Jump to content

Path of Exile


Deykari

Recommended Posts

I guess I will just have go more defensively with my passive for a while. I do great damage, if I can live long enough to dish it out. If I am surrounded I actually life steal more with cleave than I take, but when it is only 1 or 2 heavy hitters I get low very quickly.

Link to comment
Share on other sites

  • Replies 405
  • Created
  • Last Reply

Top Posters In This Topic

Not sure if anyone has done this yet, but how does the mana reserved for aura work if you take blood magic? Am I going to lose 40% of my health if I throw up determination? I only ask because that 40% mana reserved is taxing on my poor simple duelist mind.

EDIT: Apparently it will... that isn't the answer to my mana issues I guess.

If you are going to use blood magic, don't use auras that take % of your mana.

That being said, there are support runes that give you "local" blood magic, for just the supported skill.

Link to comment
Share on other sites

I might blood magic support discipline, run normal determination and grace... and autoattack with the most outrageous offensive passive page in the history of passive pages.

Not seriously though. Don't you hate that moment where you have gem quest reward looking you in the face and you can't decide on what to get? I can get haste, grace, or vitality and I can't decide. I've ruled out picking up clarity because I can get it far cheaper than the other three.

Link to comment
Share on other sites

Not seriously though. Don't you hate that moment where you have gem quest reward looking you in the face and you can't decide on what to get? I can get haste' date=' grace, or vitality and I can't decide. I've ruled out picking up clarity because I can get it far cheaper than the other three.[/quote']

Vitality and haste both suck, because they eat up a percentage of your mana, and if you are going to waste 40% of your mana on something, it better be Determination (or Purity).

Grace is the obvious choice here.

[edit] I am really thinking about creating a character that doesn't use mana so has little of it, using 2 auras of 40% mana reserve, then 2-3 more with blood magic support on them, so they take the 100 something mana needed for the cast from my HP.

Link to comment
Share on other sites

Vitality and haste both suck, because they eat up a percentage of your mana, and if you are going to waste 40% of your mana on something, it better be Determination (or Purity).

Grace is the obvious choice here.

[edit] I am really thinking about creating a character that doesn't use mana so has little of it, using 2 auras of 40% mana reserve, then 2-3 more with blood magic support on them, so they take the 100 something mana needed for the cast from my HP.

That was a Dragon age trick. Be Blood mage. Use an overkill amount of buffs, which saps your mana pool to nothing. Then use your hp to fuel spells.

Link to comment
Share on other sites

That was a Dragon age trick. Be Blood mage. Use an overkill amount of buffs' date=' which saps your mana pool to nothing. Then use your hp to fuel spells.[/quote']

Oh that explains well what I want to do :P

Problem is there are so many good support gems out there, that putting a Blood magic support on your attack skill seems like a waste of socket... :/

Link to comment
Share on other sites

Right now my marader is level 17 (Hard Core) and I steam roll over things... it's so funny.

ATM (though always changing by small margins) here is my build.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBe4wbRY6_wQRVtZ7NpzAUcQ48OlLfv0Gq-Ov3MnKpfNmGYFYEYVKfyzboZKMaVWEhhO907XrvYEsFLcRYJ9XG2FhjUFCMz_ZIXz9Yr3gNqW5N46xZ_o-18q6Tplc64YjxbPZUSedS7w653fIv4uoB3Bv6YIhVqZe0rLoGDmP9Ja0J9gPG_Qt6uLc-xq5m2bRzGNc0voLkkBGKr9BHps8a2Si1705dAKyqJ-3z3cT2d2KEY-TxQKAhYHTxnrkS2Ro-8aykGSXfPfx8uCkuduc=

I am using Sweep (AoE) + Infernal Blow (Single Target Fire Based) with will be gaining Anger (which adds fire aura) So my build is mostly defensive outside of all the STR im getting which equates into +5% Phy dmg per node. I am also gaining about 6 nodes worth of extra fire dmg (+78%)

I can stand in a group of melle and nearly regen everything they do to me. haha.

EDIT: If anyone is looking for a Dual Elemental spec, I have some REALLY nice ideas, we should talk. :) Will work better with the left side of the passive tree.

Link to comment
Share on other sites

Are you running in HC? Cautious' date=' defensive play is the only way to survive later on.[/quote']

nah i usually play through the entire game then try HC modes.

With my mage I use CC, ice freeze/chill, lightning stun, as a form of defence.

on my duelist though, I just use a ton of life leech and insane attack speed. Was thinking of adjusting for the talent that makes it so you never miss but never crit as well.

Link to comment
Share on other sites

why such defensive builds?

am i the only one who goes all out offence? lol

even my dry runs at duelist are all offence

Because later in the game when you are one shotted and don't have time to cast anything.. ;p

hopefully you will prove me wrong though.

Link to comment
Share on other sites

Because later in the game when you are one shotted and don't have time to cast anything.. ;pb

hopefully you will prove me wrong though.

So far so good, only lvl 33 though. I can typically freeze any foe and dodge enough. I am lieing if I say I do not utilize defences. I do have a massive energy shield for my lvl and intend to stick with it as I lvl up. Plus the chill, frozen, shock, should not be underestimated as a defence.

Link to comment
Share on other sites

Just had Queen's Decree drop! I guess I have to make a summoner now.

Queen's Decree

Ornate Sword

Two Handed Sword

Physical Damage:31-52

Critical Strike Chance: 5%

Attacks Per Second: 1.30

Requires Level 27, 56 Str, 54 Dex

18% Increased Accuracy Rating

15% Increased Maximum Life of Minions

Minions Deal 15% Increased Damage

+1 to Maximum Number of Zombies

+1 to Maximum Number of Spectres

+2 to Maximum Number of Skeletons

182% Increased Skeleton Duration

25% Increased Strength Requirement

The nobles wanted to take her throne.

She let the peasants take their wealth.

The peasants wanted to take her wealth.

She let the soldiers take their heads.

The soldiers wanted to take her head.

She sat on her throne and wept.

Link to comment
Share on other sites

Kyz' date=' you are aware of the shotgun effect that can be achieved on spells with the multiple projectiles support gems? Can be very easily achieved with freezing pulse.[/quote']

frost pulse is meh imo.

I use Elemental Equilibrium, so I have power siphon stacked with lightning on my wand for some extreme damage with culling (insta kill if their hp reaches 10%). I usually precede my wand shots with cold snap.

Hit with cold snap, giving them a 50% lightning vuln, and a 25% ice resist, wand for boosted damage, flipping the vuln and resist to 50% ice vuln 25% lightning resist /rinse&repesy.

When I get the multi projectile gem (next quest i believe) I think I will be putting it with power siphon.

Hey, can you link frost nova to a totem?

When enemies close in on me I tend to just frost nova, shock ring, frost nova, shock ring. Swapping the vulns back and forth with equilibrium.

Link to comment
Share on other sites

Hey' date=' can you link frost nova to a totem?[/quote']

Yep.

When enemies close in on me I tend to just frost nova, shock ring, frost nova, shock ring. Swapping the vulns back and forth with equilibrium.

Is that how equilibrium works actually?

I thought once you hit it, it get's an equilibrium buff for some time that gives them resistances to the spell you hit them with and vulns to all other elements...

Link to comment
Share on other sites

Yep.

Is that how equilibrium works actually?

I thought once you hit it, it get's an equilibrium buff for some time that gives them resistances to the spell you hit them with and vulns to all other elements...

hit an enemy with ligtning his tag changes to

vuln fire, vuln ice, resist lightning.

hit him then with ice..

vuln fire, vuln lightning, resist ice

The buff/debuff lasts like 20 seconds on its own, but is refreshed and modified everytime you hit them with elemental damage. Making for some wicked one two combos.

I actually plan on loading a totem with ice nova (thanks for answer!) and using arc. So my totem will refresh ice ice ice, and I will be spamming fast shocking arc.

Link to comment
Share on other sites

Constantly swapping attacks seems a bit tedious to me, but if it works for you all the better.

I am really baffled with the huge passive skill tree, all kinds of orbs, gems, support gems, items, sockets.... ompf....

Gotta be less power gamer and more gamer :cool:

Link to comment
Share on other sites

Constantly swapping attacks seems a bit tedious to me, but if it works for you all the better.

I am really baffled with the huge passive skill tree, all kinds of orbs, gems, support gems, items, sockets.... ompf....

Gotta be less power gamer and more gamer :cool:

personally i found it a relief to find that one.

I hate when mages are narrowed down to that one big spell. Like in diablo II where an ice mage would just spam frozen orb. This way the mechanics actually favor a variety of attacks.

I can for example, fire an ice spear and my wand right after. The ice spear has a slower flight speed than the wand blast, so the spear hits and immediately after my wand shot slams into them and siphons a sphere for me.

Link to comment
Share on other sites

Oh, and for those of you concerned with my playing time and me "not working on the website" I have nearly completed ALL of the coding to the framework and have spent well over 250 HOURS working on the website. (not that its ANY of your bussiness) If you don't think thats enough your welcome to offer a helping hand.

Link to comment
Share on other sites

Anyhow back to that Marauder.

Dual Elemental Single Target

Can be used in Helm/Gloves/Feet/Weapon

Glacial Hammer

- Faster Attacks

- Cold Penetration

- Blood Magic

+- Weapon Elemental Damage / Reduced Mana

Heavy Strike

- Added Fire Damage

- Faster Attacks

- Blood Magic

+- Fire Penetration

+- Reduced Mana

Dual Elemental AOE

Can be used in Armor/Shield

Sweep (Armor)

- Added Cold Damage

- Cold Penetration

- Increased Area of Effect

- Blood Magic

+- Life on Hit / Life Leech

+- Leap Slam

Ground Slam

- Added Fire Damage

- Faster Attacks

- Blood Magic

+- Weapon Elemental Damage / Reduced Mana

The reasoning of having blood magic skills and NOT the passive is so that I can run % Auras on my mana and not worry about how much it is taking. ;)

Pro Tip: You can use one SUPPORT gem for two skills. Like you can obtain a 6 Socket Armor Have Skill 1 in Socket 1, Skill 2 in socket 6 and have 4 support gems between them. Talk about SICK!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...