. That was fun until I tried to make a danger training room with a captured necromancer. I put the bone refuse pile in a room and the necro would keep raising them...providing limitless 'real' training. Unfortunately...I forgot to forbid the door and they all just walked out--into the middle of my fortress :o .

I just found out I can move the exact 3x3 embark area around---this means I can actually get rivers or whatever geographical configuration I want in the area--instead of it just randomly being somewhere in the zone I picked.

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Evil game. I hate you for giving me a link and making me break down to try it. I've lost 3-4 days to it now and my keyboard is strangely dark due to the missing number lock light.

(Use bludgeoning on the undead. They stay in one piece. Unless of course, you want to have Fun.)

/walks away to play DF.

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You want to have alcohol always..so build a still (workshop) and use those plants to brew drinks.

They won't die if they drink only water...they'll just go crazy.

Farming: When your dwarves get better at it, you can have just a few farms to feed a large (200) dwarf fortress. They don't really eat that much.

As for my fort...building above ground is very annoying. Takes so many materials....I'm working on building a giant water tower and see if I can design a bubbling fountain.

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Wounded dwarves however, drink only water.

Water in your cistern (read: underground) will not freeze (though the source may).

A magma cistern under a water source will prevent it from freezing. (I have yet to try this with a pool on the surface. Nor in an arctic environment.

Currently, this is what I'm trying to do reliably. Well, this and building mist generators and other cool stuff. I'll then move onto aquifers and getting through them (using two methods [cave-in/pumps]) without killing everyone.

Then I'll move onward to magma pumps and then ultimately, magma pistons! Repeating of course.

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