tassinvegeta Posted January 9, 2006 Report Share Posted January 9, 2006 I've been wanting to make a monk for awhile now, but one thing has been preventing me from doing so, the fact that theirs really no way for a monk to lag in defense except in drunken with trip and you can't use chakra hits in defensive can you? I have played monks before but after realizing this I abandoned them. I mean against berserkers, rangers, warriors, battlemages, necromancers, dark knights, and vampires (which is alot of classes) all of which throw out huge amounts of melee damage what's will allow you to be able to keep them in battle if you are winning? Is this a balancing act of well they can lag well enough in offensive so in defensive they are made to suck? Or am I missing something that would help out in those defensive stances? Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 9, 2006 Report Share Posted January 9, 2006 Lots of classes do without conventional lagging means. It's just getting used to the class, make one and have fun with it for a little while. You'll be hard pressed to get bored with a monk, unless you bore form training. Also, you may find that offensive is the way to go on Melee classes aswell. WC Link to comment Share on other sites More sharing options...
Zrothum Posted January 9, 2006 Report Share Posted January 9, 2006 The trick is this: Be damned sure to master your anatomies. From there, it's all about suprise. Anyone who is decked will be a problem, from their high ac. A general way to go is: Crane - communers and most other mages Monkey - with chii bolt this is a good ogre killer Dragon - Your killer stance for those who are not so well dressed Tiger - your hunting stance, can also do well against communers and mages if you are dressed well Against warriors, the two ways to go are horse and dragon. Since you are worried about lag, we can rule out horse. So, I'll pay attention to Dragon. This can be a mean, mean stance with mastered anatomies and some good armor. Your disarm is nasty, although he's probably god a nodisarm weapon, but hey, ever Martineius is walking around dualing just nodrop weapons. A decked warrior WILL kill you if he is hunting you. Because if he's smart he's going to be dual wielding weapons you can't use. However, if you catch him off guard, while he's not hunting you, and he's got some weapons that are not as effective, your chances are much better. Lead in with a dirt kick, they will most likely dirt back, but now you have two rounds to assess your damage return. Did he destroy you in those two rounds, or did you destroy him? Was it pretty even? If it's close or you were domination, get ready to lead with murder and go for a lag lock. Once he's at big nasty or pretty hurt, now it's time to go for the dragon beauty...kick. Throw out one kick and get ready to chase with trip. This brief tutorial is assuming that you: have sanc up, you are flying, you do have level 2 chii bolt up (except against magic resistant races), you are wearing max beads, and you are making good use of aliases. Link to comment Share on other sites More sharing options...
Nomak Posted January 9, 2006 Report Share Posted January 9, 2006 Sorry Zrothum but I don't agree here.I think that horse stance is fine only for classes that don't have skills like riposte.Because even when you return their damage with the horse stance they can return it back with riposte.Horse is berserkers bane.A skilled good equiped warrior will kill you even in a horse.The mages/comunners bane is monkey.Ten hits/injures/decimates a round is around 100/180 hp.This means that they are gone in seven or four rounds.I never use dragon I think that it sux. Link to comment Share on other sites More sharing options...
Zrothum Posted January 9, 2006 Report Share Posted January 9, 2006 Multiple stances can do good against a class. As I stated, I was just giving some general help. Link to comment Share on other sites More sharing options...
Nomak Posted January 9, 2006 Report Share Posted January 9, 2006 No worries,it is a matter of oppinion and expression. Link to comment Share on other sites More sharing options...
spiegel06 Posted January 9, 2006 Report Share Posted January 9, 2006 I dont think Monkey is the bane of invokers/comunners. It does well (really well) agianst them but but I prefer Crane (for the affects that they cause) over monkey. Link to comment Share on other sites More sharing options...
Zrothum Posted January 9, 2006 Report Share Posted January 9, 2006 I concur. Monkey is my ogre killer and anatomy trainer. Link to comment Share on other sites More sharing options...
The Forsaken Posted January 9, 2006 Report Share Posted January 9, 2006 Heh...my first monk (I think my second char) back in 1.0 went monkey against a warrior......ohh the pain. Link to comment Share on other sites More sharing options...
tassinvegeta Posted January 9, 2006 Author Report Share Posted January 9, 2006 Thanks zrothum and nomak this little discussion has already help me quite a bit. It seems it is possible to still go offensive vs some of those classes. Link to comment Share on other sites More sharing options...
L-A Posted January 10, 2006 Report Share Posted January 10, 2006 I never use dragon I think that it sux. Have you seen what it can DO!!??? Virigoth said it was one of the ways a monk could take those dual axes and shove them up a warirors @$$. L-A Link to comment Share on other sites More sharing options...
Zrothum Posted January 10, 2006 Report Share Posted January 10, 2006 Dragon is the rox0rs if you have mastered anatomies and you are decently dressed and you are quite well prepared. You are without one of a monks defenses, so yes, expect a little bit of punishment. However, as the battle begins, you should, hopefully, have caught your opponent unprepared (without sanc or flight) with some luck and some hitroll, you will land that dragon strike, follow that round with a kick and get all corpse Link to comment Share on other sites More sharing options...
Mister E Posted January 10, 2006 Report Share Posted January 10, 2006 I agree, Dragon stance rocks for pure damage, plus the hp bonus and size bonus doesnt hurt against powerful opponents, just sucks when you dont land the claw as soon as youd like. I find monks are not that hard to train, cept for weapons, blech. Link to comment Share on other sites More sharing options...
spiegel06 Posted January 10, 2006 Report Share Posted January 10, 2006 ok so what do you think Monks should do against DKN I believe defensive is the way to go but I still not sure. What do you people think? Link to comment Share on other sites More sharing options...
Zrothum Posted January 10, 2006 Report Share Posted January 10, 2006 Dark Knight is dragon for sure. Make sure you are flying. Try a disarm if it looks like his weapon isnt nodisarm. If not, just start kicking. They don't have alot of hps and you should have their anatomy mastered. Dragon kicks is VICIOUS. And if you land that chakera...its lights out. Be sure to dirt as well, they dont get blind fighting. Make you you have not only sanctuary, but prot_evil too Link to comment Share on other sites More sharing options...
CCaprice Posted January 10, 2006 Report Share Posted January 10, 2006 ok so what do you think Monks should do against DKN I believe defensive is the way to go but I still not sure. What do you people think? Yeah I know what you mean at first glance defense looks best but it isn't. It is offense all the way. Dragon is best. Maybe even crane if you think you can handle the damage. Link to comment Share on other sites More sharing options...
Despiser Posted January 10, 2006 Report Share Posted January 10, 2006 Honestly, it depends on how you want to play, and how risky you want to play. In buddha stance, you'll never die, but you'll never get the kill. In dragon stance, you have a chance of getting the kill, but also a chance of dying. In my fights with Tylith as Narnokles (Behrens describes them as just 'boring' fights) when Tylith was in Buddha, basically it was him just slowly kicking my hp down. A few times, I landed mals (very rarely), but he just 'healed' them away immediately. Neither of us really came close to killing each other. He did, however, get two kills on me in dragon stance. That being said, I also got two kills on HIM in dragon stance. So really...it's up to how you want to play it. Link to comment Share on other sites More sharing options...
Nomak Posted January 10, 2006 Report Share Posted January 10, 2006 How much saves you get with buddha at pinnacle? Link to comment Share on other sites More sharing options...
Chayesh Posted January 10, 2006 Report Share Posted January 10, 2006 Sorry, Nomak...you'll have to test that one out on your own in game. Saves are very much eq dependent as well as class variable so it would be impossible to give one set number. If someone wants to stat general ranges they've achieved, fine. But the specifics of stances shouldn't be elaborated on too much. Link to comment Share on other sites More sharing options...
Behrens Posted January 10, 2006 Report Share Posted January 10, 2006 Horse is also a good stance against DKs if their weapons aren't magical. Basically, Despy has it right. Defensive (Horse/Buddha/Drunken) you will very rarely die, but also rarely get the kill. When you do, it'll feel REALLY good . Offensive is rolling the dice a bit more. You have a chance to get the kill, but a risk of dying as well. Link to comment Share on other sites More sharing options...
Sneak Posted January 11, 2006 Report Share Posted January 11, 2006 I vote for monks getting tuned up af notch - Ive only seen one person in this mud own with monks - and now he is the coder - what a chance. Link to comment Share on other sites More sharing options...
Zrothum Posted January 11, 2006 Report Share Posted January 11, 2006 The only reason I don't play monks is because when you play w/ 20 pinnacles on and you dont have a way to change quickly between stances, it blows. Prepped for that mage? Lookout, here comes a decked giant warrior. If anything, monks just need a "break" skill allowing them to cancel their current stance, at the cost of 50-100 mana and two round lag. 50/50 chance at 75% prof Link to comment Share on other sites More sharing options...
Lexi Posted January 11, 2006 Report Share Posted January 11, 2006 Hrm... The only reason I don't play monks is because when you play w/ 20 pinnacles on and you dont have a way to change quickly between stances, it blows. Prepped for that mage? Lookout, here comes a decked giant warrior. If anything, monks just need a "break" skill allowing them to cancel their current stance, at the cost of 50-100 mana and two round lag. 50/50 chance at 75% prof There actually is a way to break stance. Though it's not always so useful. Link to comment Share on other sites More sharing options...
Zrothum Posted January 11, 2006 Report Share Posted January 11, 2006 You mean break empowerment completely. Which means not only do I have to wait 6 hours for my empowerment to drop to 18 hours, but then I have to completely RE empower again. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 11, 2006 Report Share Posted January 11, 2006 Stuck in defensive? Emp off. Attack lowbie mob. Emp Def. Run around like a chicken with your head cut off. Stance up. The cost of being damn strong on many different classes is being locked in for a short while. WC Link to comment Share on other sites More sharing options...
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