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Sneaking does always work. I've had many moments on characters that can both camouflage and hide and have had Tribunals walk in the room while the Blood Guard auto-attacked me instantly. Before the screen can react to anything else I'm already pulled out of whatever hiding I'm doing and attacked.

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Right. That's due the Tribunal taking a step and entering "apprehend". It will attack any criminal in the room, regardless of hiding or not. I used it a lot on Corinkorth, though, it got me into some trouble when I was aiming for a hidden ninja and it attacked a duergar blm syndi. Pretty sure theres a log in the PK section.

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The Blood Guard only bashes for one of the subcabals, not both. He doesn't rescue either unless ordered. The pet DOES autoattack, but it takes a bit. Most times, its at the order of the Tribunal. Also, Tribunal is the only cabal that SHOULD have stronger cabal skills, although I disagree that they do. Look at them now, how many cabals are they fighting currently? Knight, Watcher, Syndicate, and Nexus? Hell, maybe all of'em.

Tribunal is the one cabal that is thrown in your face because of laws. They are naturally hated.

So you are really saying that Tribunal is weak because you mean it? I think that you say it because you are playing a Tribunal right now and you don't want to look like you are OP, but more likely you are good and that's why you get the captures?

I don't see how Tribunal is weak when I have seen newbies having around 40-50 captures which is equal to 40-50 PK's, they cannot achieve this in ANY other cabal so it says enough.

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I don't have a Tribunal currently. Tribunal is strong. I don't disagree on that, but in comparison to any other cabal, I don't think they are any stronger. Tribunal is only strong when the enemy is wanted or outlaw. If you catch them outside then they don't have the use of a blood guard.

Also, 40-50 captures does not equal 40-50 PKs. Captures can range from level 10-50.

I just think that right now there are better PKers in Tribunal than Watcher/Knight and that is why it is so hard. There are characters in Tribunal right now that are NOT good PKers. Not to take anything away from them, as they are trying hard, BUT, they aren't as good at the PK aspect as say Xylth or Zoichan.

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So...pretty much what I said..you have to order it to...yeah. I'm right. The pet WILL autoattack criminals without apprehend, but it takes a bit and you have to WAIT for it. So yeah..again..you're wrong.

Oh, and Dale, only Adjudicator blood guard bashes after Veteran..so yeah..

WRONG.

Apprehend orders the guard to attack, and gives one round of lag. The attack is instant. I used it to vicious effect as Vibbletick.

This also lets you engage stealthed characters.

Making this the ONLY player initiated attack where a pet can be ordered to begin battle with another player, which is why necro tribbies rock peoples faces.

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We are literally arguing for the same point here. What I am saying is:

A Blood Guard will auto-attack a criminal even if you don't enter a command. But it takes a while. You don't have to enter ANY command and the pet WILL attack a criminal.

You can order the guard to attack via the apprehend command. It lags the Tribunal and you can get around it if you're fast enough.

So...yeah..let's stop re-iterating what the other person is saying, cuz we are both right apparently..

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The apprehend isn't a game changer' date=' it only gives the Trib a chance against classes that can hide. [b']Tribunal is not overpowered, it just has some bad *** characters playing right now. I had Ryxx and apprehend was only particularly useful at certain times.

THANK YOU!!

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WRONG.

Apprehend orders the guard to attack, and gives one round of lag. The attack is instant. I used it to vicious effect as Vibbletick.

This also lets you engage stealthed characters.

Making this the ONLY player initiated attack where a pet can be ordered to begin battle with another player, which is why necro tribbies rock peoples faces.

And rangers, and classes that can lag I would imagine.

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  • 2 weeks later...

I (sort of) recently had a Watcher - I did expect the Tribunal to be strong opposition though and they didn't disappoint. Yes, they have a very strong skill set (I'd consider it the strongest in the game), however, they don't get all the options everyone makes out. Unless it's been changed until you're an OUTLAW they only get a few rares from you after an apprehension. If you keep being a bad person they get more each time until full loot is automatic. Now, they can give stuff back, however - you're continually being an @$$hole to them by breaking the laws so....

On the other side as a Watcher cabal outfit was insanely good for myself (and since it was my first Watcher I had only just begun to work out how to use their ablilities before I was forced inactive - more time would mean moe power as I got the ability synergy right). Some of that was I somewhat understood my class but the stats you can get for a few cp are really, really good. At the end I wasn't trying to equip because I could stand and fight in just the cabal outfit. Honestly, cabal outfit had taken a lot of the pain out of cabal deaths for myself.

Where this really sucks is when you're WANTED or OUTLAWED and uncaballed. There isn't much to be said here. Buckle up because you're in for a rough ride. In some respects it's mean to be like this - like when the SYNDICATE rolls up on uncaballed characters for bounty collection. It's part of the world.

The only think I don't like is this: one sub-cabal has the strong pet with the intension of guarding cities, one the weaker pet with the intension of hunting down criminals. In the event the 'hunters' aren't about the 'strong pet' people roll out across the lands and you get the worst of both worlds. Now, this sounds great since RP should keep in in check - execpt that I hadn't seen a true 'hunter' for a long while so no such restrictions were in place. In essence I feel as if it is similiar to KNIGHT Sigil's going on the offensive (which is something that isn't all the nice to deal with) - however we see a lot less of this these days. I can't say what the solution is but I really hated having to fight strong pet's all the time with the skill set geared the way it is.

Of course, I knew that when I signed up to Watcher - but that doesn't make it feel right.

L-A

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For the most part, and this depends slightly upon what you are playing, but the council skill set is designed heavily around RP and not making you a PK monster. It's also good for capturing lowbies who are breaking the law. With Xylth, I pretty much only used 2 to 3 cabal abilities, and against outlaws, 0-2 cabal abilities depending on the situation. Now I know with other classes you would always have the 1 ability up, but regardless, the skill set is not built around making you a monster in PK, but a monster in RP. I'd recommend it for anyone, but don't start thinking you will become a pk monster with the council skill set, because you wont. Do it for the RP!

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The adju guard is the stronger one' date=' not the council one.[/quote']

I meant 'stronger' as in 'more hps' not ability-wise (which is more dependant on how you use the pets). Being pursued by wolves and nets is fine by me - being kept in an area with a large hp pet is something that once upon a time was restricted to cities - which was a major cavaet for that level of power. When it can roam after you though....:(

L-A

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I got kicked out of Hunter because I was good and would not violate a pact I'd made with a neutral... and then the Hunter IMM sent all of Hunter against me after I got kicked out. :(

Actually, no sad-face... because Tetsunai refused to hunt me, and he was the only truly scary Hunter at the time. ;)

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