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Change log January 2013


Anume

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Correct. FG wars might have intense lag potential' date=' but even icicles are scary. Let alone ice storm, Vellencht, Icebite, Icicle, ice shield. It balances out. Play an FG and let me know how laglocking everything goes.[/quote']

You can laglock anything in the right situation, SOME classes have a spell to stop it...MANY do not. Other classes don't have that TRUMP card that can completely negate all your skill as a player, your spell list, etc.

I don't have a problem with lag...I have a problem with one skill being able to take away my entire skill/spell set for over 20 rounds.

That should never be allowed to happen. Just like a psi/necro shouldn't be able to sleep/hypno you forever.

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Correct. FG wars might have intense lag potential' date=' but even icicles are scary. Let alone ice storm, Vellencht, Icebite, Icicle, ice shield. It balances out. Play an FG and let me know how laglocking everything goes.[/quote']

Went pretty well for me, until Geoffram disintegrated me with every icestorm, lol.

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To clarify:

-You can try to sleep someone as often as you like. As long as it has not landed, there is no timer.

-The change means solely the following: after the victim can wake up there is 1 single tick in which he cannot be put back to sleep. After that you can do it all over again.

Lag: what is bad is to be lagged for 30 + rounds without getting in a single command and mainly taking solely the damage from the lag (yes, this happens, we've got a couple logs). Again, a situation where a player can't do anything for a long time, same as being put to sleep over and over again. Not something that is fun.

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To clarify:

-You can try to sleep someone as often as you like. As long as it has not landed, there is no timer.

-The change means solely the following: after the victim can wake up there is 1 single tick in which he cannot be put back to sleep. After that you can do it all over again.

Ah that's something entirely different.

Thanks for the clarification.

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I am OK with lag. Im not OK with unbreakable lag. Things like minor charge it is not possible to stop the lag. Same with trample. If it hits it is a lock you cannot break

Out of all skills that lag, trample is the one that is the easiest to counter, so it should be the most reliable indeed.

As for mino charge, I tend to agree.

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you can not say that someone should have to be flying at all times or they just lose. Yes you SHOULD be able to capitalize on a mistake I make (like not stocking 15+ flight sources apparently) but that one mistake should not cost me a fight without fail.

Quaffing a potion is the easiest way to avoid laglock :)

Oh wait, you can't use potions. Well, that's the con of being a gladiator.

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