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Change log May


Anume

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  • Implementor

some typos fixed

bug fixes:

-bug with power expertise fixed

-bug with avatars fixed

-bug with help files fixed

-bug with some spells/skills has been fixed

-bug with a quest has been fixed

-perks also work now properly if you start out as adventurer

-two other bugs with perks fixed

-bug with clan seniority list fixed

eq:

- most of Avalon's eq has been completely revamped, made more useful, progs and other fun stuff added

- 3 eq pieces in the centaur camp upgraded

quest:

-bug with werebeast quest fixed

-some small adjustments of 2 of the Willow Palm quests

-New quest in Elium

-Secret Quest added. Somewhere. Maybe.

-align of werebeast on the street between Val Miran and Maelbrim changed to neutral

-you now get your first mount for free in all three major cities

areas:

-NEW AREA: Fort Blackwatch

-NEW AREA: The Demon Pit (ranking area, quest), upgrade to follow with next changes (teaser: build your own fun weapon)

-some small adjustments in Willow Palm

- Easrel and his guard in Ralardia are now neutral

-Militia officers added to all three temples in Maelbrim

-Cloud City room names adjusted (capitalization)

-Reference to Rheydin in Miruvhor adjusted

-Caravan yells Maelbrim instead of Rheydin now

-you can no longar vanish into the Militia Clan Hall

-the gatekeepers in Dischord can no longer be gated to

-small change to Elderwood (avatars, go explore)

other:

- members of faction "Breaker" receive two new spells (atmosphere / rp based)

-some Imm commands improved

-you can now rank on to 30 if you have submitted a dcheck by 15.

-age and birthdate have been removed from the bio command (allows players to rp their character's age without anyone saying this is not true via bio ooc info)

-Avatars have been moved to 15 - 30

-help files for avatars changed (help avatar, help avatar requirements)

-new code option to set player flags

-The world has become a little more sinister.

Forum / Wiki / Website:

-some changes / fixes of the forum have been done as we are in full control of it now

-three shoutout forum backdoors zapped. it is completely anonymous, now.

-guests and users trying to register get the proper messages / emails now

-links on forum and wiki have been updated

-new donations link / address

-you can now choose which layout you prefer for the forum by clicking on the quick style chooser (bottom left side of the forum)

-a lot of funny new smilies for your posts have been added

-down button added on the forum to get the mud back up faster if it crashes (please use only if it's REALLY down)

-WIKI is now controlled by the fl staff

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And a little teaser what's on our current to do list:

- HERALD

- long time lag avoidance

- some other quest and area changes

- winter revamp

- some super secret stuff (we got a couple interesting ideas but are not sure yet if this will work out, some of it based on player proposals ;) )

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I am sorry, I have a big gripe with the way changes and general information is presented for quite some time. So it's time to vent.

My gripe begins with the lazy implementation of Perks.

I am talking about the ever increasing intention of hiding mechanics and generally, hiding how things work, from the players.

I will give an example.

What we see now in the changes list:

bug fixes:

-bug with power expertise fixed

-bug with avatars fixed

-bug with help files fixed

-bug with some spells/skills has been fixed

-bug with a quest has been fixed

-perks also work now properly if you start out as adventurer

-two other bugs with perks fixed

-bug with clan seniority list fixed

What we used to see some time ago:

[10/29/06]: MAJOR FIX: Bug with clerics sermon not being saved against properly fixed.

[08/05/07]: Bug allowing adventurer remorts to gain more HP than their guild allows per level has been fixed.

[01/18/08]: You can no longer put up multiple bribes.

[01/18/08]: Bolo should now improve correctly above 95%.

[01/18/08]: You can only doublesheath one two handed weapon, and while that weapon is sheathed,

You can't use it - I.E. no more sheathing a certain staff that heals when used.

[10/01/11] Alcoholic perk reduced to 10% damage reduction.

That's just some examples I choose from the change log file.

What I mean is, why do you guys (immortals) try to hide the mechanics of the game from the players? Please note, I am not talking about malforms, quest classes and naturally hidden stuff here. I am talking about simple mechanics like, what is the chance to dirt the human race on different terrains? How the AC actually affect the damage one takes? What is the chance for different skills to land successfully (haymaker for example) and how does AC and dex relate to it, what are the way to defend against assassinate (i.e. what are the variables that are considered in the assassinate equation) and so on and so on.

I started with perks as example, and I am gonna return to them. Some time ago, perks were revamped each with VERY vague description and the immortals refused to share what they do. Players had to experimentally find what the perks actually do. The trick here is that, perks were sooo bugged, that they were not acting the way immortals wanted to, and since players didn't know what they are supposed to do, they try them all, find relations and make choices based on those relations. In time, perks get slowly fixed and players find that the perk they choose doesn't act the same way as before (example - the tinkerer perk used to give +1 prof to all skills in the past. That was deemed a bug). Not just that, but there was a bug where if you start as adventurer once you remort the perk doesn't work. That bug got fixed just now, 2.5 years after the major revamp of the perk system!

My point is, why hide the information?

I've played for so many years and I still don't know how damage from weapons is formed. I mean, we all know weapons have damage rolls, but then characters have their own damage rolls, then there is AC, spells that debuff the damage and so on. How does your own damroll relate to the damroll of the weapon for example?

I mean, half the fun of a game is trying to learn its mechanics and in its MANY years of existence, there is NOT A SINGLE thread in this forums that discuss an actual mechanic. And I am not talking about speculations and such, like for example everyone knows that AC helps against bash... but how much exactly? And is it worth taking -30 AC over 30 life?

Everyone knows that when stacking damroll, it becomes less effective the more you stack it, but what's the actual relation?

Just look a couple of posts above mine:

"-bug with some spells/skills has been fixed"

Does this mean one bug or that several skills were changed? Any details?

One bug' date=' affecting a lot of spells / skills.[/quote']

??

Why hide it?

:(

/end of rant

PS. I would have give props on the fixes, if I knew what the fixes actually were. Other than that, great work.

PPS.

What is faction Breaker?

What are player flags?

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F0xx,

1) you've said yourself you are not playing, so why play the forum troll and complain about a game you are not playing.

2) You do not know what was bugged so I'd have to go to a great length explaining it in detail and then saying it was fixed now. That is not fitting the format of a change log, which is a short listing only.

3) Some of the fixes concerned several things at once, so, again, explaining what was the problem(s) in detail would go far beyond the change log.

4) Those players that found and reported bugs, who do know what was buggy in detail, got a reply that we were looking into these bugs, they are fixed now.

5) Why complain that things get fixed too late, we have a coder who taught himself to code, you can't expect them to start out knowing how to do everything. With improving skill more fixes are possible.

Moreover we also got help in this respect with more recent staff additions.

All in all, a ton of work was put into the changes. If you do not like them, or the way they are presented, that is your problem, not mine.

If you really are interested in the details of a certain change, you can always post in a constructive way on prayer, asking if certain problems have been fixed or not. A polite inquiry most often gets an aswer.

And as to what skill works how in detail: this is something you figure out by playing the game. I do not know the exact code of most things you spoke of myself and would have to look it up myself. WHY though. If I wanted to do maths, I wouldn't play a game. There is no fun in knowing how a skill is exactly coded. If you want to know that, you should read code and not play a game. And as to what is better - 30 ac or 30 hp, that totally depends both on class and playstyle, as you very well know yourself.

As to what Celerity asked, would it really help you if I list 50 + skills now that were all slightly bugged? Hardly. We nuked this bug fast, else it would have been a major problem.

PS: player flags are a coder issue. Breaker is a new faction.

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F0xx,

1) you've said yourself you are not playing, so why play the forum troll and complain about a game you are not playing.

2) You do not know what was bugged so I'd have to go to a great length explaining it in detail and then saying it was fixed now. That is not fitting the format of a change log, which is a short listing only.

3) Some of the fixes concerned several things at once, so, again, explaining what was the problem(s) in detail would go far beyond the change log.

4) Those players that found and reported bugs, who do know what was buggy in detail, got a reply that we were looking into these bugs, they are fixed now.

5) Why complain that things get fixed too late, we have a coder who taught himself to code, you can't expect them to start out knowing how to do everything. With improving skill more fixes are possible.

Moreover we also got help in this respect with more recent staff additions.

All in all, a ton of work was put into the changes. If you do not like them, or the way they are presented, that is your problem, not mine.

If you really are interested in the details of a certain change, you can always post in a constructive way on prayer, asking if certain problems have been fixed or not. A polite inquiry most often gets an aswer.

And as to what skill works how in detail: this is something you figure out by playing the game. I do not know the exact code of most things you spoke of myself and would have to look it up myself. WHY though. If I wanted to do maths, I wouldn't play a game. There is no fun in knowing how a skill is exactly coded. If you want to know that, you should read code and not play a game. And as to what is better - 30 ac or 30 hp, that totally depends both on class and playstyle, as you very well know yourself.

As to what Celerity asked, would it really help you if I list 50 + skills now that were all slightly bugged? Hardly.

PS: player flags are a coder issue. Breaker is a new faction.

This isn't constructive. Your goal should be to bring back players like Foxx, regardless of what they post on the forum, not taunt them into staying away. I love you Anume, you know that, but this wasn't your finest post.

I agree with Foxx. Why should any player who has leaked info get such an advantage over the other players, and whatever OOC ring that players is involved in. Or whatever player has a better 'in' with imms to get told certain info. Non-quest class/race/cabal information, for the most part should be available. It's a ton of work though, and to counter you Foxx, I doubt the IMM's can even answer half the questions you asked. For the most part, without digging through the code and going through the formulas.

We should be trying to lessen the learning curve here, not create a larger hump. Our goals should also be to try to keep our players, not drive them away. Everyone is entitled to an opinion, and I thought Foxx's post was constructive, and a valid concern that dates back forever. A troll post would of been subtle and masked flames, designed to stir anger in the immortals. His post was straight to the point, asked valid questions, and listed examples of the concerns he posted. That isn't a troll post, and I know a troll post.

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Alright, Ivy, let's look at his questions in more detail then.

1) dirt kick. Whatever has being human to do with that? I don't know that race would affect dirt kick in any way or manner, but I COULD be wrong, as I haven't looked it up. Terrain. Everyone knows it is harder to do inside (inside is less dirt, doh). Water - not working at all, any newb will tell you that.

So, how exactly does asking this or me ansering this help anyone?

2) What is the chance for differet skills to land?

- usually, higher hit roll helps with landing some, with monks, sometimes damroll, with some skills other factors are also important, have I looked it up in the code, no, you're welcome to however

3) ac and dex, the lower you get the better and the less you will get hit... nothing new is it?

4) how to avoid getting assassinated - don't let them study you.

Then he asks directly for a code formula. Look it up yourself. We're probably going to put in some changes here soon and no, we will not tell everyone the then new formula. I think there also has been a change since viri released the code, not sure.

5) perks

Yes, if we put in new stuff, bugs may happen. Would you rather we do not put in new stuff then? It was not very fortunate that our coder retired shortly after these changes got it, with that, I fully agree. Will we give out the new formula, again no. The help files have been changed and make clearer hints now already.

I also do not get it how on the one hand, people ask for the formula / code of skills and spells to be spoon fed to them and on the other side they complain the game is boring and they have nothing to figure out any more. We put in a lot of new fun stuff that you will NEED to figure out, more is to come. It would be very contraproductive and boring if we just told you the exact game mechanics or the code of quests / progs / skills. Anyone who is really interested in such stuff, look up the old code (that viri released), you'll get the basics for sure. Personally, I will continue NOT to look up the solutions for quests and other new stuff I have not done myself, as I really enjoy figuring it out on my own. It's also a good way to test the work of other Imms if you do not know the solution already.

And I still say f0xx post is a troll post, as none of his questions really have much merit and he came here solely to complain. If you do not play a game, why complain about changes coming in? If you do play the game, you'll soon figure out most of the more vague stuff yourself, that is the fun in it.

Edit: And I didn't get the weapon player damroll question... you see your hr dr in your score, if the weapon has + 5 dr your dr in your score goes up by 5, the weapon has also an average damage identify or brambus will tell you, shrug.

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Alright, Ivy, let's look at his questions in more detail then.

1) dirt kick. Whatever has being human to do with that? I don't know that race would affect dirt kick in any way or manner, but I COULD be wrong,

Believe he is referring to max dex of the race. Pretty sure that influences successful dirt kick because dex influences -ac.

Everyone knows it is harder to do inside (inside is less dirt' date=' doh).[/b']

I've been playing here since late 1.0. At a rough guess I know I have over 7000 hours on this game. I NEVER knew that, or even considered it. The game doesn't work according to real life as a rule, unless it is purposely coded that way. There is always a "doh" ex-post reason for why something "works" in game. That is not the same thing as an ex-ante "doh" reason.

(Another post to come)

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Heh, if you play a couple classes with dirt kick you - should - notice it works less / you miss a lot more when inside. I knew this was the case long before some coder actually told me it indeed is this way.

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Heh' date=' if you play a couple classes with dirt kick you - should - notice it works less / you miss a lot more when inside. I knew this was the case long before some coder actually told me it indeed is this way.[/quote']

I know that terrain is very important for some classes but I am not giving any information either :rolleyes:

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