This is where we shoot for gold. Please list any topics/ideas you want to be considered for balance changes. Link threads if the idea has been presented/complex. Please post about which ideas you don't want or you think are important so we can sort them out. If somebody says no, move on or adapt the change. One no means we can't do it, so we need to move on.
If you suggest a gear change, please specify which item and how you would change it. Same with a skill/spell change. If you suggest something like a class overhaul, please post a detailed skillset or what you would do. I have no time at this second to compile a beginning list, unfortunately. Doesn't need to be your own idea, of course.
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Remove all consumables and rebalance. Underdeveloped idea, @Celerity votes no.
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Remove fire resist from ash cloak. Replace with what? @f0xx votes no.
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Racial vulns take precedence over equipment resists. If a piece of a equipment negates your vuln, the vuln is not negated. @f0xx votes no.
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Lag on drug use. In combat? Always? How long? @f0xx votes no.
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Drug use in combat has chance to fail. What chance? @f0xx votes no.
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Lag on wimpy flee. @Wade votes no to all wimpy changes.
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Cooldown on wimpy. @Wade votes no to all wimpy changes.
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Fury duration reduced. To what? @f0xx votes no.
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+1/+2 base spell level for Paladins/DKs. @Zhurong votes no.
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Merged into racial tweaks. (vampire)
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Ninja push lag increased to two rounds. @Zhurong votes no.
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Mental/maledictive opening spells do not cause free round against caster. @Celerity votes no as per @f0xx's explanation.
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Lower all damage by 30%. Underdeveloped idea, @Celerity votes no.
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New class. Please provide links. (make new thread if new idea)
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RP point bonus for grouping at all ranks. @f0xx votes no.
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Can choose reward of some quests (e.g. cp or rp points). @f0xx votes no.
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More quests that provide RP points. @f0xx votes no.
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Berserker class revamp. Please post in relevant thread.
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Healer class revamp. Please post in relevant thread.
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Paladin class revamp. Please post in relevant thread. @f0xx votes no.
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Healers as a paladin path. Seems redundant. No big change from them being a cleric path. @Celerity votes no.
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Vampire thrust lag reduced. (victim lag) @Kyzarius votes no.
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Vampire thrust no longer dismounts victim. @Kyzarius votes no.
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New cabal. Please provide links. (make new thread if new idea)
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Vampire shadow level reduction. @Kyzarius votes no.
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Vampire shadow loses thrust. @Kyzarius votes no.
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Merged into racial tweaks. (half-elf)
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Merged into racial tweaks. (halfling)
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Merged into racial tweaks. (duergar)
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Merged into racial tweaks. (slith)
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Merged into racial tweaks. (gnome)
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Cleave upgrades.@f0xx votes no.
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Shield mastery stops projectiles if in inventory but not worn. @f0xx votes no.
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Shield mastery stops projectile DAMAGE (not flags, such as flaming) if in inventory but not worn. @f0xx votes no.
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DK charmie revamp.@f0xx votes no.
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Item or shop that can open lockboxes.
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Shaman class gains spirit shield and two handed. @tassinvegeta votes no.
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Healers and shaman can choose between shield block and two handed.
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Doublesheath without removing weapons.
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Ninja tsuki strike blockable. @f0xx votes no.
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Make missile immunity scrolls more expensive OR make scrolls crumble like drugs OR put missile immunity on usable equipment OR place a cooldown after the shield drops (it is way too easy to be a kazillionair now, might as well just trash fired weapons with how easily the scrolls are gained and stored). @f0xx votes no.
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Additional +1 spellvl for shaman. @Celerity votes no. Too much stacking in one stat for them already.
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Merged into racial tweaks. (slith)
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Increase the usefulness of mundane weapons. How? @f0xx votes no.
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Reduce Gor'Gorak gold drop.
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Generally reduce gold availability. @f0xx votes no.
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Take over the world.@f0xx votes no.
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Vampire thrust to become restringed bash/bodyslam. @Kyzarius votes no.
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Merged into racial tweaks. (storm and stone giants)
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Merged into racial tweaks. (halfling 2)
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100 tick cooldown on pry. @Celerityvotes no. I appreciate the sentiment, but this isn't the fix.
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Archery ranger arrows ignore/reduce missile defenses further.
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Merchant becomes a faction. Allows goods.