Implementor Anume Posted July 7, 2013 Implementor Report Share Posted July 7, 2013 Typos: - Typos in help predict fixed. - Typos in a secret place fixed. Bug fixes: -Avatars killing themselves (hunger/room damage/other stuff) now counts as regular death. -Immortal command fixed (set mob hp no longer crashes the mud) -Immortal command stopped -Juggernaut prog works now properly (morningstar flail in avalon, prog was looping incorrectly). -Interp.h line 369 undeclared function (set_perks) was being used. Fixed in interp.h. -Const.c line 980 difference between Test/Main port files, caused spells to show up in the wrong place, and wrong affects in different equipment. Fixed. -Act_info.c line 2003 added space after strcat. ( (Bright Aura) now has a space after it and before name of char) -Noyell removed as a mortal command. -The dart game in the citadel now properly recognizes the lucky perk. -Warmaster cabal guard again works properly, no longer letting non-Warmasters/Allies inside the cabal. -Crusaders being allowed to have followers during crusade has been fixed. (effect.c) -Qclass skill showing up while characters are rolling has been fixed (comm.c). - A mobprog issue with Sai Lam the Magnificent Butcher has been fixed. -Mobprogs dragon slayer quest bug fixed (too many endifs -> less spam on bug logs) -Mobprog willow palm fixed (see above). -Reset bug in Val Miran fixed. -Tao beads in Willow Palm now correctly allow monks to second hand parry. -Multiple files edited to lower memory leakage - less crashes = good. -Chii bolt properly does something against psionicists now. -Lockers no longer get put into jail bags. -Rot-death items when executed now properly rot when killed (and not put into jail bag). -Dispel evil and dispel good now 'reflect' properly when spell turned (ie, no more hurting through spell turning). -Killing mobs with projectiles in the arena shouldn't cause you to get stuck there any longer. -Scroll of defusion no longer ignores nodefuse flag on traps. -Scroll of defusion now can fail with the same rates as defuse skill. Class: -Bards can now be evil. -Duergar can now be bards. -(Evil) bards can now join Nexus. -Qclass skill w/ crusaders fixed for two-handed weapons (effect.c) -Crusaders now properly get a "quit confirm" message when over limit. (act_comm.c) Eq: -Cabal equipment no longer counts as rare for Moderates or Crusaders. (act_obj.c, act_comm.c, save.c) (= as it was originally. We will deal with chars who get "too powerful" without risk on a case to case basis.) -An exceptionally rare ring has had some flags removed. -Efuzan's blinking ball has had it's out-dated age affects removed. -Katana is a sword again. -Thin bladed polearm (steel) has been made more useful. Quests: -Lerant quest now works properly again. (vial quest updated to reflect blackwatch changes) -Adventures can redo the 'First mount for free' - quest after they have chosen a guild. -New quest in demon pit (build your own - fun - weapon) -New (secret) quest in Decobru (level 50 single player) Cabals: -Barbarians can now use glimmering staffs. -You can no longer abbreviate outfit. -Breaker's revealed. (help breaker) Areas: -Ghosts are no longer allowed in the lower sections of Willow Palm Monastery. -The Wandering Monk's declaration of passing scholars should display properly now. -Demon Pit upgraded / finished. -Decobru revamped. -Ghregory in Miruvhor made non-combat (meaning you can no longer attack / kill him) -Miruvhor Thief Guildmaster will now give guild quests. Other: -You can no longer cast fly on people whom aren't following you. (this includes flight scrolls, etc). -Bash, bodyslam, trample, and other lagging commands have a higher chance to fail when used in succession. (more than 4 times, the chance to hit the first four times has not been changed whatsoever) -When you sit, sleep, or rest on an object your long description reflects your action. -Autoyell command added so that you can specify if you want to yell, or not. (PLEASE remove when training counter!) Telepaths need not apply. -Vote reminder added on motd. -Two new IMM commands (and an imm perk added can see vnums on helpfiles) -Nofollow will no longer cause you to lose your pets. -You can release pets even when they are not in the same room now (release ). -Adventurers will now get up to 10 lives back once they join a guild and they have died as an adventurer. -Alpha invention system introduced. subject to change. -"Help description" adjusted to coincide with current guidelines (suggested by inscribed). -Morlhach's history has been revealed. -Weapon seize warrior lore has been upgraded. -Feign warrior lore has been completely revamped (we may tweak this a bit yet). -Help feign and help weapon seize have been updated. -Character 'prefix' titles revealed. -Death religion has been split up with Scourge -> Anume, Cycle -> Ordaran and Necropsy -> Morlhach. Forum / Wiki / Website: -A table for perks and their affects is now available on WIKI under: http://www.theforsakenlands.com/wiki/main/wiki.pl?Character_Perks Link to comment Share on other sites More sharing options...
P_body Posted July 7, 2013 Report Share Posted July 7, 2013 Awesome.:-) Link to comment Share on other sites More sharing options...
Implementor Anume Posted July 7, 2013 Author Implementor Report Share Posted July 7, 2013 I hope the grade of detail information is more satisfactory this time. Link to comment Share on other sites More sharing options...
Spark215 Posted July 7, 2013 Report Share Posted July 7, 2013 Barbarian ranger rolled. I love you. Link to comment Share on other sites More sharing options...
Dale Posted July 7, 2013 Report Share Posted July 7, 2013 Liking what I'm reading here< Link to comment Share on other sites More sharing options...
P_body Posted July 7, 2013 Report Share Posted July 7, 2013 I appreciate the detail. A couple things could have been more vague, a couple others less vague. ;-) All in all a very compelling read...as far as change logs go. :-) "Ghregory in Miruvhor made non-combat (meaning you can no longer attack / kill him)" --This makes me a little sad though, but I suppose that's reasonable enough. Makes gold mean a little more around here. Link to comment Share on other sites More sharing options...
Implementor Erelei Posted July 7, 2013 Implementor Report Share Posted July 7, 2013 Funny how even if we do make it detailed, there's still some gripe about how we didn't make some stuff less detailed. Link to comment Share on other sites More sharing options...
P_body Posted July 7, 2013 Report Share Posted July 7, 2013 Should have included a winky face or something. It was meant as a joke. Link to comment Share on other sites More sharing options...
J.Twendrist Posted July 7, 2013 Report Share Posted July 7, 2013 So awesome. Many things on here I am stoked to see. Well done an major props to the staff! Link to comment Share on other sites More sharing options...
mya Posted July 7, 2013 Report Share Posted July 7, 2013 Great changes. Had a two pages post, but the forum ate it Link to comment Share on other sites More sharing options...
Iyorvin Posted July 7, 2013 Report Share Posted July 7, 2013 Amazing work. Link to comment Share on other sites More sharing options...
Trick Posted July 7, 2013 Report Share Posted July 7, 2013 I have such a huge ****ing problem with these changes.. It makes me want to play other classes..really..really..bad.. Link to comment Share on other sites More sharing options...
P_body Posted July 7, 2013 Report Share Posted July 7, 2013 Great changes. Had a two pages post' date=' but the forum ate it [/quote'] Whew...;-) Link to comment Share on other sites More sharing options...
f0xx Posted July 7, 2013 Report Share Posted July 7, 2013 Interesting changes, and thanks for the detail. Link to comment Share on other sites More sharing options...
kamikazi Posted July 7, 2013 Report Share Posted July 7, 2013 Good changes. Too bad I deleted Ciganin, heh. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted July 8, 2013 Report Share Posted July 8, 2013 Awesome, thanks Link to comment Share on other sites More sharing options...
the_nightmare Posted July 10, 2013 Report Share Posted July 10, 2013 Amazing change log I am very happy to see evil bards (not like I am gonna play one) Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted July 10, 2013 Report Share Posted July 10, 2013 Cabals: -Breaker's revealed. (help breaker) Are they a cabal? Link to comment Share on other sites More sharing options...
Clavo Posted July 10, 2013 Report Share Posted July 10, 2013 Great job, I see a lot of work goes into a game I so enjoy. I am ecstatic about the changes to moderates as one of my first characters was a moderate and it actually seemed harder to play. Crusaders, good for you, actually spend some crowns on an item or two. I feel all the changes are great and I wanna say job well done, I'm sure someone had to log some serious hours to make it all happen. I believe you added a great balance to the game for both, newer players to old, and for certain classes against other classes. Well Done, as well with the new quests, which I do enjoy. Link to comment Share on other sites More sharing options...
tassinvegeta Posted July 10, 2013 Report Share Posted July 10, 2013 One of the greatest change logs yet. And just when I thought I was done with warriors. The lag change and locker thing is a big relief for me. Breaker is kinda difficult to understand. Their a simpler way to describe their mission? Are they a full fledge cabal? Do they have a natural vendetta against other cabals? Did the Juggernaut plate bug affect spells? Link to comment Share on other sites More sharing options...
P_body Posted July 10, 2013 Report Share Posted July 10, 2013 I think the idea is if you want to know more about Breakers, ya should find out IG. If there's some actual MYSTERY to this game again, I personally think that's a good thing. /end $0.02 Link to comment Share on other sites More sharing options...
Implementor Anume Posted July 10, 2013 Author Implementor Report Share Posted July 10, 2013 Breaker is a faction. There are two other factions for evils atm, one of them very secretive; then there is Ryvin's faction with the unspeakable name for goods atm. Tassin, I'm not aware of any bug with the juggernaut plate, please bump post or post a new thread on prayer. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted July 10, 2013 Report Share Posted July 10, 2013 I think the idea is if you want to know more about Breakers, ya should find out IG. If there's some actual MYSTERY to this game again, I personally think that's a good thing. /end $0.02 Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted July 10, 2013 Report Share Posted July 10, 2013 Breaker is a faction. There are two other factions for evils atm, one of them very secretive; then there is Ryvin's faction with the unspeakable name for goods atm. Tassin, I'm not aware of any bug with the juggernaut plate, please bump post or post a new thread on prayer. So you can join the faction as well as a cabal then? It is an addition to roleplay for players? Link to comment Share on other sites More sharing options...
Implementor Erelei Posted July 10, 2013 Implementor Report Share Posted July 10, 2013 Correct. Link to comment Share on other sites More sharing options...
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