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BMG question. Can Haymaker dispel trough manalock?


mya

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Ok then. If you aren't facing a path of anger zerk, use a burnproof shield and watch them shatter their hand on it. If you are facing a path of anger zerk, high AC tends to cause them to miss with it a good bit. Also if you can prevent them from raging by keeping their health in a low place where they want that option to flee, haymaker is inherently less effective than a raged haymaker.

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No idea' date=' but it could. Not that a bmg would really want to bother with slow in most situations anyways.[/quote']

I think it does... but I agree. It's terrible as an offensive spell in most cases - hard as hell to land and does nothing if saved against, 2 round casting lag, and it'll up their regen enough that the loss of melee power doesn't hurt too much. I could see it being useful against an already raged zerk depending on path, but otherwise...

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I was more speaking from the berserker's side. Does slow ruin haymakers like it does charge' date=' etc?[/quote']

IIRC slows stops berserkers being able to rage (like calm) - this indirectly affects haymaker. Between this and robbing them of attacks it really blunts a berserkers offense.

In my experience trying to fight a battlemage (as a berserker) while slowed was a futile affair. Without rage and down to possibly two attacks per round it's almost impossible to outdamage a battlemage. When slowed before I raged I would resort to dirt kick;flee;sleep every tick for the duration of the spell. The increased healing makes this easy and after three or four times of this battlemages get the message and stop it :cool:

L-A

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IIRC slows stops berserkers being able to rage (like calm) - this indirectly affects haymaker. Between this and robbing them of attacks it really blunts a berserkers offense.

In my experience trying to fight a battlemage (as a berserker) while slowed was a futile affair. Without rage and down to possibly two attacks per round it's almost impossible to outdamage a battlemage. When slowed before I raged I would resort to dirt kick;flee;sleep every tick for the duration of the spell. The increased healing makes this easy and after three or four times of this battlemages get the message and stop it :cool:

L-A

Very interesting. I wasn't aware of slow stopping rage. Slow would actually be pretty damaging to the zerk's whole set essentially then. I could see the BMG having to alter tactics if he can't land meaningful damage against a regenerating, slowed zerker. It also makes for a potentially never ending stalemate which galls me personally, total affront to my brawl it out mentality.

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Ok... a successful slow would hamper a zerker a good bit. It would force him to adopt more passive strategies since he wouldn't have the passive bonuses rage grants to essentially every skill a berserker utilizes. It might not help the BMG kill the zerker, but it would really make it difficult for the zerker to kill the BMG as well.

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It's too unreliable to try to use it in a situation where you're already losing pretty badly. If it had a 1-round casting lag, an attempt or two in the hope it'll lower your enemy's damage output and make them use moves faster might make sense, but not with 2.

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