The Forsaken Posted June 4, 2013 Report Share Posted June 4, 2013 Loot a corpse(other than an outlaws) is against the law in town. Just throwing that out there. Link to comment Share on other sites More sharing options...
tassinvegeta Posted June 4, 2013 Report Share Posted June 4, 2013 10. Don't join watcher if you are not ready for ELITE PK. Never really agreed with that sentence in number 10 but to each his own I suppose. If this is supposed to be that way. I'd like to suggest that a Disclaimer is associated with the Watcher helpfile. Help Watcher Disclaimer: This cabal is for the Elite only. 15. The player base has become more and more and more and more and more and more hand holding, crying foul, babies. EVERYONE. And I mean EVERYONE, except Arthryn, has EXPECTED to have their armaments IN FULL returned. This is only the people I've interacted with btw. Lets not harp on the entire pbase here. They then come on here and I hear sentiments about how they 'RP' and still were full looted. Hell, I have proof of people telling people they were full looted by my character when I never even looked at their corpse. You're right, many others expect things to be much easier. But fail to realize that what brought them here in the first place. Its how everything is much more precious and time consuming that makes everything much more real. You're supposed to be afraid to die and lose everything. Arthryn wasn't always like that in the beginning. This could have much to do with now with the inability to lose his best eq. But once he started accepting the loss of items I looted much less. At this point my character seems to be known for full looting. But in 90% of cases he attempts to loot as much as he can from those characters who have big mouths, get angry, pseudo gang, or go out of character at any point (usually after they die). The 10% is from those where I actually need the eq or faced a tough opponent and may want to drop him down a notch. It's funny how others interpretation of a situation can be so different. Link to comment Share on other sites More sharing options...
Atticus Posted June 4, 2013 Report Share Posted June 4, 2013 I wish I could get on groklin right now and throw down. Regardless of the pros and cons watcher is my fav cabal and always will he, just wished we could claim some territory from raids and ro plits Link to comment Share on other sites More sharing options...
Atticus Posted June 4, 2013 Report Share Posted June 4, 2013 Double post Link to comment Share on other sites More sharing options...
Trick Posted June 4, 2013 Report Share Posted June 4, 2013 Would be cool instead of just a city being burned down by a raid, it was taken over by the raiding party and Elementals were posted instead of guards and the city worked for the raiders. Tribunal would then have to raid back and take it. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted June 4, 2013 Report Share Posted June 4, 2013 Would be cool instead of just a city being burned down by a raid' date=' it was taken over by the raiding party and Elementals were posted instead of guards and the city worked for the raiders. Tribunal would then have to raid back and take it.[/quote'] neat idea Link to comment Share on other sites More sharing options...
Trick Posted June 4, 2013 Report Share Posted June 4, 2013 That way, the Outlaws can use the shops, IE: You're a pillager, should be able to extort Fayette for some ducks no problem right? Forces some tactics and strategy to decide WHICH city to raid for WHICH shops you want access to. Do you want access to the Val Miran's potions or Miruvhor's orbs? Make the raids last longer, take a little more effort, and then give like..200cps upon capture. " You've captured Val Miran in the name of WATCHER! " " You've gained 200 Pelts! " Tribunal would then have to wait say...10 hours..or something before they could then establish a raiding crew and send it to reclaim it. " You've reclaimed Val Miran in the name of the TRIBUNAL!(or maybe EMPIRE)! " " You've gained 200wtfeverthecpis! " Link to comment Share on other sites More sharing options...
Atticus Posted June 4, 2013 Report Share Posted June 4, 2013 Talismans. You've gained 400 talismans for capping a criminal!!!! Lol Link to comment Share on other sites More sharing options...
J.Twendrist Posted June 4, 2013 Report Share Posted June 4, 2013 On a different note, can we please make it so you can quit out after an execution, just like any other death? Link to comment Share on other sites More sharing options...
Iyorvin Posted June 4, 2013 Report Share Posted June 4, 2013 That way, the Outlaws can use the shops, IE: You're a pillager, should be able to extort Fayette for some ducks no problem right? Forces some tactics and strategy to decide WHICH city to raid for WHICH shops you want access to. Do you want access to the Val Miran's potions or Miruvhor's orbs? Make the raids last longer, take a little more effort, and then give like..200cps upon capture. " You've captured Val Miran in the name of WATCHER! " " You've gained 200 Pelts! " Tribunal would then have to wait say...10 hours..or something before they could then establish a raiding crew and send it to reclaim it. " You've reclaimed Val Miran in the name of the TRIBUNAL!(or maybe EMPIRE)! " " You've gained 200wtfeverthecpis! " I think I posted this idea in changes already. Such a killer idea. I love it. I also want to say that the confiscate idea might be a very plausible solution. If I understand correct, after an outlaw is jailed, the Tribunal would have to enter the jail cells to use a confiscate command and take items from the outlaw. I also think an easier code could be utilized by simply using the same bag format, but have the bag put instead on the cell floor instead of the Tribunal hands, and not allow the outlaw to touch the bag, but receive after punishment has been served. Why this idea has merit: -it gives Tribunal weight and item carrying restrictions on looting that are balanced with everyone else -it adds RP elements to the game, forcing the two enemies to interact -jails are already hard coded with a limit for how long a tribunal can stay in them, thus limiting how they can loot -it would allow a slow drawn out painful process of watching your items being stripped from your body -it would remove this bland bag handing over mutual respect, or whatever flavor of RP you want to call it, for those Tribunal who do not like to loot -the negatives of the idea are outweighed by the positives, in my opinion, and do offer a stronger, healthier, and more balanced method of handling the outlaw/tribunal loot issues Good idea Trick. Link to comment Share on other sites More sharing options...
mya Posted June 4, 2013 Report Share Posted June 4, 2013 Would be cool instead of just a city being burned down by a raid' date=' it was taken over by the raiding party and Elementals were posted instead of guards and the city worked for the raiders. Tribunal would then have to raid back and take it.[/quote'] +1 This would be great. One of the things I love about Tribunal,Syndicate, Herald is that you do not have to direct armies. Armies warfare is so boring after you have done it for some time. But I understand that newer players and others like it. If this is being done, then allow also for other cabals to join in. Allow armies cabal to attempt city take overs if they are at War with said cabal, and they control a territory next to it. Also allow allied cabals to commit forces to city defense. This is would be great for Knights. As they can access Val and Maelbrin with ease. Nexus can reach Maelbrin easy and push toward the others. With Warmasters being a blocking force and Savants a opposing force. Also allow city armies to march over areas of allied cabals. For example this would allow Nexus to take Mirhvor if allied with savant, without the need to own the eastern crossroads and desert. We could even have cabal armies perks. Savant whose armies are always flying could Air-drop troops to support the defense of a city without the need for an owned path to the city. Warmaster superior armies would be harder to defeat and in larger number. Knight mounted armies would travel a lot faster, allowing fast response times. Nexus would summon demons and do something neat. We could also encourage non aligned players to participate more on raids by making the killing of army mobs inside cities give huge XP. More than now. This is not unbalanced due to the rarity of raids. And who cares about XP, the faster they get to 50 the better. Perhaps also make the Guards of the city during a raid also give lots of XP if you are part of the opposing clan. Hell this could be so great, that it could attract more players. Perhaps once the system was in place we could also balance the cities/cabal locations locations. Cabals in a huge NorthSouthEastWest cross. Nexus moves south of Rheydin. And Warmasters West of Val miran. Or Nexus east, Savant west. More areas to move the standard is a good thing in my view. Of course the non armies cabals can still due their normal raids. Link to comment Share on other sites More sharing options...
sith_da_pirate Posted June 4, 2013 Author Report Share Posted June 4, 2013 Would be cool instead of just a city being burned down by a raid' date=' it was taken over by the raiding party and Elementals were posted instead of guards and the city worked for the raiders. Tribunal would then have to raid back and take it.[/quote'] I love this idea Link to comment Share on other sites More sharing options...
The Forsaken Posted June 4, 2013 Report Share Posted June 4, 2013 Adds a lot of 'realism' to the game. For example, if Watcher is currently owning Tribunal to the point where Tribunals don't even log on anymore, how are they keeping control of the cities? I like the raiding idea. Keeps people active. Link to comment Share on other sites More sharing options...
Dale Posted June 4, 2013 Report Share Posted June 4, 2013 how many Watchers did we just burn through? A common Tribunal saying since the cabals induction. Link to comment Share on other sites More sharing options...
The Forsaken Posted June 4, 2013 Report Share Posted June 4, 2013 I'm sooooo rolling a Watcher when I have time. Link to comment Share on other sites More sharing options...
Trick Posted June 4, 2013 Report Share Posted June 4, 2013 Watchers are so so so so strong. I think it's lack of player talent/ability more than it is Watcher weaknesses. Link to comment Share on other sites More sharing options...
EyeSeeU Posted June 4, 2013 Report Share Posted June 4, 2013 I remember with Chrinchton back when I was basically alone in Justice and Watchers were newish, but they outnumbered me everyday. You know what I did, I fought and died, captured some, died, and captured more. I even had to fight Eshaine(sp?) herself, because the Watchers were tearing down the cities and I was a stubborn Dwarf who kept on fighting. Even when there was no more Justice and my cabal gone a cabal I lead for a decent amount of time, I still kept fighting Watchers, and anyone who was unlawfull. Where was I going with this, oh yeah we need to suck it up, go balls to the wall and play like it was actually you doing it. Be brave be strong fight people whom you probably cannot beat, because one day you're going to learn how to be able to. Just like I did. Who cares about equipment and titles and all that jazz. I used to care and now that's not what I strive to accomplish and never have I had more fun playing, then right now. Let's just have some fun, life is hard enough. I love Tricks idea on a side note, and I really think something to that nature should be implemented ASAP. Link to comment Share on other sites More sharing options...
Dale Posted June 5, 2013 Report Share Posted June 5, 2013 Watchers are so so so so strong. I think it's lack of player talent/ability more than it is Watcher weaknesses. I'd call it more of a cabal numbers/class/race combo choices that is affecting the balance. But from what I've noticed over the years tribunals usually have the slight advantage. I think the warder subcabal does have a few op skills but stalker is rather lacking unless your just a beast giant warrior/ranger. IMO ofcoarse. But I still think the blood guard is too nasty. Link to comment Share on other sites More sharing options...
Trick Posted June 5, 2013 Report Share Posted June 5, 2013 I would love to play a Watcher, its just I can't seem to get any momentum behind a character. I have fought both subcabals and had a char in Stalker. They are very strong. Tassinvegeta has had a strong Watcher. Aulian, Covus did as well. I have seen Ghrundor be successful. A lot of people make them work. They have a LOT going for them honestly. Strong skills and access to those pets. Problem is, we have better PKers in Tribunal. That's jus the way it is. Zoichan is a beast and Xylth is insane. Its going to be hard to beat them because they are both established. Stalker or Warder Trusted is strong. Link to comment Share on other sites More sharing options...
Dale Posted June 5, 2013 Report Share Posted June 5, 2013 I've played a stalker ogre ranger that was nearly invincible, before the revamp. Thing is any cabal can be powerful with the right players, and I never said that anyone in Tribunal is lacking in skill, but neither are any of the watchers. I just think that watcher is severely outnumbered, also there is a huge class mismatch that doesn't help. But what do I know:rolleyes: lol. I've been saying for years the autoattack mob is too uber. Not because he is too much but because of the actual autoattack ability. It not only can ensure you never get initiated on but that bastard bashes and takes the front automatically too. IDC if anyone disagrees but there is a way around this that will make most people happy, and it's not going to be tinkering the looting system. Unless it's taking away a bag that has no weight/quantity limit. Link to comment Share on other sites More sharing options...
Trick Posted June 5, 2013 Report Share Posted June 5, 2013 The Blood Guard only bashes for one of the subcabals, not both. He doesn't rescue either unless ordered. The pet DOES autoattack, but it takes a bit. Most times, its at the order of the Tribunal. Also, Tribunal is the only cabal that SHOULD have stronger cabal skills, although I disagree that they do. Look at them now, how many cabals are they fighting currently? Knight, Watcher, Syndicate, and Nexus? Hell, maybe all of'em. Tribunal is the one cabal that is thrown in your face because of laws. They are naturally hated. Link to comment Share on other sites More sharing options...
Kyzarius Posted June 5, 2013 Report Share Posted June 5, 2013 The Blood Guard only bashes for one of the subcabals, not both. He doesn't rescue either unless ordered. The pet DOES autoattack, but it takes a bit. Most times, its at the order of the Tribunal. Also, Tribunal is the only cabal that SHOULD have stronger cabal skills, although I disagree that they do. Look at them now, how many cabals are they fighting currently? Knight, Watcher, Syndicate, and Nexus? Hell, maybe all of'em. Tribunal is the one cabal that is thrown in your face because of laws. They are naturally hated. Actually the blood guard can apprehend, thus starting combat with the pet in front. You dontnhavw to wait for anything... Link to comment Share on other sites More sharing options...
Dale Posted June 5, 2013 Report Share Posted June 5, 2013 And the pet bashes all. Though it might only be after you attain a certain rank within Tribunal. Link to comment Share on other sites More sharing options...
Iyorvin Posted June 6, 2013 Report Share Posted June 6, 2013 Actually the blood guard can apprehend' date=' thus starting combat with the pet in front. You dontnhavw to wait for anything...[/quote'] Apprehend has lag when used. The only thing it does is make you flee and wait one room so you can initiate on the Tribunal. If you are allowing the Tribunal to order an apprehend, then use an ability afterwords like dirt kick, forcing you to attack the guard and not them......well that's just poor tactic. Link to comment Share on other sites More sharing options...
Trick Posted June 6, 2013 Report Share Posted June 6, 2013 Actually the blood guard can apprehend' date=' thus starting combat with the pet in front. You dontnhavw to wait for anything...[/quote'] So...pretty much what I said..you have to order it to...yeah. I'm right. The pet WILL autoattack criminals without apprehend, but it takes a bit and you have to WAIT for it. So yeah..again..you're wrong. Oh, and Dale, only Adjudicator blood guard bashes after Veteran..so yeah.. Link to comment Share on other sites More sharing options...
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