Jump to content

Languages


The Forsaken

Recommended Posts

  • Implementor
I personally really like this idea. My thoughts are to have different languages "learnable". So the base language skill would be common' date=' so that everyone can talk to each other and possibly could be hard coded to have slight nuances similar to ogres like v's that are said like p's or something like that. Then through some means as your exposure to other languages increases you can learn to understand and speak in that tongue. Then set it up as a toggle-able skill which defaults to common and can switch to the various languages you have learned. Make it INT based, on how many languages the different races can learn, outside of their racial and common.[/quote']

This is more or less the working concept at present. We have other exciting changes higher on the roster, however.

Link to comment
Share on other sites

  • 3 months later...

I just feel as though this is going to either make it more difficult for newer players to get used to the game as well as into their characters, or take away from the rp that is present in the current pbase. I can see the positives also, like it can be come a great and detailed experience. And I am sure that you guys have made it very detailed, but don't let it be too complicated, a lot of us play when we are effed up.

Link to comment
Share on other sites

  • Implementor

So opening up hundreds of new RP opportunities would be bad for this player base?

I don't think you understand that everyone will have the "common" language skill, and could speak in that indefinitely if they so choose. Those who don't, or wish to speak privately and enjoy the experience of learning a new language can if they choose. There is no "PK" advantage or disadvantage in this.

It is for fun. It is to broaden FL's horizons even more. It is to create a more immersible atmosphere. It is to help those who would like to RP get more in tune with their characters.

Explain how this is detrimental to the game (or, you specifically)?

Link to comment
Share on other sites

So opening up hundreds of new RP opportunities would be bad for this player base?

I don't think you understand that everyone will have the "common" language skill, and could speak in that indefinitely if they so choose. Those who don't, or wish to speak privately and enjoy the experience of learning a new language can if they choose. There is no "PK" advantage or disadvantage in this.

It is for fun. It is to broaden FL's horizons even more. It is to create a more immersible atmosphere. It is to help those who would like to RP get more in tune with their characters.

Explain how this is detrimental to the game (or, you specifically)?

I have had this feature on two other muds that focus more on RP than PK. The languages do not create a barrier. Default language is common, everyone understands it.

Starting it at 75% just makes language real, and your language skill improves with use, so its an easy win.

You do create more feel of common heritage with others of the same race. Creating an obvious avenue for RP. One I know many Drow players would love, since they tend to use drow language even in tells.

I do not think it will be a detriment at all. Just add some flavor.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...