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best combo to learn a Zerk


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So I'm considering zerkers. Pinned 2 mino zerks. One fire anger. Never any great success. Thinking evil ogre devastation barb/gladiator or fire dev reaver.

Don't mind dying. I want something that could really have power potential (fire Anger seemed gimped).

Any advice for combo to really get the hang of the zerk class?

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I think that while Fire Giant has the potential to be stronger, the best race to play would be ogre.

They have insane hp, their regen/healing is insane, and they're giant sized so they have access to a larger variety of weapons.

They really have no downside. The ridiculous HP makes their magic vuln less of an issue than you would think.

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I like ogres as well. On Dimbrik I had JUST under 2k hp when raged. Though, I believe a fire giant reaver is the strongest zerk combo there is.

Ogre Glad was intense and I never really had any SERIOUS problems, but the problems I DID have could have been solved if I was the above combo.

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Don't dismiss the medium range of Zerkers. Especially as a Warmaster.

The fabled Werebeast zerk. Or a Dwarf Zerk.

Werebeast Devastation Wolf Zerk is very very good.

Dwarf Zerk is gonna have the Savants pulling their hairs due to magic resist.

But you going to get depressed the first time you face off the Savant Lich.

So take Trick advice and roll a FG Nexus.

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werezerkers are a wonderful RP class, but I agree they are a horrible pk class.

You have lower hp than ogres dwarves and giants with an easily exploitable vuln that you can not flee from.

That said, atleast when transformed you can dodge, but still, its not a wonderful combination for learning the class.

I have played the wolf zerker, I had some fun but never won at Pinn. Its a strong combo pre 30. But by the time everyone is sanced in battle you become weaker.

I say ogre if your going to be neutral warmaster, fg for nexus, and dwarf if your going for a knight. jmo

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Was thinking Evil Ogre Devastation in Warmaster (Barbarian).

People suggested Anger path, but the 0 rage timer seems like a total gimp of the class to make them particularly weak.

Was considering a Good Ogre Devastation and considered trying for an Avatar.

What is it about FG in Nexus that makes them so appealing to people? I played around with a FG Anger zerk (uncabaled) at pin and wasn't very pleased with the result.

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To learn: Ogre anger (good or neutral). Helps learn when to rage and lets you experiment while minimizing the risk of bad rage timing. Let's you worry about the more strategical aspects of zerker without requiring you to commit to anything.

Once learned: FG deva, Reaver or WM. Some of the best polearms in the game are fire damage. Combined with certain WM skills on either side, it's pretty sick. And Reaver is.. well.. Reaver. Is there a melee that doesn't excel in Reaver?

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I've already played an Anger zerk, and I've played a couple zerks a long time ago. My time is limited, so waiting to play my main char until I've tried the ropes would take too long. I'd rather just jump right into the dev zerk, as the time commitment to rank both and have two sets of RP etc is greater to me than the occasional death I'm sure to take by committing to rage too early.

I guess I just don't understand Reaver skills. Thank you for the thoughts and suggestions.

Anger Zerk can headbutt past prot shield and haymaker past worn shield + offhand cleave. All interesting points, but isn't the lack of a reliable rage (the signature skill of zerks) make them invariably much weaker than a dev path?

Am I missing something?

Even if you say Anger path = good aganst mages, fury = good against melee, and dev = good against..??? Anything/nothing

It seems the Devastation > Anger when it comes to mages due to sheer damage output. No?

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Well, the strategy will be drastically different.

Dimbrik, my ogre dev glad, would just rage. I had my equipment near perfect so I didn't have to worry about much. I just all out raged and started throwing down some cabal skills. Now, this strategy won't work against a lot of classes though. Rathanous and his little pet will make me pay for that strategy if I can't time it perfectly. Also, if something went wrong I was basically boned.

My saving grace was I had ferocity and this:

[HP:1512/1512 MN:592/592 MV:452/452]

That much mana let me have a LOT of berserks. That HP is a little skewed due to my equipment, a few items I had on also gave me HP, so don't assume that was my base HP. Like I said, I was basically at 2k hp when I raged and able to get a lot more if I needed it due to berserk. That was HUGE when it came to fighting a lot of people.

As an Anger zerk, your strategy won't be dirt/rage/bodyslam. What I would do is time the rage and haymaker. Rage makes your haymakers/headbutts land more effectively. So, with a well timed rage/haymaker you can do exactly what you need to do with out the risk of failing and getting stuck. I can't tell you how many times I almost died because of missing haymaker when I depended on it the most. Anger would have solved that problem.

I see Anger zerks as basically a warrior-esque class with dispel. You won't be all out damage, but you will have a MUCH higher survivability level with the ability to make your opponent hate you. With haymaker changed to allow it for an opener, this can be very fun and very effective as most people tend to fire off a skill the moment they are attacked. Whether that be dirt kick, blind, or whatever. Congrats, you might have earned two monster rounds and maybe the ability to capitalize with a trip(if Barbarian ;) ) or bodyslam.

Both have massive potential. I don't like Fury zerks as I think a zerk is either all in or not at all. The middle ground doesn't have much place in my opinion.

As far as Reaver skills, think about what they are able to create + FG's natural bonuses. That alone makes this combo extremely powerful. And if you can manage to get Elder, you are basically a god(watch out Thulgan).

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Stone giant. WM Glad if you're looking for a cabal.

1) Less vuln than an ogre, resistance which helps ranking and vs people who get it wrong;

2) Neutral - more friends, faster ranking, less danger;

3) Glad means your two major consumables are taken care of;

4) WM means the ability to fight challenges (if you don't care about your record) to learn about the class.

If you take the moderate route, your cabal outfit eq will be enough to put up a good fight vs most people (assuming you know how, which is what you're looking to learn). This take a LOT of the pain out of learning any class.

L-A

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