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Mush client


Izzy

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Have to use wild card: *

I was having issues as well, if you open the help and look at the examples already in there it works well. Also there is an FL world add on script you can download. Some one here will know where you can down load it. I've tried to use MUSH and I just can't get used to the movement, so I've just decided that I will never be fast and that's ok with me! :)

I know if you want to create an alias like:

is for ice storm, you put in a * in the alias name. There are some experts here that can help you out.

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  • 2 weeks later...
tintin++ for the win' date=' guys. Really, I'll have no problem helping -anyone- do any script on their client. F-3000, Kyzarius and I are pretty nice guys when it comes to helping customize/coding something you want or need.[/quote']

So true.

i think tintin just worries me because of its customization and barebones approach.

It's possible that one day I publish my Tintin++ scripts for FL, and it'll be rather wide **** (compared to the barebones). Biggest problem currently is that I utilize PHP in conjuction with Tintin's syntax, so if someone else wanted to use my current scripts, they'd need to install PHP. Plus it's heavily linux-oriented as well. But I'm (slowly) working on making the stuff pure TT-script, and as multiplatform as possible.

Some of the beauties of my scripts are that when I login, I don't have to start logging; it begins automatically (character name is captured when I write it in), character's class is captured and saved during character creation, there's class-based aliases and triggers that get loaded automatically during login, character's prefs are saved during quit, scripts keep record whether you're dualwielding or using a shield, etc...

Container-aliases: "24 pill" gets bag1 from bag2, gets pill from bag2, puts bag2 back to bag1. Customizable in character-level thru character's prefs. (I need to keep record about what's in where)

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