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September 2013 Changes


Erelei

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Typos:

-Fixed a tattoo typo (player suggested)

Bug fixes:

-Unlimited ammo launchers not shooting back bug fixed. Code checked to see if there was a quiver of ammo before weapon shot back. Unlimited weapons don't need quivers. Check added.

-age removes other forms of haste, as was intended.

-Cultivate increasing items held fixed.

-Work-around to putting rare items into a backpack has been fixed.

-Owner only items being able to be put into bags when using "put all" has been fixed.

-Standards on ground causing a crash has been zapped.

-Drug addiction now affects gladiators and barbarians (but not warmaster inductees, or warmasters who haven't chosen a sub-cabal)

-Royals can now save the string of their guard where before they couldn't (checked to see if in cabal before saving, before.)

-Arms Legend removable socket bug zapped (if weapon/armor had socket in it before arms legend, would revert to previous name if socket removed after arms legend used)

-HUGE bug with tattoos zapped. (tattoo's weren't being set right in pfiles, since max_tattoo in merc.h didn't reflect actual tattoos)

-death by execution now properly removes bloody timer/fight timer. (you can quit immediately after execution, now)

-chii bolt properly removes bone wall now

-faction talk no longer sends "someone faction talks" unless you're the culprit behind the skill causing it.

-shoulder smash "crushed wrist" affect now properly affects all classes.

-fear affect affecting vampires, liches, and other undead has been remedied.

-thrust has been fixed for vampires (sometimes 0 lag was returned).

-deity_lookup not working (ever), has been re-written.

-Pets not getting thrown out of cabal when cabal enemy/other cabal member quits has been zapped.

-Hanged Man tarot card now listed as 'negative'.

-Virtuous light can no longer affect evils.

-Eagle-eye perk properly increases range by 1.

-Phylactery messages fixed for full phylacteries (x2)

-Fixed Final Parting so that it works as it should. (player suggested)

-Fixed a looping crash caused by the arena.

-Small decobru quest hiccup fixed.

-Fixed a typo with Phee's eyes.

-Ghregory made noncombat again. (reroll bug)

-underwater flags removed from several rooms in Falen Dara

-Stopped the Puppetmaster's eyes from dimming too many times. Once is enough.

Class:

-Drow and Elf blademasters gain +1 dex and +1 con. They also gain mastery in dodge, vigil, and meditation. In addition, their critical strikes land with 20% more accuracy.

-Blademaster Guildmasters no longer recognize humans & gnomes as candidates for training.

-Drow and Elf blademasters learn anatomies twice as fast as their other comrade blademasters.

-Blademasters lose acupuncture and gain healing.

-Deathweaver requires a two-handed weapon, now.

-Doomsinger has received a significant buff.

-liches can once again paralyze with their life drain (at a smaller chance)

-monks have had their chance to paralyze with life drain reduced.

-bone wall no longer acts as a protective shield.

-chii bolt (level 3) is now random lag.

-chii bolt (level 3) now removes iron will.

-chii bolt (level 3) now removes bone wall.

-shoulder smash revamped for crusaders.

-death grasp and power word kill have been slightly tweaked (death grasp has a two round lag (one round when it fails) now, if you fail to pwk someone, your chance decreases properly now)

-additional damage high sight crusaders get when using a vuln weapon on a vuln race reduced

Race:

-Halflings lose some of their resistance, and gain a slight vulnerability to weapons.

Eq:

-Small egg from Decobru changed slightly to avoid abuse issues. (player suggested)

-Several weapons had missing flags added (demon pit, player inspired)

-allowed count of demon pit high-end weapons raised

-weight for two of the demon pit high-end weapons fixed

-twohanded flag added to demon-pit staff

-Levels adjusted for some items sold by the Q-A Tinkerer (player suggested)

-red and white staff cast level changed to match nymph heart's level.

-nymph heart's description changed

-blood red elixir (Fort Blackwatch) replaced by recall potion

-Dropped a pit weapon's average damage to be more in line with other weapons of it's type.

Quests:

-Decobru secret quest adjusted cosmetically.

-The Demon Pit Imp should properly return weapons if you lack sufficient vellum.

-The Demon Pit Imp will now tell you how much vellum is required per upgrade.

-The Puppetmaster Quest in the Demon Pit works properly now (and will spawn the necessary key).

Cabals:

-You can now pick up enemy cabal standards if they happen to fall to the ground.

-Skills which go above 100 due to perks no longer drop back down to 100 when inducted into a cabal, if they're above 100.

Areas:

-You can unlock a door both from the inside and outside in Decobru now.

-Vellum spawn rates have been adjusted (demon pit).

-The Great Black Dragon will now prevent passage to it's brood while it has the ability.

-Repair shop in Falen Dara has been made useful, a guard at the entrance has been added.

-No_inout flag added to the imp room in the demon pit.

-Pitlord Agro'ves has had his steroids taken away. He should me somewhat more manageable now.

-The Demon Pit Puppetmaster has been eating his wheaties.

Other:

-Owner only weapons/armor no longer count toward the number of items in your inventory.

-History command added.

-Voodoo now strips diplomacy, and makes you bloody as if you attacked char you're voodooing.

-Royals "royal escort" command re-coded.

-Group range increased to +/- 10 levels (player suggested)

-Bio now lists the Race of a restring. (bio )

-Faction list for Breaker works properly now.

-The following religious tattoos have been empowered & updated:

--Compassion, Purity, Tranquility, Scourge, Cycle, Necropsy, Neutrality, Combat, Nature, Church, and Lloth.

-new flag: JOURNEYMAN (help Journeyman)

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  • 4 weeks later...

I disagree with it being a high dex class, yes shadowdancer should only be used when your dex is higher than your str but honestly, I think Foxx said this actually, that when shadowdancer seems useful, there usually is a better stance to use.

Humans should be able to be all classes.

Gnomes I could care less about but I say we let them back in too.

While we are at it we should let all races be warriors, we could all get a few kicks out of that. (Illithids too:D )

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