The Forsaken Posted January 10, 2013 Report Share Posted January 10, 2013 A loooong time ago I vaguely recall players of certain races (elf, drow, dwarf?) being able to speak in native tongue where only others of that race could understand them. Is that still possible or am I thinking of another mud? Link to comment Share on other sites More sharing options...
crackwilly21 Posted January 10, 2013 Report Share Posted January 10, 2013 You're thinking of another mud. Link to comment Share on other sites More sharing options...
Spark215 Posted January 10, 2013 Report Share Posted January 10, 2013 Either way, I've suggested this multiple times. I think it would be a fantastic addition to RP. Link to comment Share on other sites More sharing options...
crackwilly21 Posted January 10, 2013 Report Share Posted January 10, 2013 Either way' date=' I've suggested this multiple times. I think it would be a fantastic addition to RP.[/quote'] Maybe with a larger playerbase. Link to comment Share on other sites More sharing options...
Tantangel Posted January 11, 2013 Report Share Posted January 11, 2013 Actually I think it would be amazing no matter the size. It would make comprehend languages more viable. You could choose upon creation whether you only wish to be able to speak one or the other. If you choose your Racial language only those of the same race may understand you unless you have comprehend languages and even if you don't have your racial language you can still understand it because perhaps someone in your family spoke it long ago thus you know what they're saying but perhaps not quite be able to speak it yourself. I think it'd add to the games RP. I wouldn't say it would be high priority but it would be interesting considering in the Sea Elven Cay they speak another language but if you're an Elf or have Comprehend Languages up you'll understand it. I like that touch to it. Link to comment Share on other sites More sharing options...
f0xx Posted January 11, 2013 Report Share Posted January 11, 2013 I don't see how anything that deters communication would be beneficial for RP. Although I would love to hear Grim's opinion on this matter. After all, he did try to bring a real drow into Aabahran with Wurous. Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted January 11, 2013 Implementor Report Share Posted January 11, 2013 If this was implemented, I think it would be best for coomon to be universal (since every culture has contact with the outside world). Their racial language would be at 100%, and common at 75% so as not to impede communication, but still allow for priveledges conversations. Link to comment Share on other sites More sharing options...
Spark215 Posted January 11, 2013 Report Share Posted January 11, 2013 If this was implemented' date=' I think it would be best for coomon to be universal (since every culture has contact with the outside world). Their racial language would be at 100%, and common at 75% so as not to impede communication, but still allow for priveledges conversations.[/quote'] I was about to say the same thing. Link to comment Share on other sites More sharing options...
The-Nameless Posted January 11, 2013 Report Share Posted January 11, 2013 I tossed this idea out YEARS ago. Why else does comprehend language exist? I think it would be fantastic fun to be able to have private conversation. I think it would be even more awesome to slowly piece together another language. Like how we all know sausabru is poison, and yucandusbar (sp) is fireball etc. I think it would be scwheeet Link to comment Share on other sites More sharing options...
The Forsaken Posted January 12, 2013 Author Report Share Posted January 12, 2013 Comprehend language is quite useful if you don't know what spell your opponent is casting. Is that DK trying to land a curse or a plague? I don't have a clue. You may have knowledge of what they all are but I sure don't. I think sleep has a 'z' in it. Link to comment Share on other sites More sharing options...
Spark215 Posted January 12, 2013 Report Share Posted January 12, 2013 judicandus dies Link to comment Share on other sites More sharing options...
f0xx Posted January 12, 2013 Report Share Posted January 12, 2013 judicandus dies I bet that makes you feel a little better inside. Link to comment Share on other sites More sharing options...
Implementor Anume Posted January 12, 2013 Implementor Report Share Posted January 12, 2013 Grzzt or something wasn't it Link to comment Share on other sites More sharing options...
crackwilly21 Posted January 12, 2013 Report Share Posted January 12, 2013 Grzzt or something wasn't it SLEEP! noselacri Link to comment Share on other sites More sharing options...
miskahn Posted January 13, 2013 Report Share Posted January 13, 2013 BLIND!! Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted January 13, 2013 Implementor Report Share Posted January 13, 2013 Each cabal could have their own language too. Nexus - demon, Savant - Arcanus, Tribunal - Doubespeak, Syndicate - Code, Watcher - Hippie, Herald - Highbrow, Etc. Haven't really thought it through. Link to comment Share on other sites More sharing options...
miskahn Posted January 13, 2013 Report Share Posted January 13, 2013 +1 volg Link to comment Share on other sites More sharing options...
Spark215 Posted January 13, 2013 Report Share Posted January 13, 2013 Would certainly tone a certain Syndi skill Link to comment Share on other sites More sharing options...
Demiterracotta Posted January 13, 2013 Report Share Posted January 13, 2013 Volgs idea is definitely full of promise. Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted January 13, 2013 Implementor Report Share Posted January 13, 2013 Isn't mine, it's been brought up by several people before. I just happen to like it. Link to comment Share on other sites More sharing options...
The Professor Posted May 12, 2013 Report Share Posted May 12, 2013 I've tried to push languages since 1.0 (as well as others) would be great if it actually got implemented. +1 from me! Link to comment Share on other sites More sharing options...
Implementor Volgathras Posted May 12, 2013 Implementor Report Share Posted May 12, 2013 We've got several pages worth on imm only. We're hammering through the (surprisingly many) issues. Link to comment Share on other sites More sharing options...
Celerity Posted May 12, 2013 Report Share Posted May 12, 2013 Any reason not to share it with us? Players can probably hammer through the issues pretty quickly. Link to comment Share on other sites More sharing options...
MeleeCrazy Posted May 12, 2013 Report Share Posted May 12, 2013 I certainly understand ones reason for wanting more distinct languages but i for one don't believe its needed or would be anything more than a hindrance. I've always appreciated a players effort in constructing his or her own speech with the rp of their individual characters, but at the same time have hated ogres drunk like speech forced upon players. Simply stated i believe this should lay on the shoulders of players to decide how their charcters talk not in game code. Link to comment Share on other sites More sharing options...
Cephirus Posted June 18, 2013 Report Share Posted June 18, 2013 I personally really like this idea. My thoughts are to have different languages "learnable". So the base language skill would be common, so that everyone can talk to each other and possibly could be hard coded to have slight nuances similar to ogres like v's that are said like p's or something like that. Then through some means as your exposure to other languages increases you can learn to understand and speak in that tongue. Then set it up as a toggle-able skill which defaults to common and can switch to the various languages you have learned. Make it INT based, on how many languages the different races can learn, outside of their racial and common. Link to comment Share on other sites More sharing options...
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