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Languages Change


Erelei

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I just wanted everyone to know where we are with this change, and give out some information when we roll this out, and perhaps dispel some myths (if there are any).

At the current moment, as a staff we've incorporated 19 different languages, while giving a racial language to most of the player chosen races. When you roll a character:

1. You get 5 learning sessions. These learning sessions increase proficiency in a language by 10% given that you know the language above 0%. You gain one additional learning session every 5 levels, giving you a total of 15 learning sessions by level 50.

2. You get 100% in the common language. This is simply the way our says/gtell/tell system is right now - you don't have to learn anything, and is the universal way to communicate.

2. You get a proficiency somewhere between 85% and 100% for your racial language. (We're still discussing this. IMM staff is leaning toward 100%.

3. You learn by hearing other players talk (and even mobs). You cannot sit in a corner of Aabahran and learn a language to 100% by yourself. Spamming says or tells to yourself won't work.

For characters who are already level 50 (or are between 1 and 50) you will receive your applicable learning sessions and proficiencies to languages per your level after you log off and log back on. In order to use a language, you can either type: , OR speak and have all "says/tells/gtells" thereafter use that language. In order to speak in common, for instance, you'd type: speak common. In order to do one line in common, but only speak in elvish, you'd type: speak elvish, common Hello there!" and so on and so forth.

Mobs will have the ability to understand you regardless of what racial language you speak. Programs already written don't need to be updated or anything like that, HOWEVER, additional programs can be added that would require you to speak (or know) a certain language to get a quest done, gather additional experience, or something similar.

Comprehend languages WON'T BE 100% reliable! Comprehend languages will only work depending on your proficiency of the spell. It will not last 200 hours anymore, and it will not cost only 25~ mana to cast. How it will affect how you see languages you'll have to learn yourself. NOTE: using comprehend languages does not mean you can speak every language. It only means you'll understand them.

Those looking in on you speaking a certain language must know your language to understand it. It's all proficiency based. If they have 50% in elvish, for instance, and you have 100% in elvish, they could very well mess up and say something in gibberish. You'll know they attempted to speak in elvish, but you won't know what they said.

Likewise, if you have 50%, and they have 100% and are talking to you, you have a 50% chance to not understand what they're saying even if it's 100% perfect elvish. Characters with 100% proficiency while talking to each other will not have any issues communicating - their words will always come out correctly and you will always understand them.

You can learn languages from 0% by listening to other speak it, or listening to a mob speak it. There are some languages you cannot learn at all by listening to it, and thus have to earn it in a quest reward or some other mob given reward (or imm reward). There are also some languages which are telepathic (like illithids current skillset).

Characters which are telepathic naturally will project the language they speak. For instance, you'll still see [Character (language)] 'I'll kill you!' when they talk, or send you a tell, or send a group a tell, regardless of what language they're speaking.

As it stands, if you don't know a language someone is speaking, (0%), you'll see: Someone says in a foreign tongue 'gibberish'.

If you know the language, but not enough of it, and fail the % check to understand it you'll see: Someone says in elvish 'gibberish'.

If you know the language at 100% and they don't, and they fail the check when talking, you'll see: Someone tries to say in elvish 'gibberish'.

Comprehend languages helps you understand those who don't have 100% in the language they speak as well - but not always.

And that's that. I'm probably missing a lot, but I'd like to get some feed back from the player base. Perhaps additions, language possibilities (yes, we can add as many languages as we want, with little work added). Perhaps a language table for those languages in gibbers (currently, it's still all gibberish, but you may be able to tell if someone's speaking in elvish or dwarvish just by subtle differences in the gibberish).

Start posting!

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This is a cool change that'll definitely spark more realism when it comes to different races and cultures. I bet this change will only project the already surreal and monstrous reputation of demons and other supernatural beings even moreso. However a downside is that, in a way it detracks from rp when not everyone can understand each other. It can create even more effort to communicate, than some may want to put in.

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This language as described looks shining gem. :D

I only have one issue, comprehend language spell.

This was a spell available to every character through consumables.

It's had 2 main effects:

- Allow perfect understanding of Ogres and Drunks (And some special RP mobs says).

- Allow you to know what Spells are being cast in combat.

It was very limited in it's PK applications, hence the long duration and lower mana cost.

I agree that comprehend language should not give 100% languages.

I think it should add a +25% bonus or less. 10% at most in the special hidden languages, like demonic.

Duration for non casters should also be lower. Not proficiency based, but proficiency improved. Akin to this spell:

dur = level / 10 + (skill > 77? 1: 0) + (skill > 84? 1: 0) + 
(skill > 88? 1: 0) + (skill > 92? 2: 0) + (skill > 95? 2: 0) + +
(skill > 99? 3: 0);

This way we could keep mages natural tendency to understand cast spells for a long time.

OR

We could just make spell uttering a special language that you need "trance skill" to learn. Like language "Arcane". This would only screws DK's.

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This way we could keep mages natural tendency to understand cast spells for a long time.

I don't really see an issue here. You'll have a max of about 12 hours of comprehend languages per cast. Comprehend language proficiency will only affect whether or not you hear someone correctly a certain % of the time.

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12 hours is an awful short time for a non critical buff. That's going to be as annoying as frenzy.

It used to have be 100 hours. While I think 100 is excessive, something like armor (48h) or stone skin (50 h) would be better. A fire and forget cantrip.

What I which to avoid is having a RP change creating a PK downgrade.

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yeah, aside from racial languages... Druidic, Arcanis, Double-Speak (could be a code language for the Syndicate or people notorious for seedy dealings), Sign Language (can only be communicated with someone in the same room with you and doesn't actually produce sound... maybe just convey basic information but nothing too elaborate... could be interesting.) and Celestial/Divine (language of the Gods, something that might be useful for communers)

maybe Heralds should get a *leg-up* on learning languages... especially considering what they're all about.

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