Liadon Xiloscient Posted January 23, 2013 Report Share Posted January 23, 2013 Well I'm sure some of you may remember me, I used to play here a bit a long while ago. Played a few healers, did plenty of role-playing but never did get much into PK. Besides going over the wiki and the help threads here is there any advice for someone getting back into the swing of things? Link to comment Share on other sites More sharing options...
f0xx Posted January 23, 2013 Report Share Posted January 23, 2013 My malforms missed you Liadon Link to comment Share on other sites More sharing options...
Liadon Xiloscient Posted January 23, 2013 Author Report Share Posted January 23, 2013 Oh did they now? I'm sure my brilliantly blundering personality quirks will stick out like a sore thumb when I officially get into the server. The idea of PK still terrifies me but imma try to shake it. Link to comment Share on other sites More sharing options...
f0xx Posted January 23, 2013 Report Share Posted January 23, 2013 You should make a heavy PK char. You'll be a monster I bet. Link to comment Share on other sites More sharing options...
Tantangel Posted January 23, 2013 Report Share Posted January 23, 2013 Ask Ellwyn how to PK without worry. They started just a few months ago or so and I pointed them here. Now they scare the crap out of me sometimes. I need to get my big girl pants on. Link to comment Share on other sites More sharing options...
Liadon Xiloscient Posted January 23, 2013 Author Report Share Posted January 23, 2013 Aww no, but being pants-less is so much more fun! Well I hope your big girl pants fit alright! I'll see what I can conjure up. Skyrim Quote: "I see you're a summoner! Why don't you summon me up a warm bed?" Link to comment Share on other sites More sharing options...
Kyzarius Posted January 23, 2013 Report Share Posted January 23, 2013 If you played healers before. Then stick with communers. Play a good aligned cleric you will find many similarities, but move towards more offensive play. Link to comment Share on other sites More sharing options...
f0xx Posted January 23, 2013 Report Share Posted January 23, 2013 Forget goodies. Play an evil. Be evil. Attack everything. Link to comment Share on other sites More sharing options...
mya Posted January 23, 2013 Report Share Posted January 23, 2013 Forget goodies. Play an evil. Be evil. Attack everything. Discord Religion Drow Cleric. Easy as Sunday morning. Legendary for PKing naked with a shield. Just yell, for "Greater dominion!" and whack them in the head. Other than that its a DK, that follows any religion. You can even use charm person to RP. Link to comment Share on other sites More sharing options...
the_nightmare Posted January 23, 2013 Report Share Posted January 23, 2013 Well I'm sure some of you may remember me' date=' I used to play here a bit a long while ago. Played a few healers, did plenty of role-playing but never did get much into PK. Besides going over the wiki and the help threads here is there any advice for someone getting back into the swing of things?[/quote'] I can give you some advices but you know what I want in exchange Link to comment Share on other sites More sharing options...
Spark215 Posted January 23, 2013 Report Share Posted January 23, 2013 Everyone here is wrong. If you want to learn how to pk do a stone giant warrior gladiator, my evidence? Dagnab Bedrock. He didn't even know who Adeptus was when he started, by the end he could solo Gear. Link to comment Share on other sites More sharing options...
Kyzarius Posted January 23, 2013 Report Share Posted January 23, 2013 Melee is not a good starter pvp class. Neither is evil align. Best is to play a good align, for reliable alliances, and a cleric, because she is familiar with communers and would find synergy with what she has experienced. They equip very easy, can explore every zone in the game, and are not reliant on spending time gathering consumables. Link to comment Share on other sites More sharing options...
f0xx Posted January 23, 2013 Report Share Posted January 23, 2013 Best is to play a good align' date=' for reliable alliances[/quote'] So basically, you are saying that in order to learn to fight, she needs to have as many friends as possible? :confused: Link to comment Share on other sites More sharing options...
mya Posted January 23, 2013 Report Share Posted January 23, 2013 Good is longer good for PK learning due to the lack of viable PK targets. As an evil you can attack anyone. The learning of PK should be done by drowning ourselves in PK. Not by doing controlled mock fights. Moderates are great at this, as they allow the character to be PK ready in 5 min after death. Sure moderates hold less rares, but when learning PK, one should not focus on godsuits, but on gaining skills. Skills like running, chasing, learning not to spam, alias, when to strike, what to use vs what class. What other use that works very well on me, and how I should make it work for me. With a good, you are just stuck in a very slow lane. Link to comment Share on other sites More sharing options...
Kyzarius Posted January 23, 2013 Report Share Posted January 23, 2013 Good is longer good for PK learning due to the lack of viable PK targets. As an evil you can attack anyone. The learning of PK should be done by drowning ourselves in PK. Not by doing controlled mock fights. Moderates are great at this, as they allow the character to be PK ready in 5 min after death. Sure moderates hold less rares, but when learning PK, one should not focus on godsuits, but on gaining skills. Skills like running, chasing, learning not to spam, alias, when to strike, what to use vs what class. What other use that works very well on me, and how I should make it work for me. With a good, you are just stuck in a very slow lane. I learned to pk by reviewing logs, and analyzing strategy. Not by dieing a whole lot, but by leanring what I did wrong when I did die and change it. Being good keeps you from being ganked as much. It allows you to pick your fights better. I logged in an evil the other day, an old one of mine thats 50, and was attacked by a knight within minutes of logging in. That isnt a fruitful learning environment, its called unless you're a pro you wont be able to get ready at all. At least with a good aligned character, in the current game environment, you will be able to equip and choose your fights. Link to comment Share on other sites More sharing options...
Ellwyn Posted January 23, 2013 Report Share Posted January 23, 2013 My recommendation: - Go moderate PK - Recommend Dark-Knight, Ranger - Try a PK heavy cabal Particularly liked DK because of their solo power. Charmed person + fireball + cure light really allows you to handle a lot of FL alone when you need to equip. Rangers get pets, solid melee tank, and can camouflage. Another great choice. Learn how to equip first and foremost (at least to a moderate level). Its especially hard if you are totally outgunned because you don't yet have the "skills" and "tactics" to compensate for difference in power. This matters moreso for melee classes than mages. Look at every fight, win or loose, and see if there was something you could have done differently to maybe change the outcome of the fight in your favor. Example: Many times, I looked back at logs and realized my fireball only grazed some opponents. They had too much afflictive saves. Shoulda tried maladictive spells or even bash. Then next fight, try it out and see what changes. OR sometimes I look back and noticed my mal spell tactic to whittle down the opponent was not working (not landing). Try massive dmg output with fireball spam. Ask for tips on your class and what you can be doing against people you constantly loose to. Truly, my fast learning curve is attributed to getting advice from others. Link to comment Share on other sites More sharing options...
Elfrosto Posted January 23, 2013 Report Share Posted January 23, 2013 Jump on the server, hit h and look up the different races, and classes. I find I get ideas for characters when I do this. Then play around with ideas! I talk to my friends about ideas, they often give me advice on it. Also, read the essays on the forum. They give a player-side insight. Link to comment Share on other sites More sharing options...
Implementor Anume Posted January 23, 2013 Implementor Report Share Posted January 23, 2013 I can think of two way, both of which worked very well to help me to learn to pk: - go WM, challenge everyone. Fight, fight, fight. Ask for advise. Log fights, post them, asking for advise (either just Imm advise or for the pk forum for suggestions from everyone) - If you know the basics already, go Syndicate. Go after EVERYONE who is bountied, no matter what. You will improve A LOT. You will also get some kills on people who really do not expect you to attack them As to melee, rough, caster or communer, try them out. I've found that eventually almost every player finds the class they are most comfortable with. There are a very few players who are good with several classes, but that is rather an exception. Myself, I favor melees and roughs over casters and communers. For others, it is vice versa. It's a matter of playstyle and preferances. Link to comment Share on other sites More sharing options...
Liadon Xiloscient Posted January 23, 2013 Author Report Share Posted January 23, 2013 In my experience with MMO's and MMO type games I learn and grasp quickest on either Tanks, or Support "Healers" / Cleric Types. In D&D I choose either a Fighter, Sorcerer, or Cleric (the version without a damned prepared spell list... I forget what it's called. It's in the Book of the Divines.) Anyways, I don't like skulking around, I'd rather just be out with it. I'm not much for being a party leader but I get stuck with it a lot, that or I'm the go to gal when **** hits the fan. Regardless, I know that's not much to go off from but I did enjoy the Shape shifting Ranger that I had. I think I had some sort of bird form which was cool because screw swimming through water when i can just fly. Helped me escape plenty of PK situations. Not to mention for all you trip fags it doesn't work on someone flying. Liadon was hella fun and known for simply flying over someone's trip attempt and fleeing in that same turn. I'm sure it made a few PKers rage. Then again, a few things about her made people rage! LOLOLOLOLOL I dunno... I get super excited and have the most fun when I successfully avoid a PK situation. At the same time, the few times that I had actually dropped someone to zero I just wanted to teabag in-game so badly and then just prance off. But... that would be breaking character. Anyways, thanks for the advice guys, and gals! I'll look at what my options are and blunder about with it. Link to comment Share on other sites More sharing options...
Pali Posted January 23, 2013 Report Share Posted January 23, 2013 In D&D I choose either a Fighter' date=' Sorcerer, or Cleric (the version without a damned prepared spell list... I forget what it's called. It's in the Book of the Divines.)[/quote'] Favored soul. Try a paladin. Still very much a tank. Link to comment Share on other sites More sharing options...
Liadon Xiloscient Posted January 23, 2013 Author Report Share Posted January 23, 2013 Thank for the suggestion, but I've already built and rolled my character. Thanks anyways doll! Link to comment Share on other sites More sharing options...
Beveril Posted January 23, 2013 Report Share Posted January 23, 2013 What worked for me years ago, and is working for me now that I'm trying to re-learn is pick a race/class combo that sounds like it would be fun to you and play the hell out of it. Although there is something to be said for specific classes (clerics, DK, Ranger) in terms of survival and exploration (it can be difficult to learn what's a good piece of equip when you can't ID except through Brambus), I found it hard to pick a "learner" class and play when I wasn't feeling inspired. I tried 4-5 DK in the past and never got much past 30 because I just didn't like the playstyle. I learned the most from PK on a paladin I had. Second most on a warrior that got stomped nearly all the time. But then, like Kyzarius, I learned from logs and trying to figure out what didn't work for me in my fights. And I tried to avoid dying as much as possible. Link to comment Share on other sites More sharing options...
Spark215 Posted January 24, 2013 Report Share Posted January 24, 2013 WM Stone Warrior Glad! (beating a dead horse here, I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here. Link to comment Share on other sites More sharing options...
L-A Posted January 24, 2013 Report Share Posted January 24, 2013 WM Stone Warrior Glad! (beating a dead horse here' date=' I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here.[/quote'] Stone warrior glad is a good choice - neutral and the removal of some melee weaknesses. You have to be prepared to do the gear trips though and learn where eq is. Not insurmountable though. DK is also an excellent PK'r and all round class. Detect invis and the ability to summon sanctuary are abilities that are overlooked in this game. If you don't do a DK for your first back, do one for your second back. Its well worth it. If you want more of a caster I don't recommend a cleric. The class puts you in the 'run' mindset as a necessity in PK. An invoker is great for PK and some exploration - high damage spells and the necessity to be aggressive in PK. L-A Link to comment Share on other sites More sharing options...
mya Posted January 24, 2013 Report Share Posted January 24, 2013 WM Stone Warrior Glad! (beating a dead horse here' date=' I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here.[/quote'] A gladiator will get you a distorted vision of PK. Part of PK is being prepared, and the cabals skills are a crutch, holding you down. The risk free challenges are also another crutch, as you will not be exposed at all the dirty tricks the vets know. Nor can you be the initiator in PK, other than warmasters. The old days were hard, but they taught important lessons. I remember hunting in Shandor and having to worry about thieves/ninjas stalking our hunting party. Along with that evil curse. I remember being PKed by a DK at L10. I remember a necromancer group mate killing my DK just cause I said he was a necromancer and not strong. He killed me with 3-4 acid blasts. I remember having to kill a FG zerker at L20 with a Drow Cleric, with the Elemental valley blue flame magical whip. I remember when we could not hang in town, because thieves would disguise just to get you inside your guild. There were no Clan-halls. I recall being PKed by a ninja at L33, almost full looted, immediately join a group to hunt centaurs. Have one of my group-mate go to city to practice and get jumped. He asks for healing, we go to him and we get jumped by a Invoker, and I end up death+collected. I remember with 56 hours of playing being L33, and taking part in PKs. Link to comment Share on other sites More sharing options...
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