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Change Log July


Anume

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  • Implementor

Typos:

- Typos in help predict fixed.

- Typos in a secret place fixed.

Bug fixes:

-Avatars killing themselves (hunger/room damage/other stuff) now counts as regular death.

-Immortal command fixed (set mob hp no longer crashes the mud)

-Immortal command stopped

-Juggernaut prog works now properly (morningstar flail in avalon, prog was looping incorrectly).

-Interp.h line 369 undeclared function (set_perks) was being used. Fixed in interp.h.

-Const.c line 980 difference between Test/Main port files, caused spells to show up in the wrong place, and wrong affects in different equipment. Fixed.

-Act_info.c line 2003 added space after strcat. ( (Bright Aura) now has a space after it and before name of char)

-Noyell removed as a mortal command.

-The dart game in the citadel now properly recognizes the lucky perk.

-Warmaster cabal guard again works properly, no longer letting non-Warmasters/Allies inside the cabal.

-Crusaders being allowed to have followers during crusade has been fixed. (effect.c)

-Qclass skill showing up while characters are rolling has been fixed (comm.c).

- A mobprog issue with Sai Lam the Magnificent Butcher has been fixed.

-Mobprogs dragon slayer quest bug fixed (too many endifs -> less spam on bug logs)

-Mobprog willow palm fixed (see above).

-Reset bug in Val Miran fixed.

-Tao beads in Willow Palm now correctly allow monks to second hand parry.

-Multiple files edited to lower memory leakage - less crashes = good.

-Chii bolt properly does something against psionicists now.

-Lockers no longer get put into jail bags.

-Rot-death items when executed now properly rot when killed (and not put into jail bag).

-Dispel evil and dispel good now 'reflect' properly when spell turned (ie, no more hurting through spell turning).

-Killing mobs with projectiles in the arena shouldn't cause you to get stuck there any longer.

-Scroll of defusion no longer ignores nodefuse flag on traps.

-Scroll of defusion now can fail with the same rates as defuse skill.

Class:

-Bards can now be evil.

-Duergar can now be bards.

-(Evil) bards can now join Nexus.

-Qclass skill w/ crusaders fixed for two-handed weapons (effect.c)

-Crusaders now properly get a "quit confirm" message when over limit. (act_comm.c)

Eq:

-Cabal equipment no longer counts as rare for Moderates or Crusaders. (act_obj.c, act_comm.c, save.c) (= as it was originally. We will deal with chars who get "too powerful" without risk on a case to case basis.)

-An exceptionally rare ring has had some flags removed.

-Efuzan's blinking ball has had it's out-dated age affects removed.

-Katana is a sword again.

-Thin bladed polearm (steel) has been made more useful.

Quests:

-Lerant quest now works properly again. (vial quest updated to reflect blackwatch changes)

-Adventures can redo the 'First mount for free' - quest after they have chosen a guild.

-New quest in demon pit (build your own - fun - weapon)

-New (secret) quest in Decobru (level 50 single player)

Cabals:

-Barbarians can now use glimmering staffs.

-You can no longer abbreviate outfit.

-Breaker's revealed. (help breaker)

Areas:

-Ghosts are no longer allowed in the lower sections of Willow Palm Monastery.

-The Wandering Monk's declaration of passing scholars should display properly now.

-Demon Pit upgraded / finished.

-Decobru revamped.

-Ghregory in Miruvhor made non-combat (meaning you can no longer attack / kill him)

-Miruvhor Thief Guildmaster will now give guild quests.

Other:

-You can no longer cast fly on people whom aren't following you. (this includes flight scrolls, etc).

-Bash, bodyslam, trample, and other lagging commands have a higher chance to fail when used in succession. (more than 4 times, the chance to hit the first four times has not been changed whatsoever)

-When you sit, sleep, or rest on an object your long description reflects your action.

-Autoyell command added so that you can specify if you want to yell, or not. (PLEASE remove when training counter!) Telepaths need not apply.

-Vote reminder added on motd.

-Two new IMM commands (and an imm perk added can see vnums on helpfiles)

-Nofollow will no longer cause you to lose your pets.

-You can release pets even when they are not in the same room now (release ).

-Adventurers will now get up to 10 lives back once they join a guild and they have died as an adventurer.

-Alpha invention system introduced. subject to change.

-"Help description" adjusted to coincide with current guidelines (suggested by inscribed).

-Morlhach's history has been revealed.

-Weapon seize warrior lore has been upgraded.

-Feign warrior lore has been completely revamped (we may tweak this a bit yet).

-Help feign and help weapon seize have been updated.

-Character 'prefix' titles revealed.

-Death religion has been split up with Scourge -> Anume, Cycle -> Ordaran and Necropsy -> Morlhach.

Forum / Wiki / Website:

-A table for perks and their affects is now available on WIKI under:

http://www.theforsakenlands.com/wiki/main/wiki.pl?Character_Perks

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I appreciate the detail. A couple things could have been more vague, a couple others less vague. ;-)

All in all a very compelling read...as far as change logs go. :-)

"Ghregory in Miruvhor made non-combat (meaning you can no longer attack / kill him)"

--This makes me a little sad though, but I suppose that's reasonable enough. Makes gold mean a little more around here. :P

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Great job, I see a lot of work goes into a game I so enjoy. I am ecstatic about the changes to moderates as one of my first characters was a moderate and it actually seemed harder to play. Crusaders, good for you, actually spend some crowns on an item or two. I feel all the changes are great and I wanna say job well done, I'm sure someone had to log some serious hours to make it all happen. I believe you added a great balance to the game for both, newer players to old, and for certain classes against other classes. Well Done, as well with the new quests, which I do enjoy.

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One of the greatest change logs yet. And just when I thought I was done with warriors. The lag change and locker thing is a big relief for me. Breaker is kinda difficult to understand. Their a simpler way to describe their mission? Are they a full fledge cabal? Do they have a natural vendetta against other cabals? Did the Juggernaut plate bug affect spells?

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Breaker is a faction. There are two other factions for evils atm, one of them very secretive; then there is Ryvin's faction with the unspeakable name for goods atm.

Tassin, I'm not aware of any bug with the juggernaut plate, please bump post or post a new thread on prayer.

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Breaker is a faction. There are two other factions for evils atm, one of them very secretive; then there is Ryvin's faction with the unspeakable name for goods atm.

Tassin, I'm not aware of any bug with the juggernaut plate, please bump post or post a new thread on prayer.

So you can join the faction as well as a cabal then? It is an addition to roleplay for players?

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