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RP question


the_nightmare

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Excellent RP is facilitated by the androgynous mind. Find your androgynous mind. Move from human to chimera to cyborg.

I do not think you are using that word correcly, lol.

I mean, in the case of a male playing a female perhaps.

I would lean more towards the Empathic mind as being the more accurate label.

Someone who can clearly understand anothers viewpoint, and speak from that viewpoint, is able to truly assume a characters role. You take a set of ideals and make them your own, viewing decisions from a foreign perspective to your own.

On the OP, I would say that PK and RP should NEVER be seperated. Your character(s) exist in a world where murder is rampant, death is always on your heals. If someone walked up to you on the street and tried to stab you, you wouldnt cry out "hey you dont even know me yet" or "you didnt elaborate your motivation for stabbing me enough".

Your reaction from a character perspective should be consistent with your characters behaviors. Is your character the type that would take in the murderer he didn tknow? Would you smite him? Would you run, and always run? Would you gather a group of Cabal mates to hunt him down.

PK = RP.

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Originally Posted by Celerity

Like mentioned above--if you can guess who plays the char, they aren't RPing well enough. We are all guilty of it, of course..

I'll add more when I get home, but this is completely wrong and unjustified to say. I can pretty much interact with a character for 5 minutes and know who it is. For instance, I pretty much have been spot on in spotting every single character of yours the past 2 years.

That's because Cel has crappy RP.

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I won't go into my speech on RP and how the entire environment of the game contradicts it, but I will say that people should try and make sure they are not letting the overwhelming sense of cabal duties/etc start to deter them from RP.

It is easy to hit 50, get cabaled, then start having to battle off your enemy cabal, start worrying 24/7 about collecting bounties, try to find eq to compete vs that enemy cabal E/L, etc. All of those things can seem like a weight on your shoulders and eventually drown out your RP. Try to find moments in all that you do to let your character show his RP.

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I'll add more when I get home' date=' but this is completely wrong and unjustified to say. I can pretty much interact with a character for 5 minutes and know who it is. For instance, I pretty much have been spot on in spotting every single character of yours the past 2 years.[/quote']

I bet you couldn't name any of my chars in the last 2 years except the ones I have posted about. :P If you can, go ahead and list them publicly!

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Therefore your definition of silent pk is wholly irrelevant to me as a player and as a character. If I am an Avatar' date=' I'm coming directly for you, and you might not be warned. This is not my RP, that I don't talk to those I kill... I just didn't think to warn you I was coming.[/quote']

This here is the definition of silent PK, a character which kills without any verbal communication.

There are many things one can do to avoid it.

You do not have to break surprise, but once you have engaged, you can and should speak. Especially as a Qrace/class. If you sneak bash lock him, not having a chance to speak during PK, you can gloat after the PK.

Not being a silent PKer is very easy. IF you can find a reason to kill him, you can find a way to verbalize something.

On RP, for me it's mostly staying in character and acting as someone, on that situation, would act.

i particularly dislike Over the top RP, because it looks completely unrealistic in my eyes.

For example to much drama, to much family soap drama, or completely unrealistic drama.

PS. Editied to more better english.

And of course this is not in any way directed to Twinblades, whose character I do not knw but as a general reply to the thread.

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You are forgetting when she played Obama' date=' Romney, and the moderator they ran over in the first debate all at the same time... someone should have pulled her up for multi'ing...[/quote']

I somehow think it'd have been a far more interesting debate had this been the case...

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What I see alot of is people who make a combo' date=' then build the RP around the combo.[/quote']

basically, this is one of the two main approaches. (other would be to find a combo suitable for whatever RP plot you have in mind). it's all about the effort you're willing to put into that character whether it turns into a boring shell around level 7 or still makes you want to log on at your caballed 50. ...and i had a more-or-less 'silent PK' guy in savants *), while advising others (tindal! lol) in knights for example on how to beat that foe.

*) THAT silent he used 'demon talk' as the sheer act of verbal communication with stupid mortal beings pissed him off.

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Oooh. <3 Topic. Throwing in a few cents based on where the discussion has evolved.

The creative process begins in RP. You can try to convince yourself that your goals are in stone, that your history is in stone, that your preferences are in stone, but there is nothing more dynamic or unpredictable than the future itself. Good ideas are often locked out by a preceding intention (i.e., I made this character to be the king of Miruvhor), and resilient “no”s are cast upon the roads good interactions open up.

Where immortals often play a part is kicking characters down a path they didn’t want to take, and some players end up following said path begrudgingly or tossing themselves off into the rough and giving up; others take ownership of it, and Imms do watch and respond to this.

Life itself is the lending inspiration for anything that happens in the game, since we are all writers who draw on the essential method of the heart, on reason, etc. A character’s ‘pre-game’ history will always pale in relevance, intrigue, and emotional value to a history that is built through in-game interactions. That particular catalogue of events and memories can be shared by players who’ve seen their real impact, and they stay with you for literal years.

Knowing this, having the ability to generate a ‘pre-game’ history, personality, and intention in real time is the most valuable RP skill a player can have. Don’t get bogged down or intimidated by the fear of contradictions or plot holes -- most people you play alongside of are not going to remember the score of details you put on their plate when they ask: “so, where are you from”? Once the conversation is done, what is remembered is (if you can achieve it) presence... did your character have a real presence? Were your partners in RP able to suspend their disbelief, given your performance, well enough to feel that they actually had a meeting relevant to the experience of real life? Why shouldn’t it? This is what the greatest film, theatre, and books have ever done: transport us.

Start your characters with a memory built in co-op with other players, and then emphasize that memory as you go on. “Yes, a week ago I spoke with Bob about Elderwood’s strange, recent weather”. When you have that foundation, the memories are essentially real, since their impact on your real life is relevant. Let them snowball, and eventually your intention will become to contribute intrigue to the game. I am by no means an existentialist, but I recognize that truth is an element operating on many levels, and one of those is certainly the emotional experience of life.

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Not being a silent PKer is very easy. IF you can find a reason to kill him' date=' you can find a way to verbalize something.[/quote']

No. You should never "find a way" to do something. That is bad RP. That is you influencing a character to sate your desires as a player in a situation, rather than being the character and acting accordingly. If your character would not do something, then the RP is to not do it. You do not have to talk to anyone you kill. You also shouldn't assume that a conversation must be had to be killed or fought.

For instance, your reputation can and will procede you. People will know about you and your deeds to some extent without ever meeting you. They can want to kill you because of this without ever speaking to you. It's silly and selfish to think that they should bend their character to your whims. You want an explanation? Find one on your own, or attempt to solicit one in a way that suits your character.

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