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Yiznip


KRins

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Character is done. Made me intensely unhappy. I even got to a point where I felt very victimized, despite no one having done anything shady. I definitely think my ninjitsu needs an intense buff considering how much more difficult it is to work with than the standard double sheath or falcon eye.

My only feedback for the IMMs is that I REALLY think think that some kind of system to promote a fair balance of evils vs goods needs to be found. I spent literally days waiting for a party at 46 and interacted with exactly two goods the entire time. I know someone is going to say, do guild quests, but solo PvE or the occasionally completely ridiculous quest is nowhere near entertaining enough to make it worth it. That or some method to also benefit pinns who help people out with those last levels. I was flatly ignored by literally every neutral I approached.

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Biggest' date=' and potentially only, problem with Lotus Scourge is it not stacking with low-level poisons. But with the new moves changes, it has even more nasty potential.[/quote']

That's not an entirely true statement. Certain poisoning techniques will overwrite the standard herbal brew, but not all of them.

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Let me rephrase, it might not be new, or it may have always been this way, but it seems like certain areas have increased the amount of move-reduction per step...at least while unmounted.

It could just be that I took such a hiatus between my last active char and current one. I just seem to notice getting low on moves much more than ever before.

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The burst of an auto throw is still going to be superior. I can herb or otherwise heal to stay alive in the window of your poison working. If that auto throw would have been fatal, it is fatal. You don't get the option of reacting, you are dead. The damage is really pretty negligible as is in my opinion.

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Since many kinds of venom paralyze in real life' date=' I think it would be something fitting and useful for lotus scourge ninja.[/quote']

Sometimes you say things so wise I think you are buddah... a deadly, demon-eyed buddah. I am sure I didn't utilize Lotus Scourge to its best potential... but it seems VERY hard to make work compared to the other options for pretty minimal gain. It really goes against my "bets are even" poker way of viewing life. Making something both easier and better and something more difficult and worse makes no sense. If something has a higher skill cap, it should also have a higher potential in my opinion.

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The burst of an auto throw is still going to be superior. I can herb or otherwise heal to stay alive in the window of your poison working. If that auto throw would have been fatal' date=' it is fatal. You don't get the option of reacting, you are dead. The damage is really pretty negligible as is in my opinion.[/quote']

If they herb it, why not just reapply with a throw? I know - theory-fighter is great, however if they are curing and you're nearby shouldn't the danger be:

strangle;blind;gas;throw - and they are right back where they were without a herb for several hours. Provided you have enough HP to stay and do it.

Before the ninja changes it was possible to strange;gas;blind;throw (murder);throw (flee) and give them a good and proper dose. When that tactic was made unavailable to the lotus scourge path it means you have to be in combat to get the applications which has weakened the skill.

Perhaps some way to get throw a poison dart on an opponents fleeing that does no damage but will poison??

L-A

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It isn't about the herb to remove it, it is about the herb being a possibility to get your HP back to a point where the poison won't kill you. If the auto throw would be fatal, it is fatal. There is no chance to mitigate it. If they herb your auto throw and live with however many hp, it is the same boat except all the damage you could potentially do has already happened. Mine might be completely gone and must go for a duration to even completely happen. Yours happens passively in addition to what you do. Mine might maybe potentially happen. I really don't think there is any logical way to claim the two are close to the same strength as they currently exist.

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Herb, as a burst heal. We can discuss field dressing, curatives in the same manner. Since the poison takes time, you have a window to react to decreasing HP with a healing skill/spell/consumable which does not exist to an auto throw doing the EXACT same amount of damage as the total duration of the poison because it happens instantly. And unless affects have begun to drop mid tick now, my experience last night completely disagrees with you.

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