Trick Posted November 27, 2013 Report Share Posted November 27, 2013 Have you tried a ranger? Its what I first learned on. The pets make it easier to get equipment and you can honestly hold your own with a ranger staff. Add in the fact that there is a few more staffs around to use. I really think you'll find success. Link to comment Share on other sites More sharing options...
ledgerbay Posted November 27, 2013 Author Report Share Posted November 27, 2013 I played one a long time ago, i think I had a little success, not sure. Ill be back I cant let this game go, its a part of me anymore. Link to comment Share on other sites More sharing options...
Trick Posted November 27, 2013 Report Share Posted November 27, 2013 Do it. I recently did a werebeast watcher. Was A LOT of fun, though a little more skill is involved. I say do Syndicate Ogre Tracker. Neutral. You can pick your enemies and you have some very strong allies to help you. Link to comment Share on other sites More sharing options...
Croyvern Posted November 27, 2013 Report Share Posted November 27, 2013 Have you tried a ranger? Its what I first learned on. The pets make it easier to get equipment and you can honestly hold your own with a ranger staff. Add in the fact that there is a few more staffs around to use. I really think you'll find success. I agree here. My first successful character was a marksman . I had won before, but I could plan, prepare, and put almost anyone on the defensive with it. It allows the multiple tactics myself and many others have suggested. Link to comment Share on other sites More sharing options...
The Professor Posted November 27, 2013 Report Share Posted November 27, 2013 yeah, let me just say I'm absolutely horrible at pk and always have been... yet, I've had an Elder in every cabal I've ever joined, been rewarded by the Imm's on several occasions and always got a cool title. why? because I am sure to rp and when I'm in a pk oriented cabal, I try... you don't have to get the kill and you're not expected to die, you just have to show that you're willing to engage your opponent and fight for your cabal and what your character believes. I would say learning how to survive should be your first step. learn how to get away and get away fast. learn the areas and how to move through them. after you learn how to survive, then work on how to pk. also, it would be good for you to experiment with different classes... maybe even trying one that doesn't initially appeal to you... a lot of players are better at some classes more than others. you may have not found your class yet. anywho, wishing you all the best. Link to comment Share on other sites More sharing options...
Spark215 Posted November 27, 2013 Report Share Posted November 27, 2013 I'm really impressed with all of the positive feedback to help you, ledger. I'll try to give whatever advice I can. Merchant is a great avenue for learning but being an evil one is not at all ideal - much less a ninja (limited on your solo-travel capabilities). Especially when you're learning whether or not you can raid . I would honestly say that you should go with the cliche giant warrior in either Warmaster, Nexus, or Knight. These cabals always have the RP that the_Professor was talking about (a player who, I might add, always has fantastic RP) as well as the PK outlet to get you learning. That, coupled with their general popularity will help a great deal. I was once caballed with a Stone Giant Warrior Gladiator who went from not knowing where the cloak of Righteousness was to soloing Gear (I always bring Dagnab up in these posts.. no one ever fessed up to playing him, damnit!). More and more I see people forgetting how awesome a cabal outfit + merchant outfit can be. Skill > Armor. When you have great skill, the armor will benefit you more. That being said, easy suits are more than fine in most situations depending on your tactics. Another option is doing an attrition/chasing class like Cleric, Blademaster, Ranger. Though I would not suggest Blademaster as they are much more difficult than people like to give credit for. I learned more about chasing in my time as Invqda and Fliblin than I ever thought possible - now I just need to upgrade to numpad chasing . Of these choices I would suggest a Cleric of some sort. Build yourself a variety of suits over the course of its life to learn how to quickly favor saves/hit/dam/ac/hp/mana - work your armor! I like Cleric here because there are MANY different playstyles for a Cleric. Attrition maledictive/brutal melee/or a hybrid of the two (my usual path with Invqda). This will allow you to examine all the armor in the game so that you know, without a doubt, how to arm yourself against whatever foe you're fighting. Lastly, like they said before, play a new class! In my time here (only counting characters I was able to separate myself from enough to learn) I have only repeated two classes: warrior and blademaster. The breadth alone has helped SO much when fighting other classes. You learn the various tactics, tricks, armors, and more importantly TIMING of the classes. Some classes are ALL about timing and the more you know about how their skills work, the easier they are to fight . A small PK tip - if things aren't going your way, leave within the first five rounds. Period. Regroup and hit them again. NEVER STAY WHEN YOU ARE BELOW 70% AND THEY ARE STILL AT A FEW SCRATCHES OR BETTER! This is the number one error I see with PKs - people stick around way too long doing things they have no business doing. If you're getting your *** kicked, do NOT bash. Dirt ONLY if you have an escape plan and ONLY ON THE HOUR. That being said, when running (Thulgan taught me this years ago) run across multiple, small areas. Chasing will be extremely difficult in that situation. Also, a fun tactic is to lure your assailant to you - then bail for a few hours.. just waste their time. Get inside their head.. make them anxious. Being an arrogant *** does nothing but fuel their want to kill you (I hate the characters who just repeat "You'll never get me. We both know this.") Actually RP your way into their head and use your tactics to waste their buffs down. That way - when they finally do get you in battle, they probably haven't checked their sanctuary for a few ticks . I'll post more when I get a better grasp on what I'd like to convey Good luck with your next. Link to comment Share on other sites More sharing options...
Croyvern Posted November 27, 2013 Report Share Posted November 27, 2013 Spark brings up a great point. Waste your opponents mana and consumables. Engage, run, wait. Do this a few times. 15 if your fighting the Rev . This will help in a couple of ways, you might catch them at the end of their stockpile, which could produce a win. Or you may cause them to have to go farming, not to fight you necessarily but to survive in general. If you know that your opponent was smoking this or quaffing that, you gain the advantage of knowing where he/she will be headed. Under the newbie help section Dey wrote an essay on survival. I highly recommend it to any new player. Good luck, hurry back, and honestly have fun. Link to comment Share on other sites More sharing options...
Trick Posted November 27, 2013 Report Share Posted November 27, 2013 I'm really impressed with all of the positive feedback to help you, ledger. I'll try to give whatever advice I can. Merchant is a great avenue for learning but being an evil one is not at all ideal - much less a ninja (limited on your solo-travel capabilities). Especially when you're learning whether or not you can raid . I would honestly say that you should go with the cliche giant warrior in either Warmaster, Nexus, or Knight. These cabals always have the RP that the_Professor was talking about (a player who, I might add, always has fantastic RP) as well as the PK outlet to get you learning. That, coupled with their general popularity will help a great deal. I was once caballed with a Stone Giant Warrior Gladiator who went from not knowing where the cloak of Righteousness was to soloing Gear (I always bring Dagnab up in these posts.. no one ever fessed up to playing him, damnit!). More and more I see people forgetting how awesome a cabal outfit + merchant outfit can be. Skill > Armor. When you have great skill, the armor will benefit you more. That being said, easy suits are more than fine in most situations depending on your tactics. Another option is doing an attrition/chasing class like Cleric, Blademaster, Ranger. Though I would not suggest Blademaster as they are much more difficult than people like to give credit for. I learned more about chasing in my time as Invqda and Fliblin than I ever thought possible - now I just need to upgrade to numpad chasing . Of these choices I would suggest a Cleric of some sort. Build yourself a variety of suits over the course of its life to learn how to quickly favor saves/hit/dam/ac/hp/mana - work your armor! I like Cleric here because there are MANY different playstyles for a Cleric. Attrition maledictive/brutal melee/or a hybrid of the two (my usual path with Invqda). This will allow you to examine all the armor in the game so that you know, without a doubt, how to arm yourself against whatever foe you're fighting. Lastly, like they said before, play a new class! In my time here (only counting characters I was able to separate myself from enough to learn) I have only repeated two classes: warrior and blademaster. The breadth alone has helped SO much when fighting other classes. You learn the various tactics, tricks, armors, and more importantly TIMING of the classes. Some classes are ALL about timing and the more you know about how their skills work, the easier they are to fight . A small PK tip - if things aren't going your way, leave within the first five rounds. Period. Regroup and hit them again. NEVER STAY WHEN YOU ARE BELOW 70% AND THEY ARE STILL AT A FEW SCRATCHES OR BETTER! This is the number one error I see with PKs - people stick around way too long doing things they have no business doing. If you're getting your *** kicked, do NOT bash. Dirt ONLY if you have an escape plan and ONLY ON THE HOUR. That being said, when running (Thulgan taught me this years ago) run across multiple, small areas. Chasing will be extremely difficult in that situation. Also, a fun tactic is to lure your assailant to you - then bail for a few hours.. just waste their time. Get inside their head.. make them anxious. Being an arrogant *** does nothing but fuel their want to kill you (I hate the characters who just repeat "You'll never get me. We both know this.") Actually RP your way into their head and use your tactics to waste their buffs down. That way - when they finally do get you in battle, they probably haven't checked their sanctuary for a few ticks . I'll post more when I get a better grasp on what I'd like to convey Good luck with your next. TLDR Link to comment Share on other sites More sharing options...
ledgerbay Posted November 27, 2013 Author Report Share Posted November 27, 2013 I already rolled a Stone ranger. I am weak! cant stay away at all. Link to comment Share on other sites More sharing options...
P_body Posted November 27, 2013 Report Share Posted November 27, 2013 Ogre ranger will be better in pretty much every way from a pk power standpoint. If you want a stone giant though, still is a strong combo. Link to comment Share on other sites More sharing options...
The Professor Posted November 27, 2013 Report Share Posted November 27, 2013 I played a stone archer and was quite pleased with the results, though ogre trackers are pretty hard to beat if we're talkin' purely pk. I think a werebeast beastmaster would be up there if the dilemma with transform was remedied, just my opinion. anywho, good luck with your ranger! I hope you have lots of fun. Link to comment Share on other sites More sharing options...
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