Ruins of Thalos was all traps, holes, cursed taliamans, and aggressive mobs. Grand Thalos, no traps, no holes, no aggressive mobs, Talisman not cursed. The funny thing, was the players reactions, they assumed when they saw those of us in the know removing talismans, that we uncursed them. Foolishness. -str helps in training, but -dex really only hindered. There was also a very important to those other worlds item in ruins of Thalos, a golden flute. The flute lowered int greatly, which when holding two reduced int by 12. Casters would loose concentration and learn from their mistakes. But, in Aabahran we only allow bards to learn from their mistakes so this item is useless. So Celerity is right that the -str -dex talisman was a trap. But the biggest danger from it, proved to be an elitist attitude that tirelessly tried to keep the fodder as fodder and the leaders as leaders.
I will not argue foxx's terms for how Aabahran came to be, but what he considers theft, was more like freeing slaves. Yes the master cries theft, but the slaves cry liberation. I will never live down the evil acts of my early mudding career. Absolute power corrupts, and even as a "good" guy, I did things without knowledge that caused the frustrations that lead to the immortals who created this place. How? I was ordered to snoop certain people at certain times. I did not know. See, pride is odd, and gods can have an immortal pride that gets bent when they can not defeat a mortal player. When I realized they only moved me from the build site to the actual site because they needed a lag advantage for their mortals, I quit.
Been here ever since, never looked back, and wouldn't change anything.