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Myria the Discombobulated Excursionist, Planewalker of the Sixth Sense


Ordaran

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I have always played a neutral from the standpoint of someone who can decide' date=' based on their rp and interactions, to slay a person or not to, for any reason. The idea is to respect balance. And establish through RP a set of standards that then are used to decide a situation.[/quote']

I disagree. Neutrals should not be about balance, but about moderated egoism.

Killing a good and then an evil to keep balance, does not makes you neutral, only evil.

Neutrals should be taking care of number one self, over others. While not committing evil acts.

If anything goods have a more free RP environment, as being evil is always reason to kill. For a neutral there is never such a easy option.

For example I do not like that neutrals kill other people for vengeance because they killed one of their friends. Fighting for your friends is an good act. And fighting because you fell insulted that someone killed someone you where interacting with, is an evil act.

In my view, other than someone trying to kill you first, there is hardly a reason for a neutral to attack another PC. Of course once they tried to murder you, you have a reason for life.

I also view, killing for gold, AKA Syndicate, as evil.

Of course hardly anyone else has this view.

Which is why, I hardly ever play neutrals.

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My concern here is that the player chose not to come forward. It would seem due to a fear of negative energies. Many people didn't like Myria's actions/harshness (I think much of that revolved around saccing eq after a pkill). While getting your eq sacced, it happens and IS allowed. I hope fear of reprisal wasn't the player's reason for not coming forward.

A player should not have to fear 'reprisals' against future characters based on the actions of a past character who is dead and gone. That is entirely OOC.

People are obviously entitled to voice their opinions in this thread about their likes and dislikes with regard to Myria (within reason). You don't need to know who played the character to do that. Your feedback will be equally read and digested by the player whether you know who they are or not.

If people want to know who plays a character in order to effect future 'reprisals', then I think that says something about all of us a a player base that we need to address.

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A player should not have to fear 'reprisals' against future characters based on the actions of a past character who is dead and gone. That is entirely OOC.

People are obviously entitled to voice their opinions in this thread about their likes and dislikes with regard to Myria (within reason). You don't need to know who played the character to do that. Your feedback will be equally read and digested by the player whether you know who they are or not.

If people want to know who plays a character in order to effect future 'reprisals', then I think that says something about all of us a a player base that we need to address.

Bingo +1

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I'll miss you, sis. I remember leveling with you before my character was purged before, and I am glad to see that your rocking RP was consistent when I revived the will to play. You'll always have a place in my character's heart, and my total respect for a well played run. I'm sorry that I couldn't take the part you had in mind for me, I had some family business to tend to. Maybe down the road we'll have another chance to RP. Big Brother's gonna cry a little bit... but he's a big guy. he'll get through it.

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Stephen King's Gunslinger is a good example of a neutral character. Roland's mission trumps all else. It just so happens his mission is for the greater good. He consciously hurts those around him when they stand in the way of his mission and displays somewhat schizoid tendencies of over-sensitivity followed by coldness and even apathy. In the Forsaken Lands, neutrality is similar... every action must be considered in the context of the characters personal ethics and goals. Goods and evils have it all laid out for them. Neutrals must (and should) have internal consistency in their actions. Whether such consistency is apparent to the observer is something else entirely. Sometimes the actions of a neutral character may cross the spectrum of good and evil.

I would like to see a system where players can edit their own helpfiles so that we can learn more about them in a standardized way. I for one would like to be able to read more stories about characters because all too frequently those stories cannot be communicated through traditional means of tells, descriptions, and events. It seems a lot can be lost in translation.

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I would like to see a system where players can edit their own helpfiles so that we can learn more about them in a standardized way.

I myself proposed that once. It would be a great tool. But ... so is other stuff.

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Just to poke the fire a bit, if a character is worried about receiving negative attention on future characters due to the acts of their current, doesn't that imply some sort of guilt or heavy heart based on the actions they have done?

Devil's advocateness-end.

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Just to poke the fire a bit, if a character is worried about receiving negative attention on future characters due to the acts of their current, doesn't that imply some sort of guilt or heavy heart based on the actions they have done?

Devil's advocateness-end.

Not really.

You know as well as I do that you don't have to have done anything wrong for players to hate on you, and to carry grudges over to who they suspect your next character might be.

How many times do you think someone has rolled a neutral human ninja to assassinate someone they don't like, purely because of some perceived 'cheapness' or just plain dying to them in a regular PK?

Anyway, let's keep this thread about Myria.

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How many times do you think someone has rolled a neutral human ninja to assassinate someone they don't like, purely because of some perceived 'cheapness' or just plain dying to them in a regular PK?

0

What do I win?

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