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Immortal RP award


Dale

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Correct' date=' it does not allow skills/spells to go over Max prof.[/quote']

Boo.

I think a great idea is to have the perk be a 0.25% increase on the randomized skill/spell with no cap. That way, if you get 20 RP rewards, you get 5% added to your abilities--somewhere.

That'll encourage kick*** RP. Of course, don't give them out willy nilly here. *shrug* I can see that idea frought with issues, but I think it's a good idea. I think it would show impressive dividends.

OR

Have the skill bonus be directed (as much as possible) at a skill/spell that was tied to the RP, e.g. necromancers playing with their corpses, give them a bonus in raise dead or whatever spell that is.

Just an idea put in the wrong section.. :P

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I just want to see those skills that are impossible to master start getting raised. Also, maybe not lost proficiency in skills/spells that you once practiced if you are say kicked from a cabal or faction and then re-join. Those last few practices are useful...

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Rewards for characters who have already reached pinn are prof increases, at a scale of one to four depending on the RP.

The proficiencies affected are entirely random.

If the proficiencies affected are entirely random and this does not affect skills/spells already at 100%, would it be better if their was a change that still allowed for randomization but only choosing from a pool of unmastered skills/spells?

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