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Rank time.

I'd also like to point out as I'm leveling this melee I'm also getting tons of training done, even further enhancing my character.

I never said you were wrong, and I was going off memory and clearly I was a bit off for a CC from 1-20.

My point all along was the gap being negligible. 18 extra minutes to hit 20 is not a reason not to play a CC.

And my point still stands that you chose one of the highest early game DPS combos with the lowest exp pen.

If you try to solo hunt to 50 you are going to find you slow down a LOT post 35 because the mobs you will need to kill to maintain decent exp will start to hurt you, unless you spend a lot of time gathering really good EQ and even then you will struggle.

I would not be surprised at all if you stopped killing mobs and switched to guild quests on your zerk after lvl 35 because it would be faster to do so.

Again I never said CC were faster from 1-20 or 1-30 I always said the difference was so meaningless it is a non issue.

edit: and btw I think if I was not at work and somewhat distracted myself and I took some time beforehand to set up my macros and tick timer I could get closer to level 20 in 40 minutes than I did this morning. But again the point is that we are talking a difference of minutes...so again, who actually cares?

Edited

1 hour ago, Manual Labour said:

Ok, so I rolled a storm cleric

Best news I have heard in weeks.

Welcome home.

Lol sorry to burst your bubble but this is not a comeback. I just wanted to confirm my theory about ranking a CC solo.

I will not be returning to the game.

24 minutes ago, Manual Labour said:

I never said you were wrong, and I was going off memory and clearly I was a bit off for a CC from 1-20.

My point all along was the gap being negligible. 18 extra minutes to hit 20 is not a reason not to play a CC.

And my point still stands that you chose one of the highest early game DPS combos with the lowest exp pen.

If you try to solo hunt to 50 you are going to find you slow down a LOT post 35 because the mobs you will need to kill to maintain decent exp will start to hurt you, unless you spend a lot of time gathering really good EQ and even then you will struggle.

I would not be surprised at all if you stopped killing mobs and switched to guild quests on your zerk after lvl 35 because it would be faster to do so.

Again I never said CC were faster from 1-20 or 1-30 I always said the difference was so meaningless it is a non issue.

edit: and btw I think if I was not at work and somewhat distracted myself and I took some time beforehand to set up my macros and tick timer I could get closer to level 20 in 40 minutes than I did this morning. But again the point is that we are talking a difference of minutes...so again, who actually cares?

 

My offer still stands.  If you, as you said you could, easily level a C/C to 20 in under 40 minutes I'll never talk about it again.

Bro, I don't care enough to keep trying. I didn't do it on this occasion but if I really put my mind to it I think I could.

Frankly it's not worth my time, and ultimately I don't really care if you talk about this until the end of time so I am not motivated to make it happen.

I stand by the fact that ranking any character to 50 is easy, even if you are completely alone.

I also stand by the fact that experience penalty is the #1 determining factor in how long this will take.

And lastly I stand by the fact that the fastest combo to 50 vs the slowest combo to 50 will still be within a few hours of each other and so it's a non issue.

I accept your admission of defeat.

I like a good dick measuring contest as much as the next non-homo erotic guy - but can we move this back to somewhere more constructive.

I think there is a consensus that the early game experience of FL at the moment is lacking, and that leveling a character is challenging, and unfriendly, for someone that doesn't have the previous experience of knowing all the tricks of the trade.

The solution (imo) to this is to improve that early game experience, imparting some of the necessary tricks and tips into new players as they level.  If this is done right it improves things for ALL new characters, and should bring C/C classes up to a speed where they can level in an instructive and fun way.

I'm actually with Trick here that we don't necessarily need to accelerate the leveling process very much - veterans can level anything they want to 50 in a couple of days consistent play.  What we should do is make the leveling process more instructive and fulfilling for new players. 

The thread I linked before from @mya is a great starting point - what do we think should go into the newbie experience that isn't there so far?

If you think new players are gonna stick around and play this game with the leveling process the way it is, you're fooling yourself.  That's not to be rude or mean or snotty, it's just the truth. Players need to be thrown right into the mix and that's at 50. Disagree all you want, but you making someone WORK for something in 2017 doesn't fly. Especially not in a game where they'll be playing alone most of the time.  I've been voicing unpopular opinions here for years while I watch this game slowly die out. It's a shame we never decided to dare and try something bold and revolutionize this game. Instead we decided to act like this game is something special.  To us who have been here and have gone through those trials and tribulations, sure it is.  To a new player it's just some weird ass game with no graphics they'd rather be playing Xbox than wasting their time figuring out how to get a vial.

 

We decided this imaginary integrity of FL was somehow worth more than actually growing and to me that's the saddest part.

Just a thought before I head to work. What if the Mud School Diploma, were changed into a Word of Command? Then c/c would get the golem for passing their courses.

41 minutes ago, egreir said:

I accept your admission of defeat.

Hahaha. Man...

57 minutes ago, Zavero said:

Hahaha. Man...

I'm really fun out at the bar

You're all nuts.

Why does it matter if you get level 20 in 20, 40 or 60 minutes.

You should work on your desc, think about your characters rp, etc. Maybe get some first interactions with other players.

(It has always bewildered me why some level 50s refuse to rp with low level characters.)

Compared to what exp gain we used to have, ranking is still rediculously fast.

We had the exp bonus at 200% at one time but now have reverted to 150% (maybe 2 months ago?) to allow people more time to rank up slowly, learn the class and get a feel for their characters. 

Throw-away be at 50 in one day chars who muck up everyone else's chars only to delete again a week later is not really what I want to see here.

I just want to see more people playing and staying.  And right now I personally can think of three or four VERY active players who won't play because solo leveling in this game is for the birds.  This game is only as fun as its inhabitants and right now we don't have many. But let's keep acting like we should hold the keys to the door away from people who want to step through the other side. This isn't 2003 anymore we can't keep acting like this game is the same. Or we can keep doing what we've always done because that's working really well.

 

Tl;dr Put a cap on how many characters you can have in a month and make an alternative leveling path for people who don't wanna spend their time doing boring repetitive guild quests or slaving away in ranking areas meant for parties of 3. I guarantee more people will play and due to only being able to create 3 or 4 characters a month nothing will change anyway since most people say they can level a character that fast anyway.

now you've got the choice to enter the 50 zone unskilled and vulnerable or you can slow down and spend half a day mindlessly killing dryads staring at a who list of 2 wondering why you even bother when you can go load up Horizon Zero Dawn and be a badass right now.

 

none of you have to like me or my opinions but none of you can deny the fact that this game is a finite life span unless we either bring back new blood, gain new players, or reinvent the wheel entirely. So unless you wanna keep fighting the same 3 or 4 people stop the PK mountain I suggest you start letting go of preconceived notions on how this game is supposed to or should work and start thinking about what video gamers in 2017 want.  

 

#toiletrant

What's your suggestion? I level HEAPS of characters, I think I just had close to 10 50s denied recently yet I don't seem to have any problem.

I rank a new 50 once a week out of bordem.. Sure I have my (small) kids around alot of the time so I cant use my main char as much as id like, but I still wanna try and play as much as I can.

Nobody really gives a crap about low ranked character,  to wonder why the RP interaction isnt 'there' all the time is because an immortal isnt watching all the time. Yes they say 'post logs' but thats full of FAKE and FORCED RP set up to 'earn a favor' from the gods. When I RP with people im NOT logging it, im having a great time, playing the game and getting lost in the moment. By the time chatting, running, fighting, talking, sleeping, adventuring is over the logs of everything cant be recovered because they are too long and too far back. Hence why I suggested players should be able to bonus players RP points.

UB unlike me will copy/paste paragraph for paragraph which makes me wanna punch him, lol.

Anume said: " Throw-away be at 50 in one day chars who muck up everyone else's chars only to delete again a week later is not really what I want to see here. "

This can be fixed by creating (player accounts) AND doing quick approvals on whatever qclass, qrace, restring or cabal app that player wants, then MONITOR what they accomplished with it. For example if WADE had 2 undeads or two nexus that were deleted after a week WADE wouldnt be eligible for another undead or nexus for (insert timeframe). So he rolls a warmaster, plays the crap out of it for 3 months before rolling another char and applying for undead or nexus again.

Alot of times people delete because they get steamrolled by established 50's or cant get the EQ their class needs to survive or compete, with such a close nit group of tenured vets 'we all' have egos and we all wanna be top dog for a few weeks.  If that seems unattainable with a new char because we got waxed in a PK deletion happens, however, deletions of a special race/class/cabaled char should be penalized with a waiting (insert timeframe).

UC

the game logs it for you....

REPLAY SAYS REPLAYS EMOTES TOOO!!!!  

and the idea that when people rp with you it must be forced is just damn stupid and insulting.

Edited

32 minutes ago, Kyzarius said:

and the idea that when people rp with you it must be forced is just damn stupid and insulting.

Is it really though?

2 hours ago, Kyzarius said:

the game logs it for you....

REPLAY SAYS REPLAYS EMOTES TOOO!!!!  

and the idea that when people rp with you it must be forced is just damn stupid and insulting.

My feelings are stupid instead of contemplated?

Do you think I have any desire to RP with someone whom I KNOW is only talking to me in order to log and get RP points for doing so? I DONT want fake interaction, I can see it coming a mile away and cant feed into it for any reason. Im NOT a fake player, I dont stroke egos or anything else in order to gain a favor, id rather have nothing and go without. ;)

UC

12 minutes ago, Unknown Criminal said:

My feelings are stupid instead of contemplated?

Do you think I have any desire to RP with someone whom I KNOW is only talking to me in order to log and get RP points for doing so? I DONT want fake interaction, I can see it coming a mile away and cant feed into it for any reason. Im NOT a fake player, I dont stroke egos or anything else in order to gain a favor, id rather have nothing and go without. ;)

UC

Why not just roll with it anyways? Even if they are doing it for the RP, eventually they will get into it and you're helping shape that character. Do you and stop worrying about everyone else.