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How to compare equipment?


Eretrium

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I know this is a complete beginner question, but how do you compare different equipment to see which would be better? For weapons I thought the strength shown would alert you to it, but it seems to actually be the strength needed.

So how do you compare weapons, or armor, to find out which makes noise when you're trying to be stealthy, or which hits harder, and so on? I can't figure it out for the life of me. I realize some of it is probably just trial and error, go-hit-things-and-be-hit type stuff, but that can't be it, can it? I've no idea what armor is better than other stuff besides what I know from other settings.

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Compare will give you sheer damage, but its still ineffective.

If you use "identify" you would get a much better readout. Look.

10d2 has a max of 20 and a minimum of 10, putting it at an average of 15.

4d7 has a max of 28 and a minimum of 4, putting it at an average of 16.

So, compare would say 4d7 is better. But wow...do you want to be landing 4 that often? Often time, the lower highest roll and average can be better than the higher average because of may have a lower minimum.

And with equipment I think compare just shows pure ac, which isn't all that is important.

Use "score" and compare what happens to you between changing eq. Watch your hitroll, your ac, your saves...and even sometimes your skills.

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If you do not play a class with the identify skill/prayer, do your guildquests, you will find a way to have eq/weapons identified for you.

All other things like compare and lore will not really give you an exact reading.

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You have 4 ways to look at equipment.

-Quest thing

-Lore

-Identify

-Omnipotence (wich should be omniscience)

The Lore thing is quite inacurate and does not gives you the full abilities of the item. But it is a valuable weapon for a thief as you will learn about latter on your carrear. The others are exact. Use them.

That is why Clerics are one of the sugested newbie class along with healer. As they have the identify spell and obligate you to deal with the complex magic system.

Also create a .txt with notebook and everything that you Identify you should copy paste to there with a note about their location and the name of the Mob (monster). Trust me this will make you a more dangerouse/eficient player.

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Compare will give you sheer damage, but its still ineffective.

If you use "identify" you would get a much better readout. Look.

10d2 has a max of 20 and a minimum of 10, putting it at an average of 15.

4d7 has a max of 28 and a minimum of 4, putting it at an average of 16.

So, compare would say 4d7 is better. But wow...do you want to be landing 4 that often? Often time, the lower highest roll and average can be better than the higher average because of may have a lower minimum.

And with equipment I think compare just shows pure ac, which isn't all that is important.

Use "score" and compare what happens to you between changing eq. Watch your hitroll, your ac, your saves...and even sometimes your skills.

Also the compare command gives the best AC but not necessarily the best effects. Something might have higher AC numbers but be -40 hp, or -2 dex and yet compare will say it's "better". Or vice versa, something might not give any AC bonuses and yet pump your mana, or health, or saves and be "worse".

You can also compare two things in your inventory by using compare 'item1' 'item2'. Compare 'item1' will compare it to the like item you are wearing.

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It took me a while to figure out what the xdy stuff meant, so for those of you who don't know, (MrAdeptus kinda explained it but not fully) say you have have a 5d6 weapon, it means that everytime you hit, the game will roll five dice, each having 6 sides, and the damage will be the total of the 5 dice, giving a min of 5 (if five ones are rolled) and a max of 30 (if five sixes are rolled) So in general you would prefer a weapon with a higher number in front of the d, because that determines the minimum damage. then you'd want a higher number after the d, because that determines the maximum damage. So in closing, high numbers all round are good, I want a 50d50 staff!

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I don't want to clutter the front page, so here goes: I decided to do the quests, but I don't know where anywhere is: I have to get to Chapel? Is that an actual Chapel or a town somewhere? I know asking in game is better, but I think a certain amount of in-character knowledge should be allowed too?

I checked the maps given to me, but Chapel doesn't show up. Any pointers or anything? I tried asking the guildmaster who gave me the quest, but he didn't seem ready to help.

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Would you then recommend I explore the world before attempting them, or just let the time run out then try another I may be able to do? Do you get punished for failing?

I assume in-game people won't be able to help me either, then, if there's a quest help moratorium? Sorry for the questions, just trying to feel things out.

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Quests are designed to help you learn the lands (the newbie quests), show yourself active to your cabal IMM (clan quests), or give you something to do in between ranking (guild quests). You can ask someone if they know where something is in game, that's not a problem, with the exception of the hard coded quests, because everyone knows those. You won't get any help usually on those.

Random quests given by your clanmaster or guildmaster are just that...random. Chances are no one will know why you're asking.

But here is not the place to ask. Do it in game. It's a great chance to RP some.

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