Jump to content

Asthres DONE!!!


TheKid

Recommended Posts

First warrior and was having alot of fun learning with him it does me no good to get rolled over by someone Feel the pain(Immortal Edit). Cant and never have killed any invoker with anything other then a thief so another character down the tubes for me. Sorry Nexus.

Link to comment
Share on other sites

  • Replies 52
  • Created
  • Last Reply
Jeeeeeezzz...once you get T you can' date=' potentially, eat the voker alive! C'mon man. My toon recently was rolled-over and full-looted too...**** happens. OUTFIT, quit, read the log of the fight. Wait til you get some buddies to help requip.[/quote']

Hmm dont see how I would be able to eat an invoker alive, 3 casts and had to teleport at 38 hp then he raced to my corpse and looted near everything and gave to the rest of the characters (Immortal Edit)of his alignment at the time. Funny how strong characters like to keep weaker characters weak. Kinda bullyish to me.

Link to comment
Share on other sites

If you're going to resist this good advice then there's no point giving it. :P Ogres need an extra boost in saves, as I'm sure you know. I saw your character, they were not quite good enough. As for quitting early.. yes, way too early. Reaver Warriors are the best thing to fight Invokers with.

Link to comment
Share on other sites

All hit/dam and mental saves. Stop that dispel then outdamage. No sense is trading off damage for aff saves when your weakness is magic' date=' lol. It will take too much to make a difference and take away from other areas.[/quote']

Fiine Ill bite pm me some ideas for armor with decent mental saves, some that are actually OBTAINABLE and I will give it one more go. Or am I looking at a char wiith -100 save mental and a hit dam roll of 20 20 lol.

Link to comment
Share on other sites

You will get rolled over and spit on a minimum of 60 times in Forsaken Lands. The more successful your character, the more you will pay when you fall.

Hell, if you get good at PK people will roll, level, and train your counter race/class just to loot you.

You just have to learn how to deal with it.

Link to comment
Share on other sites

You will get rolled over and spit on a minimum of 60 times in Forsaken Lands. The more successful your character, the more you will pay when you fall.

Hell, if you get good at PK people will roll, level, and train your counter race/class just to loot you.

You just have to learn how to deal with it.

Amen, and amen.

Ramahli (sp) was a good char, and pretty tough. However, you can't expect to have the same play style and ease of success with each additional toon. You're gonna suck at some. You'll have to adjust tactics with most. In all cases, you will get steamrolled at LEAST occasionally. Most of us have been through the rage delete phase...which is exactly why you can no longer rage delete. :P Too much TDP syndrome. We feel for ya, but ya gotta learn to take it on the chin and keep going.

Man up. Everything is obtainable. The game isn't grossly unfair. Especially as an Ogre Reaver. You just gotta find your groove with that class and style of play.

P.S. You're an Ogre. Attrition. There's a reason Ogres have the highest base HP for any of their classes AND have the highest hitgain.

Link to comment
Share on other sites

And the reason is that they take damage proportionally as large as their HP.

Having +X% regen and HP means zero when you take more +X% damage from everything (when compared with another giant).

Sure. I think what you're saying makes sense.

However, the point here is that +X% regen and HP /= +X% damage taken. It isn't as simple as X.

Translation: Attrition as an Ogre, if done properly, will win you battles assuming you don't screw up the advantage somewhere else.

Link to comment
Share on other sites

If you had any kind of decent saves at all, I cannot comprehend how an invoker can get a pinnacled ogre (who in my experience have around 1500hp) to 38hp in three rounds. Unless you weren't sanced, in which case saves and the relative strength of invokers have nothing to do with anything.

If you had come to the forum and asked for advice, instead of rage-quitting, you may well have been beating the invoker next time you fought.

Link to comment
Share on other sites

He got dispelled on second try and ate 3 unspeakable hellstreams in row, while dirtying and missing a disarm. He managed to flee and eat a tele pill and die somewhere far off where ghosts can't go.

I wish there was a log, but he didn't log. So if you are the guy that killed him post a log so that we can all argue ourselves to death what really happened.

Well at least me an Enethier.

Link to comment
Share on other sites

simple math:

Ogre:

1500 hp

takes x2 from magic.

Hellstream hits for around 300 sanced (with moderate saves

That means 5 rounds before you die.

Invoker:

Low hp

Least amount of defense of any class in FL

if they are LOADED with +hp gear, they can have around 1100 hp.

you should be able to hit for 3-5 dev-MUTILATES a round.

Tactics: Hit and Run

Do not stand toe to toe, get in 1-2 rounds, sleep 1-2 ticks rinse repeat. You will out attrition him

Use weapons with a good DIE ROLL not necessarily avg damage.

Example:

You ID weapon A. It has 25 avg damage and is 1d50. Meaning you can hit for 1-50.

You ID weapon B it has 23 avg damage, and is 23d1, meaning you can hit for only 23 damage. Weapon B is superior to weapon A strictly based on the fact your eliminating randomness. Also factor in offensive ratings of weapons.

A 25 avg damage sword is worse than a 23 avg damage axe vs an invoker (given they have similar xdx die rolls.) because the sword is much easier to parry.

Each little choice you make can have dramatic influence on the outcome of a fight in FL. Your a very smart kid, and you learned very quickly (I was in the cabal with you when you played Ramahli) so my suggestion may seem harsh, but here it is.

Take your licks, iron out the kinks, start wrecking worlds.

Link to comment
Share on other sites

Hmmm see that is what I dont understand, x weapon is parried better blah blah. I have seen a table once and to tell the truth I cannot make heads or tails of it. I still dont understand how a whip is the most offensive weapon and a staff the most defensive. As well I did not know that about the rolls for the weapon either I will defenatly pay more attention to that in the future but for the first mentioned I dont know if I will ever get it really. I am good at math and all but in my algebra books it does not list axes whips and staffs heh. All in all Ii have rearmed best I can for now and when the opportunity arises I will slip in what is needed here and there. i have been hit with these spells as other characters and never have i seen 1600+ hp whittled away that fast it is quite annoying, Rilithin dont even eat hp away like that and he is tough.

Link to comment
Share on other sites

Hmmm see that is what I dont understand' date=' x weapon is parried better blah blah. I have seen a table once and to tell the truth I cannot make heads or tails of it.[/quote']

This thread helps to explain weapons better than this chart.

I still dont understand how a whip is the most offensive weapon and a staff the most defensive.

If you're still having trouble wrapping your head around some of the real world applications think of this: I'd love to see Indiana Jones parry a halberd or a sword with a whip. Not saying it's impossible, but being as a whip (and we think of a bullwhip more often than not when we mention such) as a flexible and thin piece of leather, there are other, better things to parry or block with. A whip is offensive and easily causes lacerations.

Throughout time, a staff has been more as a defensive weapon rather than offensive. A quarterstaff has 6 to 9 feet in which to block swords, axes and other miscellaneous weapons as well as keep your enemy at a distance. Being as it's a blunt weapon and usually made of wood, it lacks in the ability to cause as much damage as some of the other weapons. Like an axe or a mace.

Link to comment
Share on other sites

If you had any kind of decent saves at all, I cannot comprehend how an invoker can get a pinnacled ogre (who in my experience have around 1500hp) to 38hp in three rounds. Unless you weren't sanced, in which case saves and the relative strength of invokers have nothing to do with anything.

If you had come to the forum and asked for advice, instead of rage-quitting, you may well have been beating the invoker next time you fought.

I think we all talked him off the ledge in the forum yesterday morning; so props to Mor and the staff for that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...