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Group PK


Cephirus

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Kinda depends on the situation in my book. If someone attacks my hunting party, particularly a pinn coming at people stuck in that hellish 42-49 region, then they are going to have to deal with me as well. If it is an inept PKer like myself, people coming at me in a group is unwarranted and borderline hilarious. Now, if it is a nightmare status character (I am thinking of like Marty, Oppressant, or other full on smash the entire who pk of pinns) and they are just knocking you out in a cabal vendetta... I could see picking up another cabal mate to fight them. I mean... its a vendetta, it demands blood, provided your RP can justify it. I don't think my particular flavor of Gladiator would ever ask another WM to help me deal with a Savant. The only other time I could see group pk being truly above board would be group vs group... and even then I would rather see individuals fighting at the same time instead of an actual pack vs pack sort of thing. Granted, if a character's RP says "Riley, that's the whole point of being in a crew. We don't fight fair, we believe in overwhelmin' force." who am I to disagree with it? I better just put on my track shoes and evade them.

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Bring it on. The losing team will bitch, whine, and moan regardless. But if you scour the shout outs section you will find some posts where people praise nights of 1v1v1 or 2v2v2 or even 3v2. People are happy as long as they dont lose all their equipment ive noticed.

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With one cabal vs another cabal - when multiple members are present it really is great fun. Different tactics depending on classes no each side, whether you try to simply wipe out the other team, take their item, defend your item or both.

In my experience it's a brutal situation that happens quickly. Almost everyone dies. If you're in a 'team fortress' situation for multiple hours you'll almost certainly be dead a few times no matter how good you are. It's almost never fair but is a great deal of fun. Looting usually isn't an issue because with a bunch of hostile in any given area (usually a cabal zone) pawing through someone's corpse (chances are you're already hurt) is a good way to get snuck up on and killed.

IMHO - its fine, even with uneven numbers (eg 2 v 3, 3 v 5 etc) as long as it doesn't degenerate into one team with a summoner summoning people for a 4 v 1 beatdown.

L-A

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Granted' date=' if a character's RP says "Riley, that's the whole point of being in a crew. We don't fight fair, we believe in overwhelmin' force."[/quote']

So you ain't never got worry about about handlin Sh!t like a man!

Some of the funnest fights were Oppressant, Grum, and (Ghont, Shufei, etc) vs like 3-4 outlaws. What was not fun was dealing with OP class combos alone. I think not long ago a monk and warrior took out an invoker. That stuff isn't fun, but team deathmatch in the Ford/Miruvhor/Lost Souls between Savants and WMs? Epic fun.

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I do not like group PK vs group PK. To much imbalance, and less dependent of skill.

FL mud is not designed with that in mind.

I once played a mud which focused on group PK, and it's great. But they have the mechanics to support it. There was a defensive build for "Tanks" ABS, where you wore heavy armor. This armor always absorbed a % of hits, like 82%. Meaning that you always were hit for low damage. And could have some control. Most of the tactics was about ambushes and having people spamming choke points. Less focus on actual fighting and more on movement and deployment.

Still in FL 1 vs 2 or 2 vs 2 is fun, as long as they are not grouped and do not engage at the same time.

So that they cannot just fireball spam or Haymaker bash.

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I do not like group PK vs group PK. To much imbalance, and less dependent of skill.

FL mud is not designed with that in mind.

I once played a mud which focused on group PK, and it's great. But they have the mechanics to support it. There was a defensive build for "Tanks" ABS, where you wore heavy armor. This armor always absorbed a % of hits, like 82%. Meaning that you always were hit for low damage. And could have some control. Most of the tactics was about ambushes and having people spamming choke points. Less focus on actual fighting and more on movement and deployment.

Still in FL 1 vs 2 or 2 vs 2 is fun, as long as they are not grouped and do not engage at the same time.

So that they cannot just fireball spam or Haymaker bash.

In cabal warfare sometimes what happens, happens. It's the reason cabal warfare is great fun with multiple members of each cabal on. Sadly it's not something seen as much as in previous times :(

I do agree in not being grouped though - some chances must be taken when there are 10 characters looking for blood in a single area :cool:

L-A

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I can remember definitely catching flak for EXACTLY this sort of thing when I was playing Reazal (Knight pally) when I caught a savant psi sleeping at the entrance to the chasm and I charged him down. We really can't have it both ways. Yeah he was hurt from exchanging with a cabal mate, yeah said cabal mate was then exchanging with another savant. Fact is, people like it until it doesn't fall their way. I've seen people cry foul after getting cut down by a hunting party they elected to engage and a member of the victorious hunting party getting pulled up and made to relinquish the spoils they claimed from the corpse. I am all for people having fun... but if we are going to advocate this as a community, which it seems thus far we are, then we ALL need to agree not to punish our fellow players with OOC flames in game or crying to the boss lady.

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I've seen people cry foul after getting cut down by a hunting party they elected to engage and a member of the victorious hunting party getting pulled up and made to relinquish the spoils they claimed from the corpse.

I don't know the whole story I am sure, but I swear here and now, if that EVER happened to me, I would delete my forum account and be gone. Alas like I said I doubt I know the whole story.

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Well I personally have enjoyed what little group PK I have participated in. The main issue I see comes with rare items melting. While the Outfit command certainly helps, after a couple of bad situations, a good portion of what you had is now toast. It would quickly make it not so much fun, especially if one side gets a good jump on the others.

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Well I personally have enjoyed what little group PK I have participated in. The main issue I see comes with rare items melting. While the Outfit command certainly helps' date=' after a couple of bad situations, a good portion of what you had is now toast. It would quickly make it not so much fun, especially if one side gets a good jump on the others.[/quote']

Outift and a well stocked stash goes a long way to being able to jump back into the game - especially if you hide behind group members and deal damage until you can pick off someone to replace your eq :D

Some classes are far better (invokers and berserkers come to mind) at this than others....

L-A

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While the Outfit command certainly helps' date=' after a couple of bad situations, a good portion of what you had is now toast. It would quickly make it not so much fun, especially if one side gets a good jump on the others.[/quote']

This can be an issue, but it's one that I think balances out in the long run... sure, today those 4 Savant invokers will have a lot of fun with those 2 fire giant WMs, but next month those three dwarf zerks will rip out the throats of those invokers. ;)

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LOL DVD.

I like how you did that.

Isn't that the truth of FL.

All the sadness. All the rage deletes. All the raging that requires bans. Is almost ALWAYS a full loot. FL is cyclic, you get to love your character. You gear them, you rp them, you invest more time getting cabaled than it takes to beat most games. Then you die are full looted and have to go repeat the same boring equipping process all over.

Then if you try to avoid that fun killing pain, by say not fighting someone who you know will kick your ***, you get insulted, called a coward, and in the worse cases penalized for it.

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  • Implementor

To clarify: nobody will make you return stuff if someone attacked you and you killed him.

Things can be differently if rules were broken (e.g. quest class / race related, grouping just for pk, grouping with someone out of range not to hunt but to defend from a pk, etc.).

As to group vs group, I've not taken part in such an action for a long time but it was huge fun back in the days. Being actually grouped when attacking someone is something you need to be careful with, as it will in most cases only be seen as ok if the other side is doing the same. Depends a bit on the circumstances and on your cabal Imm's ideas about it.

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