Ellwyn Posted October 11, 2012 Report Share Posted October 11, 2012 Of course by now I've already looked into other classes... And so here are some more questions: - Detect good/evil: seems useless. Am I mistaken? Just covers the said type in an aura so I don't attack wrong person? For evil's, this is particularly useless it seems. - Damage spells: Dispel good vs Harm vs Magic Missile vs Etc. Isn't it a waste to learn them all? You get to cast a spell per round or per two rounds... why would you bother casting a weaker one? Just learn the most damaging one, no? Considering Harm is higher lvl (it should be more powerful?) - Kick: LOW damage. Why kick for two round lag when i can one round spell damage with a better damage spell? Or do something useful like disarm. Any thoughts? - Why do dark knights not have blind fighting and staves? Thanks again. Link to comment Share on other sites More sharing options...
f0xx Posted October 11, 2012 Report Share Posted October 11, 2012 1. Yes, detect good/evil is useless. 2. Dispel good, Harm and magic missile each have their own uses. I won't tell you what they are, because there is no fun in that, but have in mind that magic missile is one of your most important spells. 3. Dark knights don't have blind fighting a) because they are a hybrid vlass and for balance reasons. They might not have staves, but they have wands. A fair trade. Link to comment Share on other sites More sharing options...
Ellwyn Posted October 11, 2012 Author Report Share Posted October 11, 2012 Thanks. I will look more into it. Only reason I say that is because I easily find staves but almost no wands. Gotta get to exploring. Link to comment Share on other sites More sharing options...
The Forsaken Posted October 11, 2012 Report Share Posted October 11, 2012 Check out the tainted ankh. Great wand for dk's. Link to comment Share on other sites More sharing options...
The Forsaken Posted October 11, 2012 Report Share Posted October 11, 2012 And please don't make me malform fodder. Link to comment Share on other sites More sharing options...
Mindflayer Posted October 11, 2012 Report Share Posted October 11, 2012 Detect good/evil is NOT useless. It's is a great way to quickly chase someone when scanning through a mob thick environment (like Elium) as it adds a colored marker to the person you are looking for, providing they are of evil or good alignment of course. This has been extremely helpful to me in chasing some of you little ****s in the past. Example: (red aura)f0xx is standing here Link to comment Share on other sites More sharing options...
Pali Posted October 12, 2012 Report Share Posted October 12, 2012 Damnit, Mindflayer, give all our tricks away why don't you... Link to comment Share on other sites More sharing options...
Ellwyn Posted October 12, 2012 Author Report Share Posted October 12, 2012 Don't worry guys. I hear it will take 3+ years before I kill anyone. At least that seems to be the average it takes for most players to get a good handle on things. Link to comment Share on other sites More sharing options...
Tantangel Posted October 12, 2012 Report Share Posted October 12, 2012 Took three months to learn most of the lands for me. I think my first PK was my first week here or something like that because a guy helped me PK someone who kept killing me over and over again. As for Detect Good/Evil, I never thought of using it that way, but now that you mention it, I believe I will have to start practicing it now. Link to comment Share on other sites More sharing options...
f0xx Posted October 12, 2012 Report Share Posted October 12, 2012 Don't worry guys. I hear it will take 3+ years before I kill anyone. That's not true. You should fight Valek Link to comment Share on other sites More sharing options...
The-Nameless Posted October 12, 2012 Report Share Posted October 12, 2012 Detect good/evil is NOT useless. It's is a great way to quickly chase someone when scanning through a mob thick environment (like Elium) as it adds a colored marker to the person you are looking for, providing they are of evil or good alignment of course. This has been extremely helpful to me in chasing some of you little ****s in the past. Example: (red aura)f0xx is standing here It is *terrible* for chasing in Elium. since almost everything has (red aura) . Silly little mindflayer, eventually you wont be a newb. Link to comment Share on other sites More sharing options...
f0xx Posted October 12, 2012 Report Share Posted October 12, 2012 Yeah, didn't wanna crash his leet parade myself, I like the git too much Link to comment Share on other sites More sharing options...
jibber Posted October 12, 2012 Report Share Posted October 12, 2012 - Damage spells: Dispel good vs Harm vs Magic Missile vs Etc. Isn't it a waste to learn them all? You get to cast a spell per round or per two rounds... why would you bother casting a weaker one? Just learn the most damaging one, no? Considering Harm is higher lvl (it should be more powerful?) Thanks again. Like f0xx said, magic missile is very important for this class. It helps land spells easier (such as plague, poison, etc). Harm is just as useful as dispel good is, except that Harm does a steady amount of damage which depends on that health of your opponent. If you're chasing down an opponent whose pretty hurt/awfully hurt, harm will do mere decimates/injures. Dispel good is useful in this case, since it doesn't care how healthy your opponent is. Link to comment Share on other sites More sharing options...
egreir Posted October 12, 2012 Report Share Posted October 12, 2012 I remember kick being the deciding factor in some cleric vs cleric fights in the past. Have things changed that much? Link to comment Share on other sites More sharing options...
f0xx Posted October 12, 2012 Report Share Posted October 12, 2012 Like f0xx said, magic missile is very important for this class. It helps land spells easier (such as plague, poison, etc). Harm is just as useful as dispel good is, except that Harm does a steady amount of damage which depends on that health of your opponent. If you're chasing down an opponent whose pretty hurt/awfully hurt, harm will do mere decimates/injures. Dispel good is useful in this case, since it doesn't care how healthy your opponent is. Jibber ruining all the fun... at least he didn't reveal everything. Link to comment Share on other sites More sharing options...
the_nightmare Posted October 12, 2012 Report Share Posted October 12, 2012 I remember kick being the deciding factor in some cleric vs cleric fights in the past. Have things changed that much? I have heard that it's Mya's favorite skill. Link to comment Share on other sites More sharing options...
egreir Posted October 13, 2012 Report Share Posted October 13, 2012 What is Mya, a cleric? Link to comment Share on other sites More sharing options...
F-3000 Posted October 13, 2012 Report Share Posted October 13, 2012 Who is Mya' date=' a cleric?[/quote'] She's a saint, she's an angel, she's our great amusement. And she knows more than both of us together. Link to comment Share on other sites More sharing options...
the_nightmare Posted October 13, 2012 Report Share Posted October 13, 2012 She's a saint, she's an angel, she's our great amusement. And she knows more than both of us together. :D Link to comment Share on other sites More sharing options...
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