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Quests.


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Half the quests grant rewards.

And most are extremely interesting to do for the first time.

The first time I did the Shrine quest, I was a clueless newbie that got dragged from emerald with my hunting group.

I later decided to find them all, and it took me YEARS. But I did it.

Guild and tamara quests are good for XP.

Others provide practices or trains that can be converted to HP.

Others are bragging points, because few have done them.

For example someone once said that there was a 76 starstone slabs collecting quest. Yes, 70+ starstone. But I never found it.

I never also found the flying carpet in the Pyramid. :(

Or a use for the Monolith in the Ford just near the Crossroad. The one with the Triangles.

This things make you wonder at the possibilities of quests still on the game.

While we are speaking on quests, some quests are hard to trigger. Perhaps this is something that should be looked up. I have done some quests and they have not trigered the "end". Perhaps some of the quests "invisible" start should be made visible and put in the Quest list. So that people know that it's a quest, or that it triggered the start.

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Eh, I don't bother with quests. I remember back in the day I'd have like 46 or so and I couldn't think of any more to do and was generally always Master Questor. Now I usually don't even bother with more than 20 because I don't have the time anymore that I used to to go out of my way and seek more out. There's only one quest that I want the answer to and I may get it some day when I decide to play another character that I plan on doing it with.

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