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*shrugs* I've never found solo-leveling to be all that hard. Up until the mid-20s at least pretty much anything can handle mobs with a charmy and a set of low-level eq. Afterwards guild quests tend to start being the more efficient way to go about it, and if you're playing a caster then spell training at the mid-range levels will probably gain you a rank or two as well (especially if you're low INT and go the 1 prac power-gaming route).

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As fun as running to Brambus and a Magneto 100 times a day is....no, wait, it's actually boring as sin. So far this has been a text-based single player game, with minimal RP opportunities. No PK at all so far either, mainly because people in each others' PK ranges would understandably rather group up than kill each other.

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As fun as running to Brambus and a Magneto 100 times a day is....no' date=' wait, it's actually boring as sin. So far this has been a text-based single player game, with minimal RP opportunities. No PK at all so far either, mainly because people in each others' PK ranges would understandably rather group up than kill each other.[/quote']

most of the veterans here will avoid pk before 50 especially if you seem new because people tend to run away (as in from the game), thats probably why you havent seen much pk.

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I do actually remember back in the day, (which for me isn't even that long ago) there were several people in every category to interact with. I list them as,

1. Can't mechanically interact. (Lowbies to pinns, usually RP, if anything, happens here)

2. Same range ally. (Hunting, eq runes, RP)

3. Same range enemy. (pk)

4. Immortal (RP)

Last two characters I attempted to rank up I got so bored because there were quite literally maybe one of any one of these. It was actually the reason I rolled Saunic, so I could get to pinn by myself, which I did. I got my ten ranks total from hunting, the rest was gatequesting. I have heard it's bumpin pretty good though recently, which is good to hear. :)

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