9 hours ago, Fool_Hardy said:
DikuRom > CF > AR > UR/FL
This is correct. It was some folks from AR that started FL. Which reminds me of the old days.
Ol' Dallas the fire giant warrior that terrored AR for a bit.
9 hours ago, Fool_Hardy said:
DikuRom > CF > AR > UR/FL
This is correct. It was some folks from AR that started FL. Which reminds me of the old days.
Ol' Dallas the fire giant warrior that terrored AR for a bit.
This is all fake news. FL was first.
18 hours ago, Celerity said:
CF/AR are definitely NOT derivatives of FL. It is the opposite. First CF then AR then FL.
I'm pretty sure the original purpose of the demon talisman was as a trap. This goes way back to DIKU though, Thalos being the stockiest of stock.
As for spam, the alternative is to give a lag and not require a macro (or talismans, at that point). This makes scripting less important. One way to do it is to change curse from 100% remove fail to remove to something like 80%. You can remove cursed weapons, but you might need to spam remove. Less macro, more reacting to results on screen.
Would also be interesting if you made disarm work against cursed weapons like that too. It lets you have scalable levels of disarming/disarm resistance instead of the current yes/no system. Ironarm would give you a bonus to overcoming a curse for instance. On the flip side, not all curses would be equal either. It is perfectly plausible to have methods to get your standard disarm defense above 100% to require some special disarm to give a chance at all (and thus also making you unable to manually remove it).
Lots of food in that post :) Made me think of if cursed items had an actual level for the curse on the item. Like if an object is level 30 it holds a level 30 curse, anyone rank 31 and above is too strong and the curse doesnt affect them. Anyone rank 30 and under is screwed... As for a cursed weapon, a level 30 cursed weapon CAN still be disarmed or removed by a rank 31 or higher.
UC
Lets start with the overdressed and then complain about talisman levels.
If you are rank 20 carrying a rank 55 weapon it should "apply" a -35 to your hit and damage rolls in combat. The weapon is too strong for you. THIS would stop a lot f abuse.
49 minutes ago, Fool_Hardy said:
Lets start with the overdressed and then complain about talisman levels.
If you are rank 20 carrying a rank 55 weapon it should "apply" a -35 to your hit and damage rolls in combat. The weapon is too strong for you. THIS would stop a lot f abuse.
What if curse level applied a real penalty aside from noremove if the level difference is too wide?
Its just something I have been considering.
If your level 20 character is wearing A level 50 armor. Why not apply difference between your level and the level of equipment as a deficit?
Now there should naturally be no deficit for ten ranks above you. But any item greater than ten ranks beyond your current level would hinder you. This way groups of three acquiring high level gear (read as playing by the rules) are not hindered as much as someone who say "saw a leader or elder drop all their items and delete, so naturally picked up those level 50+ items".
I like to eat level 20 corpses with level 50 gear. Good seasoning.
Didn't the blood voulge kill a character over and over and over?