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Deykari

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Which wont matter, once this build I am working on hits 60+ I will be doing bosses for people for Chaos-GCP.

Just have to get there, I can work almost any rare already @ 37. By 44 I will be perma stunning any rare + aoe groups :)

Next bosses... then the WORLLDDD

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Back up to 40, end of HC Act 3 normal difficulty. Here is the build I'm at thus far:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBBS0OPBRxGS4n7Si1KS4yCTJ-Nug6Uj0PQKBBqlBQVElWBFhjWK9dAF8_YIhhUmebbqpyqXgNfNmGYIzPn8upbqyqtfK53cT2xtjUj9-_51LvDu9O8i_2SPcy-Os=

So far I'm happy with it. Next, I'll be working towards the Pyromaniac node, picking up the +life, +regen, and +elemental damage nodes along the way.

Around 850 HP, 3% innate regen in addition to a couple other regen bonuses from eq, and 322 DPS with burning arrow as my main attack, not counting the 81.9 DPS from the poison on Poison Arrow and whatever the DPS from the burning status effect is.

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CHALLENGE! DECIDE MY NEW CHARACTERS BUILD!

Have you been working on a build you have not had time to test? Let me do the work!

Please Link the build ASWELL as your Skill+Support Ideas behind the build. (Including Auras if used)

What gear did you have in mind? Armor+ES? Just Armor? Every piece of gear needs life?mana?dex?

Please give every detail you can so I can follow your idea as close as possible.

Please Note: Builds requiring expensive gems may not be possible for me to duplicate. Thanks.

Edit: Anyone got an Bow Builds? Ive been wanting to test some....

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I came up with this generic build (Link may not work as I am at work working with an offline builder)

GENERIC TEMPLAR BUILD

You can pull the static blows out if your not going lightning, I just wanted it close enough so you could use those points there. You could then go Resolute Tech. On top of that you could also pull the points going to Eldrich Battery if you want to have the Energy Shield.

STRIPPED GENERIC TEMPLAR BUILD

This is the build stripped of static blows and eldrich shield.

This build is pretty generic I think because of a couple reasons...

A: You can do almost anything with it. Caster? Ok. Bows? Ok. Melee? Ok.

B: It's a Templar.

C: It has 87% Resist Lightning/Cold/Fire (Max 80%) So none needed for gear. Now some people may say "Thats to much! Your gear will have some!" While that is true, later on, in maps, some of them are going to be -25% to -50% Resists. You will want to have a good cover!

D: It has a slightly above average life pool (+185%) with an slightly above average life regen. (+5.2%)

Here are the stats.

I have Highlighted what I consider to be important stats. Leaving the others just so you can see them. :)

+272 to Strength

+104 to Dexterity

+242 to Intelligence

+517 to maximum Mana

+750 to maximum Life

Evasion Rating: 305

+3 Maximum Endurance Charge

+3 Maximum Frenzy Charge

+4 Maximum Power Charge

5% Additional Elemental Resistance per Endurance Charge

5% Physical Damage Reduction per Endurance Charge

5% Attack Speed Increase per Frenzy Charge

5% Cast Speed Increase per Frenzy Charge

50% Critical Strike Chance Increase per Power Charge

40% increased Mana Regeneration Rate

31% increased Elemental Damage

+57% to all Elemental Resistances

+30% to Lightning Resistance

+30% to Fire Resistance

+30% to Cold Resistance

+5% to maximum Fire Resistance

+5% to maximum Cold Resistance

+5% to maximum Lightning Resistance

15% increased Power Charge Duration

185% increased maximum Life

104% increased Armour

104% increased maximum Energy Shield

10% increased Accuracy Rating

60% increased Shock Duration on enemies

20% Chance to Shock the enemy on hit with Lightning Damage

5.2% of Life Regenerated per Second

+20 Life gained when you Kill an enemy

1% of Physical Attack Damage Leeched back as Life

Converts all Energy Shield to Mana

+2 Life gained for each enemy hit by your Attacks

You take 30% reduced Extra Damage from Critical Strikes

+48.4% Energy Shield

+54.4% increased Melee Physical Damage

+208 Accuracy Rating

20.8% increased Evasion Rating

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http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmy0XHbe2jX7NmL6nFFJlTUd-hNnexupi-rEZtGqTwA_K0yzp3Q38xWegh3ZKfa-n9qPveu4OGtv5YxXwxKKiQPT4lwYF-aOKmybo1t7253Rh4g-rbWy1SCpb1tHN6r3mVvp0QRR1Dq0ppRUgKk0_J26qMn7TfjWSTsg=

Current bow build - Duelist. Lemme know whatcha think Awendris since you enjoy looking at them. (From memory, but it should be pretty close to what I've got)

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RESERVING THIS POST

This is why if you die, to roll Ranger.

Duelist has the worst starting nodes in the history of starting nodes.

This is in reply to The Forsaken's Build.

Your Stats:

+152 to Strength

+382 to Dexterity

+24 to Intelligence

+264 to maximum Mana

+444 to maximum Life

Evasion Rating: 212

+3 Maximum Endurance Charge

+4 Maximum Frenzy Charge

+3 Maximum Power Charge

5% Additional Elemental Resistance per Endurance Charge

5% Physical Damage Reduction per Endurance Charge

5% Attack Speed Increase per Frenzy Charge

5% Cast Speed Increase per Frenzy Charge

50% Critical Strike Chance Increase per Power Charge

26% increased Attack Speed

77% increased Projectile Damage

84% increased maximum Life

8% increased Physical Damage with Bows

4% increased Attack Speed with Bows

24% increased Evasion Rating and Armour

Converts all Evasion Rating to Armour

The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks

+4.8% Energy Shield

+30.4% increased Melee Physical Damage

+764 Accuracy Rating

76.4% increased Evasion Rating

VS

My Recommended Build

My Stats:

+144 to Strength

+350 to Dexterity

+24 to Intelligence

+264 to maximum Mana

+440 to maximum Life

Evasion Rating: 212

+3 Maximum Endurance Charge

+4 Maximum Frenzy Charge

+3 Maximum Power Charge

5% Additional Elemental Resistance per Endurance Charge

5% Physical Damage Reduction per Endurance Charge

5% Attack Speed Increase per Frenzy Charge

5% Cast Speed Increase per Frenzy Charge

50% Critical Strike Chance Increase per Power Charge

22% increased Attack Speed

12% increased Accuracy Rating

43% increased Projectile Damage

58% increased Physical Damage with Bows

16% increased Attack Speed with Bows

4% increased Evasion Rating per Frenzy Charge

94% increased maximum Life

24% increased Evasion Rating and Armour

The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks

+4.8% Energy Shield

+28.8% increased Melee Physical Damage

+700 Accuracy Rating

70% increased Evasion Rating

Differences

STR -8

DEX -32

ATK Sp. -4%

Proj. Dmg. -34%

Max Life % 10%

Phy. Dmg. /w Bow 50%

AtK Sp. /w Bow 12%

Acc. Rating -64

Ev. Rating -6%

Inc Acc Rating % 12%

Your Build also has Iron Reflexes. If you want it its 3 points away.

Also if you look at the build, it is just points away from alot of great nodes.

CON: You would have to reroll ranger.

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My duelist bow build was a few pages back. It was as solid as a build as you can get with duelist. I think I'd still take duelist over ranger if I were to go that route again. The problem is, physical damage just doesn't scale well at higher levels, and dexterity is largely a useless stat.

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I still don't know about all that. Marauders still got more HP than templars due to bottom half of the board, and templars have to invest heavily in INT which does nothing for DPS and only effects survivability in so far as you invest in ES, which isn't as good as straight HP. They might be close but the innate reliability on STR over INT makes marauders the better choice. Offense and defense boost in a single stat.

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http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmy0XHbe2jX7NmL6nFFJlTUd-hNnexupi-rEZtGqTwA_K0yzp3Q38xWegh3ZKfa-n9qPveu4OGtv5YxXwxKKiQPT4lwYF-aOKmybo1t7253Rh4g-rbWy1SCpb1tHN6r3mVvp0QRR1Dq0ppRUgKk0_J26qMn7TfjWSTsg=

Current bow build - Duelist. Lemme know whatcha think Awendris since you enjoy looking at them. (From memory, but it should be pretty close to what I've got)

http://www.pathofexile.com/passive-skill-tree/AAAAAgQABS0OrRRSFSAXHRjbGbQb-h2-IWAl3yi1KaUqTSzpMgkyfjpSOrM_J0CgQ5xHfkp9VgRW-lltW69dAF-YYEtgiGFSY6dnoG6qdO108XrvhNmGYId2jX6bLZ65n8ukGavFt7a-p8rTzZjdDd1G3sbfv-pi7076sfxO_MU=

I'd go for something like this myself, if you stick with duelist. You take a hit in Dex, but as I've said before, I don't think Dex is all that great of a stat. This build also picks up Blood Magic, which I'm a huge fan of, as well as 2.5% regen. This build also picks up the stun immunity and no movement penalty from armor. Most importantly though, this build picks up those 3 +skill duration nodes near Iron Grip, for a total increase of 45% in your skill durations. These are the only +skill duration nodes on the map, so I highly recommend getting them. Also, this build picks up +30% elemental damage, which is much more important than any +physical damage with bow nodes you might pick up with your build.

Just my advice! Feel free to take or leave any of it. If you were to continue further with the build, I would branch into the center nodes near Iron Grip, picking up the elemental resist cluster, the health and regen cluster, the +elemental damage cluster, and the buff/debuff duration cluster. That would last you another few levels and give you a lot of benefit.

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