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But they made me so mad!


The-Nameless

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Believe it or not, Elro single-handedly keeps the whole thing running.

-I'm only on if Elro is, because he uses ventriloquate to talk through me. I sit back and read Game of Thrones or watch the Walking Dead.

-Ordaran is actually Elrozin in disguise.

-Anume and Tongar are elaborate mobile progs Elro created when he was bored.

-Hepheus is Elrozin's pet cat.

-Drokmar used to be his own man. Then Elrozin talked to him once.

-Brehan is the only one so far to have refused Elrozin's charms. We're plotting his unfortunate 'accident.'

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Enough derailment. Lets get back to one of the points.

If I pk someone' date=' let us assume I have a reason. Let us also assume that I am not running around telling the pbase my life story, because only evil geniuses do that. If you want to complain about someone being a silent pker, or not Rping, then why not just extend the olive branch yourself? Ask why, ask how, ask what made me this way. My current character is extremely limited in a realistic sense in what he can do as a "job" due to some *drumroll* rp that led to my hand being partially eaten. How many people knew that because of IC interaction I wonder? Just because I did not give you an XML file chronicling my entire life, does not mean I don't RP.[/quote']

This is not directed at you Nameless, but I have noticed that Silent PK is again prevalent. Yes, most characters have RP but most of it is not visible. When you PK you should try to RP, to make it obvious why it is happening.

I don't ask to announce that you will kill them, but a tell after they flee, or if you stun them, or you sleep them and are a telepatic squid, or gloating after death. Something. Especially when you never spoke with the character in question.

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A good way to encourage RP and solve the 'silent killer with no RP' problem would be to implement a rumor system for NPCs, where citizens and guards in towns would discuss recent actions among the playerbase. Maybe at character creation, we could even input some small bits about the character's backstory that the NPCs would talk about.

A citizen says "Did you hear about the man with the disfigured hand? He took down that Savant without saying a word."

A citizen says "I was walking home two days ago and saw So-and-So the slith burn that Warmaster to a crisp! He was muttering something about his dead mother..."

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This is not directed at you Nameless, but I have noticed that Silent PK is again prevalent. Yes, most characters have RP but most of it is not visible. When you PK you should try to RP, to make it obvious why it is happening.

I don't ask to announce that you will kill them, but a tell after they flee, or if you stun them, or you sleep them and are a telepatic squid, or gloating after death. Something. Especially when you never spoke with the character in question.

I actually agree with Mya here. We're all guilty of this from time to time. If we remember to do this it'll make the environment a better place. As an idea can there be an ig mechanic to remind players or something perhaps that Imms can do to remind us? Maybe a subtle message like "Now is a great time to enforce your ideals..., With this opportunity take it to make your point known..

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To expand on the rumor idea, you could also have citizens and guards professing loyalty to a given religion or cause, based on who the strong PKers are, or based on the most vocal players. Maybe the Nexus Dark Knight is stomping everyone to the ground. The local citizens start talking favorably about the cabal and the religion. Miruvhor would more easily favor evil religions and causes, and vice versa for Val Miran. Is Knight currently dominating the scene? Then the townfolk of Val Miran and Rheydin might be vocally praising their works and their immortal, and maybe even one or two citizens of Miruvhor are won over. Are you playing an illithid fighting for his squid god? As a player, you can't be expected to send individual tells to every other player in the game, and most people gloss over notes. But I know, as a player, that if I walk in to Rheydin and all the citizens are talking about this powerful illithid who just killed two Warmasters and follows some hidden squid god, then that player's RP comes to life, regardless of if I personally haven't had a chance to interact with him, or if he kills me without saying a word. It also helps involve lower level characters in what the 50s are doing.

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I believe originally rumors were Celerity's idea. I liked it very much, and I think in general the staff thought it was a great idea.

The problem is, we're not quite sure how to go about it. The way you describe it, inscribed, would make it sound completely automated, which would require a great deal of very complicated coding.

The alternative is to have mobile programs created for -every- mobile in an area with random messages we'd have to adjust ourselves on a periodic basis. As you can see, neither option seems very efficient.

I'm not shooting down the idea by any means - as I said, I like it quite a lot - we just need to find a way to implement it in a practical way.

Also, I'm not sure I agree with the premise of a rumor system discouraging silent PK. As was mentioned in the above post, most people who gloss over notes and use the brief command while walking through an area will probably also ignore rumors after the novelty wears off.

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I believe originally rumors were Celerity's idea.

I think so as well, but can't seem to find it, it seems the thread is gone from the time when forums were set back 2 months.

I think it would be best if the rumours are IMM created.

Such a system simply can not be automated and should not be automated.

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It was a suggestion I made, but the forum lost it when it was set back a few months.

The way I envision it would be to create a single generic prog. This prog can have strings added via an imm command that just append them to the end. Imms should be able to view and delete entries, perhaps by number, using the same basic command to keep it easy.

So once this basic, 10 minute coding job is done, the IMMs would just need to type in rumors and assign various mobs as gossipers. To keep it simple, all gossip mobs just draw from the same database of rumors. IMMs (or perhaps certain morts) could add rumors as they do or witness events, continually building the database. Once and awhile, IMMs could also look at the list of entries and delete stuff that no longer applies.

It wouldn't take long to code or much oversight for the IMMs.

Mob factions and general dynamics would require a lot more work, but I have an idea for that as well using the quest system. I think Volg already knows about that idea. :)

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I believe originally rumors were Celerity's idea. I liked it very much, and I think in general the staff thought it was a great idea.

The problem is, we're not quite sure how to go about it. The way you describe it, inscribed, would make it sound completely automated, which would require a great deal of very complicated coding.

The alternative is to have mobile programs created for -every- mobile in an area with random messages we'd have to adjust ourselves on a periodic basis. As you can see, neither option seems very efficient.

I'm not shooting down the idea by any means - as I said, I like it quite a lot - we just need to find a way to implement it in a practical way.

Also, I'm not sure I agree with the premise of a rumor system discouraging silent PK. As was mentioned in the above post, most people who gloss over notes and use the brief command while walking through an area will probably also ignore rumors after the novelty wears off.

Yes, I was referring to an automated system. I don't know how it would be implemented though. Just brainstorming, but maybe a hidden reputation stat that would be affected in various ways by PKs and emoting/talking with other people. Various NPCs in the different towns would talk about player actions based on the reputation stat and a bit of randomization and alignment differences. Every time a character wins a fight, store the victim's name and a few keywords about the fight to generate the NPCs statement, like an action verb for the killing blow, length of the fight, etc. Or, for non-fighting related statements, have a small list of key words or key phrases that could be created by each character that the NPC would use to generate a statement. Any character with reputation would have a chance to generate talk among NPCs, with more weight given to characters with higher reputation. Periods of inactivity should decrease reputation, and keywords assigned to a character should disappear after a couple days so NPCs are only talking about recent events.

Engaging in a fight = 5 point

Killing blow = 20 points

Sending a tell = 1 point

Emote in a room with other players present = 1 point

Talking in a room with other players present = 1 point

Every 24 real time hours = -10 points

etc etc....

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It is up to the IMMs to check the database once and awhile. It could be set up so that it has a max of 100 rumors and when you reach 100' date=' number one is overwritten. Self-cleaning. :P[/quote']

That's not a bad idea... or rumours can be given "lifespan". For example major landscape shifting events can live up to a year. Smaller events for a month, PK related events for a week....

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Ideally, you would want the rumors to be auto generated. Imms are busy and not always around to add entries for every fight or every interaction. Maybe allow the player to create a few for themselves related to their character's backstory, dependent on Imm approval like descriptions are.

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