Kyzarius Posted August 25, 2013 Report Share Posted August 25, 2013 What would you guys think is the best "favorite weapon" for a devastation berserker? Link to comment Share on other sites More sharing options...
Implementor Anume Posted August 25, 2013 Implementor Report Share Posted August 25, 2013 Devastation is not much about defense, so instead of the usual polearm, I'd say axe. Link to comment Share on other sites More sharing options...
Dale Posted August 25, 2013 Report Share Posted August 25, 2013 Flails are quite nice too! Link to comment Share on other sites More sharing options...
f0xx Posted August 25, 2013 Report Share Posted August 25, 2013 I go with Anume. Axes, especially since there's quite wide selection of them. Link to comment Share on other sites More sharing options...
Dale Posted August 25, 2013 Report Share Posted August 25, 2013 Yea, axes are the better choice. I just have a thing for flails. Link to comment Share on other sites More sharing options...
Clavo Posted August 26, 2013 Report Share Posted August 26, 2013 What would be a good path to take then if the Zerk is really interested in polearms? Link to comment Share on other sites More sharing options...
Atticus Posted August 26, 2013 Report Share Posted August 26, 2013 I go for axes as well, because thoise are used mostly for the dam/hurt output- just my two cents, I usually only use a polearm vs. rangers and warriors- even though at times a shield axe/flail combo could work. flails could be very nice depending on a race combo. Link to comment Share on other sites More sharing options...
Celerity Posted August 26, 2013 Report Share Posted August 26, 2013 Fury is the two-handed or smaller-sized zerk path Link to comment Share on other sites More sharing options...
Spark215 Posted August 26, 2013 Report Share Posted August 26, 2013 I went spear on Rhompt and regretted it. Wish I had gone Axe. Do axe! Link to comment Share on other sites More sharing options...
Atticus Posted August 26, 2013 Report Share Posted August 26, 2013 Go mino fury. Two two haneded axes. It's crazy Link to comment Share on other sites More sharing options...
L-A Posted October 4, 2013 Report Share Posted October 4, 2013 Exotic. L-A Link to comment Share on other sites More sharing options...
Dale Posted October 6, 2013 Report Share Posted October 6, 2013 Main: Axe/flail/sword-spear offhand: exotic Link to comment Share on other sites More sharing options...
Atticus Posted October 6, 2013 Report Share Posted October 6, 2013 Mino axe. Ogre flail. Demon sword exotic. Off hand flails or spears Link to comment Share on other sites More sharing options...
Dale Posted October 6, 2013 Report Share Posted October 6, 2013 I don't know how your race would change your weapon choice, it was more specifically for which class you are fighting. Link to comment Share on other sites More sharing options...
f0xx Posted October 6, 2013 Report Share Posted October 6, 2013 I don't know how your race would change your weapon choice' date=' it was more specifically for which class you are fighting.[/quote'] My inner voice. Link to comment Share on other sites More sharing options...
Atticus Posted October 7, 2013 Report Share Posted October 7, 2013 Ohhh just was my choice for the selection of the dev perk. Link to comment Share on other sites More sharing options...
Dale Posted October 8, 2013 Report Share Posted October 8, 2013 ***Face Palm*** Link to comment Share on other sites More sharing options...
Atticus Posted October 8, 2013 Report Share Posted October 8, 2013 My first post to said discussion made sense. I was just elaborating to the dev selection. Link to comment Share on other sites More sharing options...
The-Nameless Posted October 30, 2013 Report Share Posted October 30, 2013 Race and cabal are huge influences Trib: axe or flail nexus: axe or polearm wm: mace, sword, flail Watcher: flail or polearm syndicate: probably polearm Race plays a larger point too. goodie: love swords here. Bastard, the new heron marked demon killer. Many easy to get and very viable choices Neut: forgemans hammer, power hammer, hells fury, demon claws evil: soulblight, storm/mournblade, blood filled voulge, reaver Too manu factors. I say h2h. Link to comment Share on other sites More sharing options...
Enethier Posted October 30, 2013 Report Share Posted October 30, 2013 Axe/Flail is the best for general purpose, except opting for cursed polearm vs melee, except blademasters, who would still dual wield against. To go further into it, Rib of Shudde M'ell and Gasteride's flail are what i'd hunt for first, and obviously Blazing Baridache or Hell's Fury for polearms. I'd save your power expertise until you've been at 50 long enough to know who your biggest threats are, so you're not selecting a weapon that you won't be using in the fights that matter most. If you don't have the patience for that, I normally would opt for polearms. Link to comment Share on other sites More sharing options...
The-Nameless Posted October 30, 2013 Report Share Posted October 30, 2013 Dont trust old essays. Axe flail will get uou eaten alive by mobs and any melee oriented classes. Sacrificing some attacks while retaining defense is very important. Also the axes available àlways sucked. Rib, forgemans, clockaxe. Polearms are far more versatile barroing the gladiator cabal. Link to comment Share on other sites More sharing options...
f0xx Posted October 30, 2013 Report Share Posted October 30, 2013 Don't listen to this guy. He knows sh!t bout zerkers Link to comment Share on other sites More sharing options...
Enethier Posted October 30, 2013 Report Share Posted October 30, 2013 Axe/flail is better damage output and cleaving chance. Pole arm is more defensive. You use pole arm on those that out melee you and dual wield against those that don't. Axes have a good chance of being an unknown weapon vs ppl you dual wield against. And they are fantastic for cleaving, which is a bread and butter zerk skill. Though, you are 100% right for fury zerks. Link to comment Share on other sites More sharing options...
The-Nameless Posted October 31, 2013 Report Share Posted October 31, 2013 Any smart player has burnoroofs. The people you want to weapon cleave are melee chars. Not who you want to dual axes vs. You use axes and flails vs invokers, psis, bards, and pallies. Your going to use polearms an incredible amount of time. I have played many many zerks and polearms are your go to weapon. Link to comment Share on other sites More sharing options...
L-A Posted October 31, 2013 Report Share Posted October 31, 2013 Hey, Weapons that are 'unknown' to your opponent beat parry/dual parry. They don't work so well on shield block though - and many of your fights as a zerk will be against clerics. Higher weapon proficiency is you're best bet here IMHO. Exotics with 116% are good for this. Note that the higher proficiency doesn't help defense, only offense. So the defender can't take advantage of this. Polearms (as discussed) for the times you need more defense. With the bardiche in play you already get +% in the weapon. If you add your weapon expert to this you get a nice boost in the fights you will probably need it in the most (warriors, rangers, dks and vampires). L-A PS - this is generally speaking. Certain race/cabal synergies open other doors with weapon selection by allowing stupidly high proficiency with other weapons. Link to comment Share on other sites More sharing options...
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