Jump to content

Path of Exile


Deykari

Recommended Posts

Pro Tip: You can use one SUPPORT gem for two skills. Like you can obtain a 6 Socket Armor Have Skill 1 in Socket 1' date=' Skill 2 in socket 6 and have 4 support gems between them. Talk about SICK![/quote']

Didn't know about that.... useful info indeed.

Link to comment
Share on other sites

  • Replies 405
  • Created
  • Last Reply

Top Posters In This Topic

You just need a browser that supports canvas.

Tried three difference browers. The problem is I can edit the points but I can not seem to scroll around the skills browser so I can not move it around to see points that are off screen.

Really frustrating! I mean what else am I going to do here @ work? =(

Link to comment
Share on other sites

so I nabbed a spell totem gem

freakin awesome.

I think I am settling on arc for now. With my passive crit bonuses and boosted shock duration/damage that arc totem freaking fries the baddies.

I can gem a red linked with 2 blues, and add a second totem. OR, I might make an Arc totem that ALSO has multi shot. which is just sinful imo.

This relegates my mage itself to spreading ice, which applies lightning vulns to everyone I hit, while the totem zaps with lightning applying ice vuln to everyone it hits. Just perfect lol.

Link to comment
Share on other sites

so I nabbed a spell totem gem

freakin awesome.

I think I am settling on arc for now. With my passive crit bonuses and boosted shock duration/damage that arc totem freaking fries the baddies.

I can gem a red linked with 2 blues, and add a second totem. OR, I might make an Arc totem that ALSO has multi shot. which is just sinful imo.

This relegates my mage itself to spreading ice, which applies lightning vulns to everyone I hit, while the totem zaps with lightning applying ice vuln to everyone it hits. Just perfect lol.

Make your totem do lightning and fire so you get double dropped resistance to cold. Just add fire dog gem to it. Think that should work in theory.

Link to comment
Share on other sites

Does using fire cause its own vuln to ice' date=' independent from the equilibrium passive?[/quote']

No but I am finding tidbits that it works something like...

deal 1 cold dmg

enemy gets: coldres 25, fireres -25. lightningres -25

deal 1 fire dmg

enemy gets: coldres -25, fireres 25, lightningres -25

deal 1 lightning dmg

enemy gets: coldres -25, fireres -25, lightningres 25

But also: (not 100% confirmed)

deal 1 cold and 1 fire damage

enemy gets: coldres not changed, fireres not changed. lightningres -50

deal 1 cold and 1 fire damage and 1 lightning damage

enemy gets: no changes to resistance

(Damage has to be done with the same attack or spell for this to work.)

Link to comment
Share on other sites

Alright, a little feedback please. I'm thinking of trying this build for a HC ranger. Not sure if it's too spread out though and if I should focus more on defense.

I'm thinking skill focus being Lightning Arrow and Poison Arrow linked with GMP, and Fork, and later on adding Chain (if it'll work with the others) and either Mana Leech, Chance to Flee, or Culling Strike.

Link to comment
Share on other sites

It over all looks good, my main problem with it is you picked up alot of +phy dmg with bows and your main attacks armor elemental. If I were you, I would drop those and get some more ACC and maybe some defense.

Culling strike is nice, rough to start but once it levels yummmy

Link to comment
Share on other sites

Most of the +phy is to get King of the Hill and Piercing Shots. A few were taken to grab some ACC boosts (which I'm not as worried about with this being a Dex heavy build anywys). It also happens to work well with boosting the initial damage from Poison Arrow. High phys isn't a bad thing with PA, it means more initial Chaos damage.

Link to comment
Share on other sites

No but I am finding tidbits that it works something like...

deal 1 cold dmg

enemy gets: coldres 25, fireres -25. lightningres -25

deal 1 fire dmg

enemy gets: coldres -25, fireres 25, lightningres -25

deal 1 lightning dmg

enemy gets: coldres -25, fireres -25, lightningres 25

But also: (not 100% confirmed)

deal 1 cold and 1 fire damage

enemy gets: coldres not changed, fireres not changed. lightningres -50

deal 1 cold and 1 fire damage and 1 lightning damage

enemy gets: no changes to resistance

(Damage has to be done with the same attack or spell for this to work.)

You hit with fire, you get -50 ice, lightning. +25 fire.

If the next hit is ice youn get -50fire, lightning, +25 ice.

With lightning you get -50 ice, fire, +25 lightening.

The buff refreshes and resets with each elemental hit. The status of the preceding buff has no effect. I tested it with my witch.

Link to comment
Share on other sites

Pro Tip #2:

Lightning Arrow is OVER POWERED.

Lightning Arrow + Lesser Multiple Projectile + Chain

Fire one arrow, It hits all those targets + Aoe all of them at same time.

Not only are they getting hit those three attacks AND getting hit by the next three created that hit EACH of them, but EVERY single attack that hits any of those targets including the first three attack is also hitting EACH other target.

So you have your ONE attack hititng each of those targets TWENTYish times. More with more mobs.

Link to comment
Share on other sites

Alright' date=' a little feedback please. I'm thinking of trying this build for a HC ranger. Not sure if it's too spread out though and if I should focus more on defense.

I'm thinking skill focus being Lightning Arrow and Poison Arrow linked with GMP, and Fork, and later on adding Chain (if it'll work with the others) and either Mana Leech, Chance to Flee, or Culling Strike.

I would suggest spending two points to pick up Iron Grip. Your build shows a 124 strength which is largely wasted without it, and your tree already passes so close to it. There are some other areas where you could shave points. For instance, you invest three points in three 3% attack speed boosts, while there's a 3% and 6% attack speed boost sitting unclaimed near another node. Take the three out and pick the two others up and now you have a free talent point without taking anything out. Skip Alchemist too and there's two points to gain a massive boost to your damage modifier. Honestly, Arrow Dodging is probably not necessary either, since you already have massive evasion boosts, and it's not going to help against magical projectiles which are your primary concern at range. That would free up four points which could be applied towards Golem's Blood or Armour Master.

Also, I don't think 3 points is a solid investment for a 9% move speed increase. That could be better spent elsewhere, and you can always pick up a speed boost on your boots. Or, pick up Celerity(lol) for an 8% boost on a single node.

Have you checked out my HC ranger build? I went a bit of a different route than you, but for similar results (I like poison arrow over lightning). I forgo mana leech in favor of life leech and blood magic, and ditch evasion in favor of massive armor with Iron Reflexes. At level 30, my current armor rating is over 1300. Why worry about evading when physical attacks barely scratch to begin with? If I weren't going with that, I would probably invest heavily in Energy Shield buffs. I just don't feel evasion is a reliable enough defense at higher levels in HC to keep you alive.

Here it is again, slightly updated: http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAbwB0QUtBYQFtQiJC5EOPA6tEC0UIBRxFHUVIBiRGNsc5yDwIWAlPyi1KaUqTSzpMHwyCTJ-MpQ51DpSPydAoEOcROdKfVBHUUdVqVYEVvpXDVs9XQBdaGCIYVJnoGoeajtuqm89b_J0QXTxd9R3138CfyuGYIbOh0GHdo2_kyWVBZe0mvGbjZ65ns2fJ5_LoJ-hpKJApHim4Kcwp9SoGKvSrLqv67EwtBq0xcEzwdXB2MSizqjSIdN-2WHZxtqN3BXdDd7437_h2-LL7g7vTu968i_0-Pe--Vb8xf7I

With this, I have massive armor and innate 66% elemental resists, which could be bumped even higher at the expense of a small amount of dps or accuracy. I might need to pick up a couple more HP boosts as well, but there are several options for that with my tree. I really like the very bottom branch of the skill tree... there are a lot of great boosts with very few smaller nodes between them, making it a lot of utility for a small amount of points.

Link to comment
Share on other sites

Tweaking more: http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAbwB0QUtBYQFtQX5DjwOrRAtFCAUUhRxFHUVIBcdGJEY2xkuGbQc5yDwIWAn7Si1KaUqTSzpMgkyfjKUOlI_J0CgQ5xE50p9UEdVqVYEVvpXDVs9XQBgiGFSZ6BqHmo7aoduqnKpdEF08XfUd9d82X8ChmCGzod2jX6VBZe0myabLZuNnrmezZ_LoaSiQKOKpuCnMKfUqBirxavSrKqsuq_rsTC3tr6nwdjEosrTzZjN6s6o0iHTftlh2cbcFd0N3sbfv-jW6mLuDu9O73ryL_Pd9Pj3vvlW-rH8xf7I

Basically I ditched every accuracy and crit bonus and picked up Resolute Technique. This freed up a ton of points to pick up more hp/regen, bow attack speed/damage, and 90 Str and 10 Dex, both of which factor in to damage and armor. Also, in this build, I managed to get the 8% chaos resistance, and a 5% increase on the elemental resistance cap (now 80%).

Link to comment
Share on other sites

Pro Tip #2:

Lightning Arrow is OVER POWERED.

Lightning Arrow + Lesser Multiple Projectile + Chain

Fire one arrow, It hits all those targets + Aoe all of them at same time.

Not only are they getting hit those three attacks AND getting hit by the next three created that hit EACH of them, but EVERY single attack that hits any of those targets including the first three attack is also hitting EACH other target.

So you have your ONE attack hititng each of those targets TWENTYish times. More with more mobs.

That's not really true. When you use arrows, a target can be hit only once per arrow. With spells it's different though, hence why you can shotgun with spells and not with arrows. Unless the created arrows from chain are considered as new projectiles, they won't hit targets that have already been hit. Although I believe the AoE effect might work more than once.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...