Implementor Erelei Posted November 1, 2013 Implementor Report Share Posted November 1, 2013 Typos: -Fixed the wandering monk's declaration typo. Bug fixes: - Druids/Monks dropped gold now correctly shows amount dropped when over-limit. (used to be able to pick up 16 coins and it turn out to be ~20K) - Multiple erroneous progs explored and re-written. - Losing rares during a reboot? Now that shouldn't happen anymore.... - Bug with counting rares during a purging reboot fixed. (still ongoing) - Critical strike Solar Plexus now checks against lag code. - Bug with learning languages fixed. - You keep your speaking language common if you log out and back in again now. - Hunger/thirst no longer snaps characters back into reality. - EVERY pet in Aabahran doesn't go to the entrance of random cabals on cabal character's log off anymore. - You no longer lose a contract when a Syndicate logs on (keeps anonymity for syndi's) - egg from decobru no longer casts poison on those who otherwise should not be poisoned (diplomatic immunity) Class: - Ranger's camp made more 'usable'. (If you have full hp/mana, you will have to type camp force.) - Beast call command slightly upgraded to cause less headaches. - DK's need not worry about losing all their levels on malformed weapons anymore - only 1 level per death is drained if they're not quick enough to their corpse. - Elf & Drow blademasters both receive +1 train while rolling to make up for their stat increases. (player suggested) - Living weapons (holy/malformed) have been re-calculated & balanced in how quick they increase. (a bit faster for EVERYONE) Race: - Avians can no longer cover their vuln with mana shield. EQ: - The Pitlord Choker is now rare, as intended. - The Archdemon Greathelm is now demon only, as intended. Non demons cannot touch the helm. - Pit weapons are now non-rare, but a character may only possess one. - You can 'dump' backpacks into other backpacks now. - You can now 'sort' your equipment in your inventory. Use sort . Quests: - Goodies who succeed in obtaining a fully upgraded fel weapon will now show off. -The Decobru quest should work properly now. (player revealed) Areas: - You can no longer be summoned directly to the Pitlord in the demon pit. Cheaters. - AREA now shows up in where (player suggested) Other: - Diplomacy cannot be used inside the cabal anymore unless you are a Herald. - CORPSELOOK command added: help CORPSELOOK. - %s in prompt returns language spoken. - Proficiency self added. - LANGUAGES ADDED. - %percentage of spell learned now shows in command 'spells' (player suggested) - Helpfile added for the History command. Link to comment Share on other sites More sharing options...
Ayroduth Posted November 1, 2013 Report Share Posted November 1, 2013 +9999999 Link to comment Share on other sites More sharing options...
f0xx Posted November 1, 2013 Report Share Posted November 1, 2013 Great changes. Link to comment Share on other sites More sharing options...
Dead Voodoo Doll Posted November 1, 2013 Report Share Posted November 1, 2013 sweet Link to comment Share on other sites More sharing options...
Spark215 Posted November 1, 2013 Report Share Posted November 1, 2013 I was surprised when I was able to make two pit weapons. Good change imo. Balances things for classes who cannot have many rares and prevents people from permanently having all the weapons they'd ever need. Link to comment Share on other sites More sharing options...
mya Posted November 2, 2013 Report Share Posted November 2, 2013 DK's need not worry about losing all their levels on malformed weapons anymore - only 1 level per death is drained if they're not quick enough to their corpse. - Losing rares during a reboot? Now that shouldn't happen anymore.... Does this means that your corpse will no disappear during a reboot, eating all your gear including the malformed weapon? Link to comment Share on other sites More sharing options...
alpercetin Posted November 2, 2013 Report Share Posted November 2, 2013 let us sell pit weapons back to imp when we wish to change the weapon type for the half vellums. Most of the players do not know what will they get for any weapon type. Link to comment Share on other sites More sharing options...
Implementor Anume Posted November 2, 2013 Implementor Report Share Posted November 2, 2013 Corpses do not disappear during reboots no matter what... Link to comment Share on other sites More sharing options...
Atticus Posted November 3, 2013 Report Share Posted November 3, 2013 So dks malforms mod faster? and does that certain perk still give a worthy boost to said actions? Link to comment Share on other sites More sharing options...
Cephirus Posted November 9, 2013 Report Share Posted November 9, 2013 - DK's need not worry about losing all their levels on malformed weapons anymore - only 1 level per death is drained if they're not quick enough to their corpse Not sure I understand what you mean by quick enough, if they only loose one level per death. Link to comment Share on other sites More sharing options...
Trick Posted November 9, 2013 Report Share Posted November 9, 2013 As it was before, the longer it took you to get to your corpse the more levels you would lose. That change means that no matter how fast or slow you get back to it, you will only lose one level. Link to comment Share on other sites More sharing options...
Spark215 Posted November 9, 2013 Report Share Posted November 9, 2013 Keep in mind, if you get back fast enough, you'll lose none. Link to comment Share on other sites More sharing options...
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