KRins Posted January 27, 2013 Report Share Posted January 27, 2013 Never forget that you can have 2 weapon sets. I won't be using two because my build is so specialized into physical sword damage, but you can totally be a viable claw/claw and bow character especially if you spec heavily into your dex. Link to comment Share on other sites More sharing options...
Akoz Posted January 27, 2013 Report Share Posted January 27, 2013 That is true and something I was looking @. I have been watching alot of streams and videos and TBH. Having +dmg to weapons doesn't seem to effect things much. Elemental DMG+ Yes but the over all +dmg to weapon % do not seem to do to much. Could prolly focus into basic acc + crit/crit mod (non weapon specific) and wreck some house! The HC Build I have finnaly worked out and am testing now.... omg so OP so far! Will give feed back once I finish the act I am on. Link to comment Share on other sites More sharing options...
Akoz Posted January 27, 2013 Report Share Posted January 27, 2013 The best items are crafted. That's why all those orbs are used as currency. It's the best economic system I've seen in a game and quite smartly designed. Very True. I am rolling on HC so I use ALOT of my orbs because I need the best gear I can get and since I need lvls I just farm items for orbs lol. I love it when you get a good magic roll... I wanted +Life and +dmg but couldnt decide which ring to use... I went with the +Life and upgraded it to magic and it rolled out like this +life +life regen +dmg EDIT: Would be SICK if we had something like that in game. Split merchant into its own cabal - 2 sub cabals / 1 stays as is current other uses ore found in the lands (like the slabs are now) and can randomly upgrade items and as thier skills grow and specilise their "randomness" like instead of complete random they can focus on melee. @ E They can add random + skills (or something) I could be going somewhere with this.... Would be a good starting point and/or stepping stone to a crafting system. Gets the ore in game and gets some basic attributes and additions in game. Like a baby step. Link to comment Share on other sites More sharing options...
KRins Posted January 27, 2013 Report Share Posted January 27, 2013 That's a dope act 1 ring. I've found the most dangerous status effects are from cold and lightning. I am usually able to mitigate fire damage with proper pot use. If you decide to roll more rings, I would use those. Link to comment Share on other sites More sharing options...
Akoz Posted January 27, 2013 Report Share Posted January 27, 2013 That's a dope act 1 ring. I've found the most dangerous status effects are from cold and lightning. I am usually able to mitigate fire damage with proper pot use. If you decide to roll more rings' date=' I would use those.[/quote'] Well, I have in my marader build alot of resists coming up. I do however agree cold SUCKS and lighting in prison is dangerous. I have ALOT of +Life+Str nodes so we will see how it goes as is. Hopefully I can get my hands on a +cold res ring. I will let you know how it goes. EDIT. Off to work! Link to comment Share on other sites More sharing options...
KRins Posted January 27, 2013 Report Share Posted January 27, 2013 When you get done at work, let me know what level your HC char is. I would love to try another HC witch using that summon/frost nova/ice spear build. I literally died probably 2 rooms before I would have fought Brutus and would have gotten a nice fork support that would have made me a lot more dangerous. I am just a little loath to go hardcore alone. Interesting side fact, your stash will carry over to your next hardcore character and anything in your inventory will carry over to the default league on a HC death. Link to comment Share on other sites More sharing options...
Mali Posted January 27, 2013 Report Share Posted January 27, 2013 Running a Marauder now on HC around lvl 12. Link to comment Share on other sites More sharing options...
inscribed Posted January 27, 2013 Report Share Posted January 27, 2013 My second HC marauder died at lvl 25 in the middle of Act 2. Now I'm running a ranger in HC, currently at lvl 11. Ranged will have more survivability I think. Here is the build I'm planning on running: http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAbwB0QTkBS0FhAW1CIkLkQ48Dq0QLRRxFHUVIBjbGbQhYCF2JT8otSmlKk0s6TB8MfoyCTJ-MpQ51DpSPydAoEGqQ5xRR1WpVgRW-l0AXWhgiGFSbqpvPW_ycsN0QXTxddB293fUd9d_An8rhmCGzocZh0GNv5MllQWXtJrxm42euZ_LoJ-hpKJApHim4Kcwp9Sqf6q4qwur0qy6r-uxMLQatMXBM8HVwdjEosqpytPMBs6o2cbajdwV3Q3ext7437_h2-LL6mLuDu9O73r0-Pe--Ov5Vvqx_MX-yP-w Iron Reflexes, Iron Grip, Blood Magic, and Unwavering Stance. Link to comment Share on other sites More sharing options...
Kyzarius Posted January 27, 2013 Report Share Posted January 27, 2013 My no pet witch is kicking butt ice and lightning for the win Link to comment Share on other sites More sharing options...
f0xx Posted January 27, 2013 Report Share Posted January 27, 2013 I'm level 40 now babes Link to comment Share on other sites More sharing options...
Beveril Posted January 27, 2013 Report Share Posted January 27, 2013 Restarted my ranger, going for a more defensive build this time instead of the all-out offense glass cannon I was making. Although Awendris, I'd argue that the passive +physical damage do make a big difference. I currently do about 26 dps not counting my weapon skills. I was doing about 70dps at this same point on my other ranger. Of course, at level 11 I have more HP than my level 21 did. And about 20% more chance of evade. Also, fork + lightning arrow is sickeningly good for clumps of enemies. Link to comment Share on other sites More sharing options...
f0xx Posted January 27, 2013 Report Share Posted January 27, 2013 Servers down, they hit 70k players today... can't keep up with the flood of D3 disappointed fans Link to comment Share on other sites More sharing options...
Kyzarius Posted January 27, 2013 Report Share Posted January 27, 2013 Servers down' date=' they hit 70k players today... can't keep up with the flood of D3 disappointed fans [/quote'] yeah, its pretty crowded lol. There is never a shortage of online games. Link to comment Share on other sites More sharing options...
inscribed Posted January 27, 2013 Report Share Posted January 27, 2013 Restarted my ranger, going for a more defensive build this time instead of the all-out offense glass cannon I was making. Although Awendris, I'd argue that the passive +physical damage do make a big difference. I currently do about 26 dps not counting my weapon skills. I was doing about 70dps at this same point on my other ranger. Of course, at level 11 I have more HP than my level 21 did. And about 20% more chance of evade. Also, fork + lightning arrow is sickeningly good for clumps of enemies. I'm not a big fan of evade. That's why I picked Iron Reflexes for my ranger. Def/Evade gear turns into massive Def gear, and you don't have to worry about a roll of the dice dropping you in one hit on HC. Iron Reflexes also works great with Unwavering Stance. Huge defense + immunity to stun. Link to comment Share on other sites More sharing options...
f0xx Posted January 28, 2013 Report Share Posted January 28, 2013 I'm not a big fan of evade. That's why I picked Iron Reflexes for my ranger. Def/Evade gear turns into massive Def gear' date=' and you don't have to worry about a roll of the dice dropping you in one hit on HC.[/quote'] You should consider using the Determination aura. Combined with Iron reflexes you are up for some MASSIVE defence. Be aware though, defence lowers only the incoming physical damage. I've noticed that the real killers are the elemental damage. Link to comment Share on other sites More sharing options...
Deykari Posted January 28, 2013 Author Report Share Posted January 28, 2013 Shadow at level 32 now on Europe. Nichelfish is my character name if anyone is playing on EU server. Just got my first decent unique by using an orb of chance on some deerskin gloves which got me Maligaro's Virtuosity, with some good stat rolls. Awendris has it right. Defence is really important in this game, glass cannon builds really don't fare all too well. Dey Link to comment Share on other sites More sharing options...
Akoz Posted January 28, 2013 Report Share Posted January 28, 2013 Just so everyone going Iron Reflexes knows, its not the end all. Armor works weird in the game. The harder you are hit the LESS effective your armor is. I know... but trust me on this. Link to comment Share on other sites More sharing options...
Akoz Posted January 28, 2013 Report Share Posted January 28, 2013 PS. I am home lvl 8 HC US Link to comment Share on other sites More sharing options...
Akoz Posted January 28, 2013 Report Share Posted January 28, 2013 Restarted my ranger, going for a more defensive build this time instead of the all-out offense glass cannon I was making. Although Awendris, I'd argue that the passive +physical damage do make a big difference. I currently do about 26 dps not counting my weapon skills. I was doing about 70dps at this same point on my other ranger. Of course, at level 11 I have more HP than my level 21 did. And about 20% more chance of evade. Also, fork + lightning arrow is sickeningly good for clumps of enemies. Comparatively it doesn't make a big difference. Per Node. Meaning 1 +Life node is worth nearly 2-3 +phy dmg node. (not concrete number) Meaning its not worth it Link to comment Share on other sites More sharing options...
Beveril Posted January 28, 2013 Report Share Posted January 28, 2013 I suppose it's true that the +life nodes tend to give better %returns than the +dmg. Which is one of the reasons why I'm going the more defensive route on the ranger build. Although I just got down to the first of the bow circles, and I'm going to take that one for a nice boost in dmg and speed. Trying to decide if I want to bother with Point Blank or not. I'm thinking yes considering how much stuff tends to charge or leap in anyways. Link to comment Share on other sites More sharing options...
inscribed Posted January 28, 2013 Report Share Posted January 28, 2013 http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAbwB0QUtBYQFtQiJC5EOPA6tEC0UcRR1FSAY2xznIPAhYCF2JT8otSmlKk0s6TB8MfoyCTJ-MpQ51DpSPydAoEOcROdKfVFHValWBFb6Vw1bPV0AXWhgiGFSZ6BqHmo7bqpvPW_ydEF08Xb3d9R3138CfyuGYIbOh0GHdo2_kyWVBZe0mvGbjZ65ns2fJ5_LoJ-hpKJApHim4Kcwp9SoGKvSrLqv67EwtBq0xcEzwdXB2MSiyqnOqNIh2WHZxtqN3BXdDd7437_h2-LL7g7vTu968i_0-Pe--Vb8xf7I I tweaked my ranger build some. This route will give 66% elemental resistances, 15% chance to ignore elemental conditions, and retains Iron Reflexes/Unwavering Stance. There's also +50% Armor bonus node, 1.5% HP regen, 2% leech, and several +HP bonuses. Iron Grip/Blood Magic and plenty of bow bonuses should be adequate for damage. I'm still going back and forth between taking the 7 points from the King of the Hill node and putting that either towards another +21% elemental resistance, or an additional +52% armor bonus. I could also pick up Point Blank for a single point investment, but I don't know how useful it will be. Of course, this is assuming I ever reach high enough in HC to worry about spending the full amount of points. Link to comment Share on other sites More sharing options...
Ordaran Posted January 28, 2013 Report Share Posted January 28, 2013 Nerds. Link to comment Share on other sites More sharing options...
Trick Posted January 28, 2013 Report Share Posted January 28, 2013 Stop playing this crap and start focusing on character backgrounds for FL. Utilize this down time to create some ****. Gawd! Link to comment Share on other sites More sharing options...
KRins Posted January 28, 2013 Report Share Posted January 28, 2013 Not sure if anyone has done this yet, but how does the mana reserved for aura work if you take blood magic? Am I going to lose 40% of my health if I throw up determination? I only ask because that 40% mana reserved is taxing on my poor simple duelist mind. EDIT: Apparently it will... that isn't the answer to my mana issues I guess. Link to comment Share on other sites More sharing options...
inscribed Posted January 28, 2013 Report Share Posted January 28, 2013 Yeah stay away from spells that use % of MP instead of a flat MP cost if you take Blood Magic. That can turn deadly quick. The only real way to counter mana cost of spells that consume a % of your total is to buff mana regen or take the buffs that reduce mana consumption. Link to comment Share on other sites More sharing options...
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